I had the same experience after just paying for the game, spending about 4-5 hours and then wake up and game has reset losing all progress. I don’t see much point in starting over until the situation is stabilized. Perhaps a notification can be sent out through the game whenever a stable update can be made that prevents resets even if there are future minor changes.

I would love that. Unfortunately, this is a ChoiceScript issue. Only lesson here is don’t run the whole game in one chapter, but no alternative with this type of game.

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Then rather than auto-update everyone, just notify everyone or give users the power to block an update. You can indicate what the update does in the choice of games forum. If it’s to fix a game breaking bug then there may be no choice for users, but if it’s a cosmetic change or feature upgrade, the user can decide if it is worth a total reset.

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Let me explain this very carefully. It does give me the right thing, but it says that these people can make the best tin objects when you first click it and then it also says the same thing when you make objects out of tin it makes it sound like these people don’t know their metallurgy

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how do I get bows and arrows

The glossary entry under bow and arrows says it takes 10 stone, 10 wood, and one carcass to make them, while the entry under bowyers says it takes five, five, and one; seems to be an inconsistency there

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Hi @Lucid ,

First of all, I’ve got to say I really enjoy the game. It’s cool to revisit the world of Daria. As soon as I got the announcement e-mail from Choice of games, I bought it immediately, as I knew a game from Lucid was a must buy. (I bought all your games BTW). I really enjoy the game’s economics. It’s obvious that alot of thought was put into it. Kudos!

However, there are a couple of issues that I hope can be fixed (If you need help, I’m pretty good with coding, and I’d be happy to lend a hand).

Issues

  1. The recruiting via inns and taverns does not seem to work properly. The average number of recruited visitors does not seems to be 20%. On average, it looks more like 10%. As soon as I got the office of housing, I removed all the innkeepers and tavernkeepers and replaced them with merchants and their supply chain. And yes, I accounted to chance before stating this, but having played hundreads of days, chance becomes less of a factor.

  2. The office of ressources does not take into consideration the bronze smelting when accounting if there’s a need for an additional copper and/or tin miner when increasing tin or copper production.

  3. I’ve also experience the bug where my entire army dissapeared. The first time it occured, it was after visiting the hut where you find the chain (Sorry, don’t remember the woman’s name). I thought it might have been something I missed in the story, but it happened again after just sleeping and waking up. Finally, it happened one last time, but I don’t remember when it happened.

Quality of life issues

  1. Because of both the innkeeper/tavern recruiting ratio, and the fact that the army dissapeared, I needed to recruit quite alot of immigrant using the office of housing. Unfortunately, you can only recruit one at the time. I’d really like to have a button to recruit 1/5/10/20 and Ideally, one where you can recruit up to housing capacity. Once, I had to click 200 times to recruit and get back to full occupancies.

  2. The report from the office of ressources really helps the game, but it would be awesome if it also included ore production and usage, as well as stones. Also, the option to increase stone production would be great.

  3. The report from the office of agriculture should include horse production, capacity, as well as the option to build a stable directly from that menu

  4. Possibility to send multiple recruiters with 1-click.

  5. I like the option to enlist the spearmen through the office of war and skip the leather requirement by paying an additional 2 coins. It would be nice to include that option in the auto-recruiting menu from the same office.

Gameplay improvement suggestions

  1. Engineers feel useless once you’ve built the end-game buildings. The best option for them is to disband most of them (keep enough to build catapults), and use them for another job. This feels gammy. A suggestion to make them relevent would be to give a 2-3% defense bonus for each of the unnocuppied engineers.

  2. A market where you can sell surplus goods would be nice. At the end of the game, I had so many carcasses, I was expecting an in-game riot from the smell.

  3. From a purely mathematic POV, the option to pay coins for maintenance is WAY more expensive than just repairing the building with material when it falls into disrepaired. This needs to be rebalanced. A suggestion may be to assign engineers to building maintenance. Each engineers reduces building maintenance by x%. I think it would be better if x was number of engineers/number of buildings, so that the more you build, the more engineers you need to keep the same discount.

  4. I really enjoy the random events, and I’d like to see more. It’s mostly through those that we get a connection to the story’s characters. I would pay to get more of them (DLC)

  5. Technological improvements might be a good idea, again, as some sort of a DLC.

I hope you found these comments/feedbacks useful.

Thanks again for an awesome game, and I’m looking forward to seeing more games by you!

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@EEMarc Since the game just came out officially, I assume you have played beta versions. Was there a reset every time the beta was updated? How did you deal with that? Did you keep a log of your restarts so you could quickly redo all the early moves.

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Hi Jeffrey,

Sorry, I did not participate to the Beta. I wish I had, I still have more suggestions for the game, but I thought it best to limit my post to the more important items.

I understand your frustration with the reset after update, but if it makes you feel better, the early game is the best phase. Starting up, balancing your economy with very limited resources is a lot of fun and very rewarding. Once you have iron tools, your workers become so efficient, you can build whatever you want. At that point in the game, you just need to choose a focus and build the relevant buildings and assign the citizens. Then, once you’ve reached your goal, you pick a new one, then rince and repeat.

Best of luck in your play through!
EEMarc

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LOL. I thought you said you played “hundreds of hours” but you said “hundreds of game days” but even that is impressive for a game that came out on the 4th. I think I will wait a while and play one of his older games. Is this a good one? The Lost Heir: The Fall of Daria

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@jeffreywilens Hi. Yes, the lost heir trilogy is great! Lots of choices and replayability. Try sleeping with the waitress for a big boost to charm! The second game of the trilogy is the most fun in terms of gameplay, and the third one has an incredible story depth! I hope you’ll enjoy the trilogy as much as I did!

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So, before I accidentally block myself out of the last companion, can somebody tell me if diplomacy is even possible with the orcs? Or do I just get Trupok from conquering them? I’m in the end phase and I am not starting over after all this work on a near perfect go around.

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I did, but it won’t work for you guys; the beta was on dashing, which meant the save system, which meant anytime I got kicked back, I could just restore

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Yep, you have to conquer them directly; offering them tribute is only if your relationship with them falls so low that you want them to not constantly attack you until you’re ready, something I found out the hard way

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I could be wrong, but I think the only issue with the new safe system is that it can only be tested with HTML exports from the newest choicescript version and not on hosting sides. It would be nice to have saves after plot developments and to to have the ability to restore from the Heroes menu. Not sure if that would help with those resets though, haven’t encountered them yet on the website yet.

This is really addictive and has been eating up a lot of my free time lately.

Small suggestion: Give an extra carcass on easy level. I land in hot water with the shamans if I recruit without getting the gift from the northerners.

Thanks for a great game!

Will there be a guide soon?

I’ve been thinking about creating a guide and I probably will eventually, but I won’t be for a while, don’t have the time for it

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More good ideas, but also, more things that I don’t have access too. This is a ChoiceScript thing. I don’t plan to update for a few weeks, but if CoG needs to push an update, I will send my errors in at that time too. Otherwise, I’ll wait a few weeks and then decide if an update is necessary, trying to drag it out as long as possible. The few game-crashing errors bug me, but I think they’re rare enough to leave alone for this length of time.

Sorry, I don’t know where you are referring to. Could you expand on this?

I’ll work on all of your suggestions, including this one. I’m aware of this one and I’ll fix it for sure.

I considered a few versions of this, but ultimately, I’d rather have players feel that the inn/tavern system is working. It worked for me, giving me lots of new citizens every turn. I’ll look into the details when I get a chance and make sure that it’s giving the probabilities I had hoped.

That’s an interesting idea. Yes, engineers sit around except for building the big buildings and catapults. I don’t mind them being unneeded, so efficient players can switch them out. Hmmm, I’ll think on it.

I considered this too, but I didn’t want players to be able to avoid making things since they could just trade for it.

Yes, it really is. But boy, it sure is convenient. I played with the economy a bit, but I found that I could upkeep my city with a few merchants easily and still make coins and trade for exotic goods. Once a kingdom is strong enough, you can decide whether to do this and it eventually becomes a good idea, but not right away. Also, you can choose which to upkeep if you start upkeep when you can’t afford all of them.

I agree. I could totally keep adding random events, continue with more tech, and expand even further. But, I needed to stop somewhere. :slight_smile: I have no plans for make a DLC or to significantly expand the game at this time.

You can appease the orcs into a ceasefire and to stop them from warring with you, but no, you can’t conquer them with peace. And yes, once the orcs are gone, Trukok, their former chief, will join you.

Nobody should have had any more resets/updates. There have been 2 and they were early on. I will limit them as much as possible. Saving games is a ChoiceScript issue and out of my control.

That’s awesome!

It scratches an itch for me too, so I had hoped that players with similar likes would find it fun. It’s so different than anything else.

Cool! This game is definitely complex enough for strategy guides. :smiley:

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It happened when you first make copper items for your merchant to sell

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is there any way to make the dragons your friends