Updated with next file.
Contains: Rest of the previous scene.
(Had to re-upload the file to fix a potentially catastrophic code problem in the future, hope it didn’t cause problems)
Current average playthrough:
- Total average: 105,500 (was 102,500. Around 7500 words added overall. A bit more than half is “default” descriptions and dialogue, the rest is choice text variance.)
Alright, it’s done now. It’s pretty good in my opinion. Will definitely have to add a bunch of stuff after the sub-plots are added, I’d imagine. Plus there’s some other consequence related tinkering I’ll no doubt have to do as well.
Overall it had a lot of stuff I had to check and wrap my head around, so if there are any consistency mistakes either within the scene or compared to the rest of the story, be sure to post here or message me about it so I can fix it. It’s not easy juggling a zillion theoretical possibilities at the same time.
As for the next scene, I doubt it’ll be ready tomorrow, since it’s technically two separate scenes, sort of. A realistic estimation is probably one day for the first, and two days for the other scene(based on how long it took to do this current scene). As such, I might post the other sub-scene tomorrow if it’s ready.
Anyway, I’ll do my best.
I assecond this. I can’t leave Mouse side.
Whaaat, did you expect Cyberpolice to be a string of sequels or something? Of course it’d end some day.
I have toyed with the idea of sequels, and spin-offs, but unless this does well I doubt they’ll materialize, since I have other stuff I’m more interested in doing in regards to interactive fiction.
But hey, at least the story will be robust enough that you can replay through it several times to see very different versions of it, once all the sub-plots and finales and the like are added in. Who knows what secrets and wonders your favorite characters will reveal in alternate paths, eventually?
Also, it’s great to hear people have this intense feelings about the material and characters! (though I shudder to think of the response if I screw them up somehow!)
I wasn’t aware you intended this game as a warm-up of sorts, though - it’s cool to know you won’t be disappearing entirely from the forum as soon as you finish it! I look forward (understatement.) to seeing the rest of this game and whatever you produce in the future.
Funny thing, I originally started working on CyberMayor, which essentially provides the “skeleton” of the world the story is based on, but it became too complex and I couldn’t get far enough in it to even post a demo before I had to give up, so I decided to make a “dumbed down” version that’s CyberPolice(with mostly the same cast(some of the characters were very different though), funnily enough, and some of the same plot elements).
Unfortunately, I’ll sort of disappear once I finish CyberPolice since I have another project lined up that isn’t interactive fiction, and it’ll take me at least half a year to do, bare minimum(probably much more).
But I’ll return at some point, for sure. I have too many stories to tell and I love the concept of interactive fiction since I can tell so many different versions of the same premise. I just have to get more efficient at it, since I’ll never be able to do any of the cool stuff if even this takes this long(and it’s the simplest one! Or maybe I underestimated the complexity of a detective story, who knows ).
When CyberPolice is done, I’ll probably post all of my ideas in the “interest thread” and see which catches the most fire. Since there are so many of them, even if I post one per week to avoid over-saturation it’ll be a good while before I run out.