I’ve been looking at various games both on this website and off. One of the more interesting games that I have come across is a stat-builder that also takes cumulative stats into account. For example, there is a cumulative skill known as Quick-Wittedness that is a combination of your cunning, intelligence, and insight. Even if your intelligence is low, you can make up for it by being cunning and having good insight, so you can still pass the various skillchecks.
What I’m curious about is whether these type of stats could or should be implemented into a Choice of Games game. I think it could be interesting as it could add a lot of replayability to the games, and there could be small dialogue changes depending upon if you pass an intelligence test relying on booksmarts or streetsmarts. Basically, there would only be checks against a few stats, but those stats are comprised of multiple stats that the player can grow and manipulate in various ways.
Please let me know if this idea is of interest to anyone, and I’m sorry if there is already a topic on this subject that I just couldn’t find!