I personally only look code if authors asks for. Most of my feedback comes from perspective of someone blind and or a role player being blind and ss see my reaction to plot twist are far useful from a blind perspective. Is also good when I make what i called testing coherence.
I choose conflicting choices and not what is looking more logical to see if game has coherence o balance choices. For instance if @Cataphrak guns I found A loop of death in one scene if you hadn’t the best stats you could ended in a eternal returning to chapter after dying in battle.
Another important check of coherence is If opposites stats shifting that could cause in game like empyrean in same scene be a great lockpicker to have never seen a lock and have no idea how use the tools. Those are details that need a game running and aren’t visible code wise.
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