Joining a club:
You can fail joining a club if it is the first club you are trying to join and if you fail in the first part, after the first failure you will always join the second one. The first club you try to join boost one stats but reduce another.
Gallatin Swans:
Trying to join the Gallatin Swan raises Spirit, but lowers Intrigue.
Summary
First part:
I climb across, using a log to balance. (36 Poise or 26 if you were inivted)
I brace myself and leap across the gap. (36 Spirit or 26 if you were inivted)
I look for a better route. We don’t need to follow Isabelle’s directions. (36 Wit or 26 if you were inivted)
Second Part:
I barrel through the clearing. (36 Spirit or 26 if you were inivted)
I look for another way. I don’t want to disturb the Birchmeier Society. (36 Wit or 26 if you were inivted)
I yell a warning before we come through. It’s only fair. (36 Flair or 26 if you were inivted)
Third Part:
I cheer Gonzalez on dramatically, to bolster her resolve. (36 Flair or 26 if you were inivted)
I push myself as hard as I can, even if it means leaving Gonzalez behind. (36 Spirit or 26 if you were inivted)
I encourage Gonzalez to calm down and rest. We need to keep clear heads. (36 Poise or 26 if you were inivted)
Prefrects:
Trying to join the Prefects raises your Poise, but lowers your Flair.
Summary
First Part:
I move closer to eavesdrop on them and get wind of their plans. (36 Intrigue or 26 if you were inivted)
I track them at a distance, keeping my eye on their path. (36 Wit or 26 if you were inivted)
I create a distraction to flush them out. (36 Flair or 26 if you were inivted)
Second Part:
I head directly into the forest to chase them down. (36 Spirit or 26 if you were inivted)
I make noise to scare them into Hartmann’s path. (36 Flair or 26 if you were inivted)
I consider the best route that the Starlings would take, and anticipate their movements. (36 Wit or 26 if you were inivted)
Third Part:
I fix them with a calm stare. “Come back to college.” (Poise 36 or 26 if you were inivted)
They should think logically. They’ll only get into more trouble if they stay out. (Wit 36 or 26 if you were inivted)
I threaten them into coming quietly.(51 Domineering or 36 if you were inivted)
Starlings:
Trying to join the Starlings raises your Flair, but lowers your Wit.
Summary
First Part:
I fake a medical emergency. (36 Intrigue or 26 if you were inivted)
I race down the stairs so quickly that Mr. Griffith doesn’t spot me. (36 Spirit or 26 if you were inivted)
I take a deep breath and climb carefully down the trellis. (36 Poise or 26 if you were inivted)
Second Part:
I scream to distract the prefects, then race in the other direction. (36 Flair or 26 if you were inivted)
I run away from the prefects as fast as I can. (36 Spirit or 26 if you were inivted)
I tell the Starlings to calm down a moment and think about the best way to go. (36 Poise or 26 if you were inivted)
Third Part:
I strut forward. “Don’t you know who I am? My parents could get you in trouble.” (36 Flair or 26 if you were inivted)
She’s unlikely to let us in, but I look for someone who looks likely to buy us alcohol. (36 Wit or 26 if you were inivted)
[Lie] “We’re exempt from curfew tonight, for good behavior.” (36 Intrigue or 26 if you were inivted)
Birchmeier Society:
Trying to join the Birchmeier Society raises your Wit, but lowers your Spirit.
Summary
First Part:
I climb across, using a log to balance. (36 Poiseor or 26 if you were inivted)
I brace myself and leap across the gap. (36 Spiritor or 26 if you were inivted to the Gallatin Swan (probably a bug))
I look for a better route. We don’t need to follow Lucien’s directions. (36 Wit or 26 if you were inivted to the Gallatin Swan (probably a bug))
Second Part:
I stand and greet them clearly, in the hope that they don’t ruin our investigations. (36 Poise
I trip them up as they come through the clearing, making it look like an accident. (36 Intrigue
I mock the lacrosse players as they pass. (36 Flair
Third Part
I cheer Freddie on, to bolster her resolve. (36 Flair or 26 if you were inivted)
I push on ahead, leaving Freddie behind. (36 Spirit or 26 if you were inivted)
I tell Freddie to pause and calm down. We shouldn’t hurt ourselves doing this. (36 Poise or 26 if you were inivted)
Children of Hecate:
Trying to join the Children of Hecate raises your Intrigue, but lowers your Poise.
Summary
First Part:
I fake a medical emergency. (36 Intrigue or 26 if you were inivted)
I rush to the window and climb down the trellis. (36 Spirit or 26 if you were inivted)
I calm myself and trust that the Clemency ghost will help us leave. (36 Poise or 26 if you were inivted)
Second Part:
I pose dramatically, and pour the spirits with a shout. (36 Flair or 26 if you were inivted)
I perform carefully, taking everything seriously. (36 Poise or 26 if you were inivted)
I pretend to take the whole thing seriously. (36 Intrigue or 26 if you were inivted)
Third Part:
I call out to whatever’s out there. (36 Flair or 26 if you were inivted)
I keep the group calm. (36 Poise or 26 if you were inivted)
I call on the group to fight whatever it is. (36 Spirit or 26 if you were inivted)
I draw a protective circle around us. (36 Wit or 26 if you were inivted)
Club’s Quest:
In Chapter 9, there is a quest for each club, succeding in this quest has a different reward for each club.
Gallatin Swans:
Reward: Make it easier to get the Archeological Internship from Beatrix.
Quest:
Summary
I rally the team to my side. I trust that they’ll follow me. (Popularity 56)
I encourage Karson to take the lead. He knows what he’s doing. (Karlson relationship 46)
The team is strong enough to fix this together. (Clique Strength 56)
Prefects:
Reward: Make it easier to get a Teacher job at Gallatin.
Quest:
Summary
This is bigger than just the Committee. I think we should rally the rest of the college to help. (Populairty 56)
I suggest asking KArsonto act as a spy for us. he’ll go unnoticed. (Karson relationship 46)
We’re strong enough to deal with this problem alone. (Clique Strength 56)
Starlings
Reward: make it easier it easier to choose to do nothing in Chapter 9 and continue the Starling’s plan to start a rebellion/build a communal comunity/ build a debauchery house.
Quest:
Summary
I agree. We’re strong enough to do it independently. (56 Clique Strenght)
We can ask people outside the Starlings to pitch in. (56 Popularity)
I suggest wheedling money out of our parents. (56 Parent relationship)
Starlings’ Plans:
Summary
Cooking up anti-establishment ideas. We’d need to be strong, but we’d be working together. (56 Clique Strength, start a Rebellion)
If we’re serious about doing this, we could live off the land and build a sustainable community. (Focused is higher than Carefree, Communal Community)
Drinking, drugs, and anything else we please. We have enough friends to make it happen (55 Popularity, start a Debauchery House)
We don’t have to have a goal. We can let it grow however we see fit.( If Carefree is 50 or higher it will be a Debauchery House, if Focused is higher then it will be either the Rebellion (if Max is not steady) or the Community (if Max is steady)
Birchmeier Society:
Reward: make it easier to join Gessner University.
Quest:
Summary
I’ll encourage everyone to work together on their applications. (56 Popularity)
I’ll focus on how well I’ve done over final year. I don’t need anyone else’s help. (Grade B or higher)
I’ll use the strength of the others’ applications to boost mine. (56 Clique Strength)
Children of Hecate
Reward: Make it easier to get the Art Internship from Jerome.
Quest:
Summary
It’s only right to return the sculpture to Zaledo. It belongs there. (51 Virtue)
We should display it here, and invite other students to view it. (56 Popularity)
The nearest person of Zaledoan ancestry around is Gonzalez. I’ll ask her about it. (56 Gonzalez relationship)
MC’s Future:
Gessner University:
Summary
The strength of my coursework. (Grade A or Grade B if you were successful in the Birchmeier Society quest)
My recent exam marks. (Exam Mark A or Exam Mark B if you were successful in the Birchmeier Society quest)
My social network. (71 Popularity or 56 Popularity if you were successful in the Birchmeier Society quest)
A reference from one of my teachers ( 41 Relationship with Renaldt, Blechard or Griffith or 51 with Dalca or 31 Relationship with Renaldt, Blechard or Griffith or 41 with Dalca if you were successful in the Birchmeier Society quest)
Reisinger University
Summary
The strength of my coursework. (Grade B or higher)
My recent exam marks. (Exam Mark C or higher)
My social network. (41 Popularity)
A reference from one of my teachers (31 Relationship with Renaldt, Blechard or Griffith or 41 with Dalca)
Archeology Internship:
Summary
The strength of my coursework. (Grade A or Grade B if you were successful in the Gallatin Swan quest)
An honorable reputation. (51 Virtue or 36 Popularity if you were successful in the Gallatin Swan quest)
A reference from one of my teachers ( 41 Relationship with Renaldt, Blechard or Griffith or 51 with Dalca or 31 Relationship with Renaldt, Blechard or Griffith or 41 with Dalca if you were successful in the Gallatin Swan quest)
Teaching at Gallatin:
Summary
The strength of my coursework. (Grade A or Grade B if you were successful in the Prefect quest)
My recent exam marks. (Exam Mark A or Exam Mark B if you were successful in the Prefect quest)
An honorable reputation. (51 Virtue or 36 Popularity if you were successful in the Prefect quest)
A reference from one of my teachers ( 41 Relationship with Renaldt, Blechard or Griffith or 51 with Dalca or 31 Relationship with Renaldt, Blechard or Griffith or 41 with Dalca if you were successful in the Prefect quest)
Art Internship:
Summary
The strength of my coursework. (Grade A or Grade B if you were successful in the Childen of Hecate quest)
My social network. (71 Popularity or 56 Popularity if you were successful in the Childen of Hecate quest)
A reference from one of my teachers ( 41 Relationship with Renaldt, Blechard or Griffith or 51 with Dalca or 31 Relationship with Renaldt, Blechard or Griffith or 41 with Dalca if you were successful in the Childen of Hecate quest)
Friend’s Fate:
Max Steady: goes to Reisinger.
Non-Steady: does nothing.
To raise Max steadiness you need to choose the choices that reprimand them when theydo something rebellious, like when they do drugs and want to get a tattoo.
Delacroix vengeful: art internship, unless the MC get it, then she goes to Reisinger.
Non-vengeful: does nothing.
To raise her Vengeful stats you need to encourage her to go against her parents
Freddie: always goes to Gessner.
Gonzalez Rebellious: goes to Reisinger to play Lacrosse.
Non-Rebellious: archeology internship, or nothing if you go with Beatrix.
To increase her Rebellion, support her when she does something dangerous or want to go against the norm, and to decrease it reprimand her instead.
Hartmann Rebellious: goes to Gessner.
Non-Rebellious: teach at Gallatin.
To raise his Rebellion stats you need to encourage him to go against his parents.