# Creating an in-game timer / countdown?

**URL:** <https://forum.choiceofgames.com/t/creating-an-in-game-timer-countdown/1765>\
**Category:** ChoiceScript Help\
**Created:** [October 4, 2013, 1:26pm UTC](https://forum.choiceofgames.com/t/creating-an-in-game-timer-countdown/1765 "2013-10-04T13:26:37Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![CS\_Closet](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/cs_closet/32/684_2.png) [@CS\_Closet](https://forum.choiceofgames.com/u/CS_Closet)\
**Post date:** [October 4, 2013, 1:56pm UTC](https://forum.choiceofgames.com/t/creating-an-in-game-timer-countdown/1765/2 "2013-10-04T13:56:16Z")

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I use a similar event system, and have resorted to putting all of the checks and timer stuff on a completely separate scene that sorts it out:

```
*set timer1 - 1
*set timer2 - 1

~and so on~

*if timer1 = 1
    *goto_scene event1
*if timer2 = 1
    *goto_scene event2

~and so on~

*set jumped true
*if current_scene = "scene 1"
    *goto_scene scene_1
*if current_scene = "scene 2"
    *goto_scene scene_2

```

so I only have to put something like this in every scene:

```
*if jumped
    *set jumped false
    *goto dayend

The day plays out.

*set current_scene "scene 1"
*goto_scene timer
*label dayend

```

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