Hey, everyone!
I’m currently working on my life simulator, and a largely requested feature is allowing players to create their own families instead of running through my dynamic generation system (which is understandable).
Until I reached it today, I didn’t think of a glaring problem…
Choosing how old a family member is.
We’re talking about the possibility of 80 numbers, which is a lot to have to weave and code as an example. What would be an ‘easy’ fix of course is using input_text, except that the data it produces is a string. This is problematic because age in Once in a Lifetime is declared as an integer variable and needs to be read as such for transition processing and incrementation.
What I’m trying to figure out is if there’s a way to pull that string data so it can be made into an int. It doesn’t appear that way, but it’ll save me the time of needing to create a transition processing script that’ll read the individual strings by writing it out, and then using if statements to evaluate and assign as needed.
Anyways, figured I’d reach out and throw a hail mary here.
Thanks!