@Samuel_H_Young, oh so THAT’S how you can basically code “which of these variables has the highest value?” I never understood how to code that.
But in your code above, what happens if your high stats are stealth and cunning, but they are tied in value? Did you mean to put the = sign in each possibility?
So what effects do your personality stats have in TofDH other than different text?
I’m pretty sure I want to give the slight boosts to romance, friends, secrets and yay, but I also think I want to have different characters react differently to certain personas. I’d hope it would add replay value with someone realizing they could create a jokester acrobat (Spidey) or a brooding detective (Bats) or a charming sharpshooter (Green Arrow) or even a traditionalist solider (Cap).
@StarWarsMaster, it will be pushed back a bit because of all these changes to the mechanics, but hopefully that means the beta testing will be smoother because all the improvements will have been made, leaving beta to deal mostly with typos and continuity of combat choices and character interactions.

I apologize. ^:)^