Community College Hero: Releasing Soon

@Havenstone, I checked out your stats screen code. Very nice! I’m going to incorporate some of that for the CCH character status info. I find Stoic saying to the reader, “Uh, you’re okay I guess?” to be 100 times more entertaining than just staring at a Stoic relationship bar that says 88%.

Other misc comments, now I know what a neko is! Yay! And yes, I’ve been calling it a “dumbphone” (all one word) in the entire story and I’ll probably keep doing that.

And @trinnie, I’m glad you liked Uni’s rather overdramatic comment. I thought it would make for a good cutaway scene.

And @Samuel_H_Young, I’m using Kepler for now but assuming CCH is published this fall, I might edit that scene and insert Demon Hunter or something. It probably makes more sense to use a Hosted Game that’s actually published. And I’m working through all your comments and typo spotting, don’t worry. It just takes a while, as you know.

@lisaburlew,
fixed the Mob typo

This is how I see the study group benefits - the Secrets group can give you increased Shhh, which I plan to be implemented a bit more into combat scenes, so it’s possible it could help you win a round or two in Breaking People’s examination and ultimate help your grade there. Also, the Secrets study group gives you access to two extra secret steals, so it will help your Secrets grade.

The HELL study group is similar. The intent is that you can raise your Hmm, which can help you in combat situations, and that the group also gives you substantive content for the HELL exam. So again, it’s designed to give a double benefit like the others.

I think Defense (Whoosh and Thud) and Breaking People (Zap and Pow) study groups have obvious benefits as you said.

Finally, you make an interesting point with “Are stats even necessary?”

I suppose I would eliminate them entirely and just focus on equipment, but equipment upgrades are only available based on grades. I inserted the study group sessions (there will be another batch of them later in the story) to give the reader a bit more customization power, meaning they could either shore up a weakness or build on a strength. In my mind, the player’s abilities are a combination of natural abilities and equipment. Plus, I admit to loving the onomatopoeia and I think most CoG/HG readers are used to seeing some sort of “stats.”

Now would it make life easier for me to just code battles and encounters by equipment only? Hell yes it would. But then I might as well just ditch the study group scenes.

My plan is to mostly focus on the equipment in battles (and perhaps even exclusively focus on equipment and weaknesses in the first three chapters, since that addresses the 3s and 1s, meaning I know the only other option is 2 anyway) but throw in a few codes based on the stat numbers, meaning that…

  1. maybe a Brawler who gets all equipment upgrades and also successfully studies Breaking People and gets Zap and Pow upgrades might have a chance for an “EPIC WIN!” type finish where they actually do something impressive at the end… OR

  2. maybe there’s an important part of the story…perhaps in the climax…where your weakness might bite you in the ass unless you’ve shored up that weakness by studying in the corresponding study group.

@HornHeadFan
Oh okay :slight_smile: yeah, I don’t think Kepler would be published by then. :stuck_out_tongue: (I’m only like 1/3 of the way through it right now.)

2

Hey is there a romance for crook up? I can get a kiss in the church but thats it I was just wondering if I missed somthing?

I vote 2!

The thing with the stats is that, if you have them, you really need to be able to accommodate players who choose to beef up stats outside their core. I personally like to either play tactician who studies breaking things for pow points or a detective who studies secrets for shh points to points to get the classic Batman trio of abilities. If it turns out raising stats above 2 is useless without the special equipment, that’s going to be frustrating.

Honestly, and I understand this would be a major revamp, I’d almost suggest giving every character all of the equipment (with grade based upgrades) and then pegging their ability to actually utilize that equipment to their stats. So everyone’s got, say, the rollerskates, but low zoom characters just fall over when they try to use them. It would streamline what equipment combinations you have to worry about (since you only have to worry about what upgrades the player has earned, rather than keep track of the various classes) while allowing everyone to customize what style of character they want to play.

@Wonderboy
Eh…it’d be really awkward and nonsensical for one hero to have like 10 different pieces of equipment, in my opinion. Like why would a hero have roller blades that he can’t ride?

@Samuel_H_Young Because apparently you’re getting your equipment from a standardized catalogue anyway, so it might as well just be some “basic hero package” you got off of Amazon. And the powerless hero with a thousand specialized gadgets for every conceivable scenario is a pretty standard trope. Bat-shark repellent anyone?

@Wonderboy
The demon hunter in my story has a million gadgets, himself, but I do think it’s odd in this case. Still, it’s up to HornHead in the end.

@Wonderboy, it’s an interesting idea but I think I’ll leave the equipment as is, at least for this story. I know some folks prefer more customization but I think most casual readers will appreciate being given three distinct options which basically scream YOU CAN PLAY THIS STORY 3 TIMES WITH ALL DIFFERENT TACTICS AND STUFF EACH TIME! COOL! I don’t think many CoGs/HGs offer that. Do any?

And I could understand a clumsy character failing on roller skates but I would struggle to explain why a MC couldn’t mange to put on a pair of goggles or point a listening dish at someone.

However you make an interesting point about how you’re using your study group, and as I posted earlier I’ll try to code sections that reward you for boosting some stats. Example:'Lets say a character just needs a 3 in shhh to sneak through someone’s mail or computer files. Your Batman character may be able to pull that off even not having the Shhh tools of googles or smoke bombs.

Fair enough. I figured it would kind of be a big change for how far you’re already in to the project. I can respect wanting to give more casual players distinct, siloed archetypes.

Hello!! Sorry it’s been a while that your loyal fan hasn’t been able to post it’s just been really busy. :smiley: I absolutely love the new update! I have an idea tho what I can do for the actual app and beta itself: Let us play what u have now as your rough drafts and then once u have the kinks worked out do a completely different version to throw us readers off or if not keep with what u have! Anyway have a great night!!

I vote 2 for bullet and sharpshooter

I’d have to vote for 1.

It looks like the votes are pretty close. I guess its harder to take the lollipop away from us kids once we already have it jaja. Just wanted to post to confirm that the stunner date worked.

I vote for option 1. Can’t there be away to keep all six of them? Or why not let the player select the skills they want instead of giving them selection of archetypes to choose from like “zap” and “hmmm”.

I vote for 1. I’ve only ever played the game as a Tactician (I really should try something different one of these days!), and I’d be sad to see that archetype go.

I don’t mind as long as I get rollerskates somehow.

I thought about this during my lunch. I know I can’t make everyone happy but I’m trying!! So what do you think about this?

4 archtypes. Each has a specialty and two sub specialties meaning they get three weapons based on the 6s and 4s below.

I’ve merged some of the existing archtypes and modeled the new archtypes roughly off famous unpowered (or slightly powered) Marvel and DC street levelers. They are not exact models because the comic book guys excel at pretty much everything!!

Detective (batman) pow 4 zap 2 thud 1 whoosh 2 hmmm 6 shhh 4

Acrobat (night wing/daredevil) pow 4 zap 1 thud 4 whoosh 6 hmmm 2 shhh 2

Sharpshooter (green arrow) pow 1 zap 6 thud 2 whoosh 4 hmmm 2 shhh 4

Soldier (captain America) pow 2 zap 4 thud 6 whoosh 1 hmmm 4 shhh 2

I am willing to do this. It wouldn’t be much more work for me since it keeps archtypes. Thoughts?

EDIT fixed sharpshooter per @MutonElite’s comment.

Why does the sharpshooter have two 6s? Misprint?
Glad to see the detective staying on though.