@FairyGodfeather, I mentioned it as a possible variable mostly because of realism and a way for readers to slow down and be more cautious. However, I’m using the insurance claim variable for that purpose in Part I and it might do the trick for future episodes as well, assuming I incorporate it correctly. I totally need to read Way Walkers. Unfortunately I barely have time to write these days, much less read other stories I’ve been dying to read. I’m halfway through Slammed! at the moment.
@Fiogan, okay another vote for WW. I’ll have to put it on my list after Slammed!. And thanks for the kind words!
I am really trying to get a 2015 release, but that mostly depends on my progress. It’s been slower than I hoped this summer because of my professional responsibilities. And it will be a CoG release.
Just keep an eye on the forums this fall. I assume Jason will do his regular beta testing announcement, but it will definitely still be a few months down the road.
I wanted to second what FairyGodfeather says. I think for a game/story like yours, story driven injuries with reactions from different characters make a more powerful experience. While I agree that a certain level of realism is important like Blackbeard suggested, the reader is already required to suspend their disbelief at least a little as it is a superhero story. While a health meter is probably easier to code, I don’t think it really adds anything game play wise as you already have the insurance claim system, as you point out. I really don’t think having two systems that are so similar will do much for the game/story while having story driven injuries would give added realism (which for me is more of a oh cool thing rather than a need), greater emotional attachment to the player character and your characters, and potentially a better story (if you can pull off the writing).
I wanted to say I loved the idea of an insurance system. That it forces you to think beyond yourself. That it does make you deal with the consequences of being a superhero, they have an impact on the world at large, ones that are oh so frequently completely passed over in movies. It’s already a nice system in place that reinforces that you should be careful. I like it since it’s different.
OH MAN! It’s been so freaking long since I’ve been on this site. It looks like your CoG is doing really good, and although I missed my chance to play it earlier in the year, I’m super hyped for it’s release. Good job, man.
@jonnyboy666 and @Dino, the first post has been updated now to reflect the game’s status. Sorry about the confusion.
@FairyGodfeather, thanks for updating the first post. I didn’t realize it was so outdated and talked about beta testing. I can understand people’s confusion now. And I’m giving the insurance system more love in revisions. I know a fair bit about insurance and civil lawsuits so it’s easy for me to write.
@markamadeo, I agree entirely. I’m pretty sure I have plenty of stats (perhaps too many). My stats page is as complicated as the Heroes Rise one at this point and I’m worried it’s information overload. Anyway, I should definitely focus on weaving injuries and other setbacks into the plot.
@quan499, thank you my friend. There will be another round of testing down the road and I hope you can participate if you’re still hanging around.
Just popping in to say still supporting this one until the series is done.
Can’t wait to see all the new things you added in since the last beta! (Like a how a certain horned heroine is going to save the day from the Diabolical Dozen by… swimming really fast. So fast it creates a whirlpool inside the community swimming pool and – yeah I got nothing.)
I think I flooked up my last post. Here’s a repost:
Haha, yeah, I should be around. This summer’s been super busy, but since it’s slowing down and school’s approaching fast, I have more time for doing what I usually do;; Reading fanfiction and playing CoGs. I hope that I can make a return of the Urban Ghost in the future testing!
General Announcement: I’m now working on Issue 2 revisions and I hope to pick up the pace. It’s getting a little easier to recognize spots in the game that need more/better options.
@Brian, I totally need to insert a swimming pool battle scene for poor ole Uni. Heck, that could be Part III’s climax. “Everyone in the pool! The Dozen is going down!”
@quan499, It’s awesome that you actually have more free time during the school year. That’s a neat trick! And when I play I usually choose Urban Ghost too.
Well “real life” is getting in the way, so I am releasing CCH as a HG in the near future.
I am considering a few tweaks before submitting the final files to CoG, so if anyone is willing to give me some feedback, you can post here. I would prefer folks who have already beta tested, only because they are familiar with the overall story and could help me focus just on the new pieces of material, but I’m open to some new people too.
The actual discussion will be done in a private thread, as we did in beta testing.
So please post here if you are interested.
EDITED TO ADD: IF YOU PREVIOUSLY BETA TESTED FOR ME, PLEASE PM ME
Ok, I’d like to volunteer. I already beta tested once for you and I’d like to help out again. Send me a PM. Though I’m a little surpried at
the change of events. I’d ask but those are private things.
I would enjoy helping you with the tweaks. Haven’t beta tested for you before, but having fresh eyes, on the entire story I would suppose, may be beneficial.