I’ll be excited to see this back up on the site again, it was definitely one of my favourite superhero games when it was on here what with the Avengers Academy and Initative vibes, plus I loved all the female RO’s, though Tress was my favourite who makes me think of if Medusa had Mrs Marvel’s personality.
Checks CCH forum after a long time not reading it due to not signing up for beta
Hears that CCH is going to be an official CoG game
Squees in delight
Hears that CCH is gonna be back on the site
Weeps manly tears
@derekmetaltron, it’s good to hear from you. I guess CCH has always “been on the site” to some extent, between this thread and all the HG beta testing, but I know what you mean. It’s been quiet and will likely be so until the official release. It’s sad because I loved reading through the thread every day.
@Jaxx, I may have squeed a little when it became official too. Wait…I should not admit that. I mean I was pretty stoic about the whole thing.
@HornHeadFan Aw thanks, hopefully when the game is out we can start coming back and talking about stuff, but I know personally that after Vendetta and Guen CCH is probably the game I’d be most sad to see unfinished, so it’s awesome to see it back.
‘Stoic’…
It’s been a long time since I’ve last heard from her.
Am I the only one to romance Dirty Girl
I romanced her with my “Tim Drake-ish” character.
I’d love to play this too bad its in beta testing
I could not be more pumped for this games release! Will you do another round of testing to test the new updated COG version of the game?
Yay! Over 20k views for the thread! And I think that number doesn’t include some views from before last year’s forum overhaul.
@DJNIKOLDO, In beta testing she was one of the more popular characters based on my data crunching on the character relationship scores.
@SheaMcD and @Sandwichman, yes CCH will enter a new round of beta testing, hopefully in the fall. So keep your
open.
So looking forward to this game!
I found out about this W.I.P after you removed the link so I haven’t been able to play it
, so I’m definitely looking forward to playing it for the first time when it releases!!
Saw this article + it reminded me of CCH, it’s about how plausible is it in reality for someone to become Batman. : )
Geez I forgot to check the thread. Sorry about that.
@Echo, you can either keep your eyes peeled for an official beta this fall or else just buy it! I hope it can be released by the holidays but that depends on me picking up the pace on revisions this summer.
@Judyrp, thanks for the link! The injury issue always bothered me the most with “regular” heroes like Batman or Daredevil. I mean, just the pure math would dictate that a few of their hundreds of encounters with criminals would lead to at least a broken bone or two, laying them up for weeks or months. Your post got me pondering whether I should plug in an “injury” meter into CCH, perhaps to insert a little more tension and dissuade players from leaping into every encounter with reckless abandon.
I’d like to beta test possible??
You definitely should make the MC able to be injuried I mean after all even super humans like superman, wolverine, whitebeard and others can get injuried and what would be cooler is if you can somehow make that affect the game progression as well and best part is if you can’t implement it in this game you could do it for the later installments.
@Ahmed, the HG-version has already been beta tested and there’s no active link to the game on the forums. I’m still working on COG revisions and likely will be for quite a while.
@Blackbeard, I think I’m leaning towards inserting an injury variable into the Part II. I was tempted to go back and add it to Part I, but the revisions are a lot of work already and my spare time for writing these days is very limited.
Thanks for letting me know bruv 
Why?
Will it add to the story?
The only injury variable I’ve ever seen, that’s actually added to the game was the one included in Way Walker’s 2. At the climax of Way Walkers 1 you have the possibility of getting severely injured in a way that should have consequences. Rather than this being represented by a health meter, you instead have the possibility of picking up one of a handful of injuries. Each of those have an impact on the second game in a way I found heart-breaking, and touching, and just oh so very well done. Particularly it comes up in the dancing scene where you might find that due to a limp you can’t dance very well, or that due to a head injury you have difficulty talking, or with your balance. Whatever love interest you choose, is very understanding of that disability though, and patient with you, in a way that’s touching. Those injuries reflect the cost of being a hero, of the sacrifices you made and I felt oh so very much more powerful than if you have an injury meter.
I do also like the idea of meaningful scars, ones that don’t hinder your stats but you can talk about, that get brought up, that might cause problems.
I’d say in terms of injuries less is more, especially in a story game. That realism isn’t always best, we are telling escapist fantasies after all. That yes, injuries can be part of the story, rather than glossed over, but I prefer when they’re made to count.
When it’s not a case of a health meter, and a Bruised/Bleeding/Broken/Crippled/Dying type health levels, that at each level make everything else increasingly difficult, but instead something that’s a significant part of the story, and its very presence actually improves things.
Then there was Choice of Dragon’s injury metre, where if you reached a certain number of injuries, it either had crippling effects, or in extreme cases, you died. I appreciated that, since it made battle injuries (and other sorts of wounds) have a real, sensible effect that tied into the story, much like @FairyGodfeather pointed out about Waywalkers.
Also, @HornHeadFan, a very late congratulations on the game being taken up as a CoG label! I’ve very much enjoyed CCH and I look forward to buying the revised version some time in the future.
