That’s exactly where it should end.
It sounds like this is a @dashingdon issue, not an issue with my files.
Hey @dashingdon, a few folks are saying my update (uploaded) yesterday doesn’t show up on their phones. Any suggestions?
That’s exactly where it should end.
It sounds like this is a @dashingdon issue, not an issue with my files.
Hey @dashingdon, a few folks are saying my update (uploaded) yesterday doesn’t show up on their phones. Any suggestions?
…wat?
On my mobile,it cut off at the police gym when California said that our group was gonna hit the streets tonight…
Is it just me?
moving a fight away from injured/innocent people does not equal unheroic to me though.
as for stat balancing i agree. running/hiding should never give yay and prevent ouch from increasing. i’m just saying it simply shouldn’t decrease it when successfully getting away, (the good_hide/good_lure results)
In my opinion, it’s even more heroic than just fighting there and possibly increasing the casualties… At the moment, my MC takes damage (for only partially succeeding running) and loses Yay. If he’d done the stupid thing and tried to fight it out, he’d have also lost health, but gained Yay, even if he failed. That doesn’t balance.
Well,maybe the people at Speck saw the fact that you still fought even though you had no chance as a burning passion to protect them.So they greatly respected you from there on.
I agree. The whole “getting up again and again” scene certainly deserves the Yay boost. I just feel that the “lead him away” scene doesn’t deserve the Yay penalty.
Just wanted to say that I made a brooding detective, and when she says nothing to Wyvern and instead does the “come here” gesture, I still get Traditionalist points rather than brooder points.
Yeah,it seems Eric still didn’t fix that one yet. 
I’m sure it’ll eventually be patched up.
It seems that I am in the same pickle as @AAO.
My phone doesn’t show the updated part of the story.Just till the police gym.
if you cant see the new content maybe try clearing cookies and cached pages may help
So the update looks very promising. I really appreciated the addendum the Captain California’s speech, thanks for that. It was executed very well and I’m a lot less creeped out by him now. The page break error is in the sentence talking about the massage parlor. I also noticed that my lawsuits still say 0 even though Crook and I both have one currently pending.
Eyyyyyyyyyy.
You were correct.It’s now fixed.
I thank you,kind sir (or ma’am).
Unfortunately this has been an ongoing issue. But this morning I have added two ‘cache busting’ functions to your game and for all games going forward. Hopefully the new functions will resolve this issue.
AFAIK: It still has not entered the court system - the possibility of a settlement prior to being sued is the “official” status still.
Missing * here
Christmas still dangling limply over the front door. page_break As you pass the massage
Thank you, good sir!
And again I want to express my thanks for you offering your site to everyone. I checked it out again last night and you have SOOOOO many games there. I would imagine the traffic is pretty consistent.
I’m grabbing some lunch and will address more feedback in a bit, plus I am pulling up my notepad files shortly and hoping to fix all the typos/errors over the weekend, but I wanted to address your question, @Urban.
The truth is, I’m not sure how I want to address the whole dating/dropping your romantic interest thing. It’s complicated.
The main problem is that if I let MCs “drop” their current romantic partner in the beginning of Part 2 and then “get on the tracks” with a new person, I’m not sure how to handle that, from a realistic perspective.
For example…
Let’s say the MC had romanced Mob from the beginning. Well, I know what scenes they had together in Part 1, and I can sorta slowly build on those, creating more intimate scenes (not necessarily in a sex way, in an emotionally intimate way). Basically, I know what I’m building.
But let’s say the MC romanced Stunner in Part 1, and the reader decides, “I don’t want to do a long distance thing” so the reader drops Stunner in Part 2 and then starts dating Mob in Part 2. The MC and Mob have no prior romantic history at all. Would I write the dating scenes in Part 2 exactly the same as they would appear for players who had romanced Mob from the start? It seems like I’d have to write those scenes in a “getting to know each other type of way” but then writing two sets of romantic scenes for every RO seems…well, like a TON of work.
BUT…at the same time, I know it’s confusing how you “get on track” with several romantic options in Part 1 (as in some people were surprised they ended up dating DG just because they sexy-danced together, so I hate to just lock people in for the rest of the trilogy. I know people might want freedom to start over with someone new (assuming that NPC’s relationship with the MC is decent, at least over 50% or something like that)
Does this all make sense? Any ideas from anyone? Maybe inspiration will come to me over a turkey sandwich.
Sorry Mob.
I do get where you’re coming from, and I completely agree. By allowing these situations, you would have to write about three times more romantic scenes. That, obviously, would mean a lot more bugs (and consequent debugs).
And, of course, you’d have the situations with people who mistakenly picked to initiate a romance, so let’s say you have to write a scene. You’d have
…What about people who had no RO in part one? Theoretically for them having the romance in a “getting to know each other way” would also make (much) more sense…Just mentioning that here…