Okay this leads me to a big question which I will put in bold (my apologies for this!)…
Everyone, please give me your thoughts on the stats for Part 1. I initially planned to tweak things sometime in 2016 to make the stats “more CoG-like”, meaning…
1) converting relationships to Fairmath,
2) converting primary stats to Fairmath
3) decreasing the number of Archetypes to the 3 @Neoheartless quoted from my previous post because I was afraid of being overwhelmed with Part 2 combat situations with 12 different possible builds to cope with (Detective Levels 1-3, Acrobat Levels 1-3, etc). Plus, with an overlap in equipment, I can’t just assume that if you have a listening device that you are a Detective, because you could also be a Soldier. It makes for writing archetype-themed content VERY hard, and that’s been one of the biggest “wishes” for improvements - to make playing a Detective more "detectivey, etc.
BUT…from reading all the reviews and responding to emails, readers seem to like the stats JUST like they are with no changes. So what should I do? I could maybe deal with coding the 12 different combinations, but if I write more “level up” opportunities in Part 2, then the number of combos becomes 16 and then maybe 20 and that’s just too much!
From posts on FB and Steam, it seems like over half the readers play as detective and many of the rest play as acrobats. I could maybe just delete Soldier from Part 1 when I roll out an update, but then I’d still have to deal with equipment overlap issues (Detective and Acrobat both have Melee equipment, Detective and Sharpshooter still have Stealth equipment, etc.).
And then regarding Fairmath - I know it looks prettier with the bars on the Stats page, and that was one of the reasons I was going to change it, but then people post on Steam that they like seeing Hedonist’s score down to -6 and that they like that there’s no “cap” on a relationship and that it doesn’t feel like a “waste of time” being nice to DG when you already have her score up really high anyway, as it would when using FairMath.
This is the single biggest issue I have going into Part 2 - the mechanics. I don’t want to mess them up or disappoint people who are already used to them the way they are.
Please chime in with feedback on this.