(Please read the paragraphs under the link so you know what kind of feedback could help me the most!) (added 3/24/20)
Things that are set in stone!
- I’m keeping the three power paths as they are.
- I’m keeping mechanics as they are. I’m using fairmath for primary stats, relationships, yay, and ouch.
- The Power option will use integers instead of faithmath (as it’s mostly going to go down). It will let the player try to avoid stat checks that might be difficult for their specific stat-set. Again, these mechanics are now pretty much identical to Zip’s, but a tad more involved.
- I’m keeping the mid-game goals/end-game goals as they are, although obviously people reading the Demo have only encountered 3 of them yet.
Elements I need help with! Some examples below!
Continuity I’m making this my top element for now. With so much material in the previous installments, I need to be careful that I don’t write stuff in CCH3 that’s inconsistent with previous material or that seems like a significant deviation. Yes, stuff like eye color counts, but I’m worried about getting to the end and someone reads it and asks, “Wait, this doesn’t make sense because in Part 2…”
Is there a coding or continuity error ? Please bring it to my attention! I can only play the game so many times myself.
Can a scene be restructured to be more effective? Like when someone mentioned that Downfall would probably delay punishing the MC until AFTER the battle. That just makes sense, and so I’m accepting that suggestion and making changes. And the people who suggested maybe reworking the first scene, having the MC tell the story first off, and THEN show off, well I’m still thinking about that too. There are merits there! (although I do like currently having the “f” word in the very first line)
Pacing - Is there a nice mixture of fast scenes and slower scenes? Did you want more of something in a scene? Did you want less of something in a scene?
Choices - The most important aspects (for me) for choices are: A) Are they balanced? This means no choice is clearly better than the others. B) Do you understand the stakes? This means, if one option is meant to be tougher than the others, do you understand that from the prose and context? C) Goals - most choices are designed to further one of your goals. Do you understand which goal you are pursuing by picking the option you chose?
“ Fun Factor ” Could a scene be more fun? More exciting? Sadder? Scarier? Whatever I’m going for in that scene, could I have cranked it up even more? If so, feel free to suggest something specific. It doesn’t mean I’l incorporate it, but if you say, “Hey if you would have written xyz, it would have really cranked up the tension here!” see THAT is some potential actionable feedback!
And obviously typos and small grammar errors. Although I do my best to give you folks a fairly clean product, these do sneak through!
I hope this maybe clarifies what I would find helpful! Again, I say this because I don’t want anyone spending a lot of time with “wish lists” that I’ll have to essentially ignore. That doesn’t use anyone’s time wisely at all, and we all only have so much time in the day.
DEVELOPMENT UPDATE: JULY, 2020
Wordcount on July 1, 2020: 45,000 words
Wordcount goal for July 31, 2020: 65,000 words
Focus: CCH3; finishing Issue 9, writing romance scenes for Issue 10