When you have stoic as your chosen RO and you see the poll results so far. pumps fist in air
Answer D: reveal all the shit Savior/Prestige has been pulling off and watch the ensuing chaos while eating popcorn.
More seriously: Iād like to see what happens during Stoicās romance path and help her regain her powers, and see if I can save Origami.
However, I think making the āfind who killed your fatherā exclusive to the Stench option is a waste. Perhaps it could make it easier to find out, but shouldnāt a detective MC also have this option?
Your first paragraph is probably more of an āend stateā goal. Those will be numerous (and hopefully nuanced).
And yeah Iām not married to making the Stoic, Dad, and Manipulator goals exclusive to those paths. They definitely make more sense on those paths, but like you said, maybe I can give players on those paths a ādiscountā to achieve those goals, meaning they wouldnāt have to pour as much into those secondary variables as would other players, but they could still choose to totally disregard those potential goals.
As an addendum to the discount part: perhaps make it easier to reach the āgoodā ending of the subplots? Like:
-Dr.Stench: you not only discover that your fatherās killer is Crook, but also the identity of those who pushed them to do it.
-Tactician: you manage to set up the manipulator without the dozen seeing you as an immediate threat.
-Zenith: you bring back Stoicās powers, but also make it possible for her to disable it (which would be neat for a MC romancing her).
Those are just suggestion though since with the number of subplots there are, writing a ābittersweetā ending alongside a good/bad ending might make things harder for you (just like the āmultiple powersā idea that you had to drop).
Oh tough call with only three but I guess I should give the reasons behind my choices
- Rescue Origami from the zone- Iāve been roleplaying my MC as someone who values family of both blood and choice above all else and that extends to the idea of never leaving anyone behind and in his mind if there was a chance to save Ori than heās got to take it.
- Find your Dadās killer- Iāve been looking forward to the Stench path coming to its conclusion and this feels like a great chance the return of Dr. Stench to enable a sense of closure for the MC in more than one way as well as a chance to stick to your fathers values or embrace your own.
- Train your favorite two Afterthoughts and have them join the Specktacular Seven- Iāve mentioned before than I wish that more of the afterthoughts could join the group and in my own headcannon I have the idea of the Specktacular Seven becoming a sort of street level Justice league or a non profit Heroās for Hire so I would love to give Quickie and the rest of the Afterthoughts a shot at the big time.
Alternate options:
End up with or marry your RO- As @Rinnegato stated if thereās a chance for a happy ending Iām going to take it
Help Hedonist recover- I started to see The Hedonist as the hero he really is in the last book and believe that he would be a better mentor than most of the faculty and maybe even steered away from the Smarts plan
Discover Mega Cats identity- Knowledge IS power and what better way to stave off a potential war than with the knowledge of the most powerful heroes identity to keep him in check
Honestly, I just want my gadgets back. Stupid fire chick. Maybe even improve them� Seriously though, my MC put in some work to get those upgrades. I want them back.
Epic fight with mega cat!
Oh wow, these are really hard choices.
I went with save Origami, Dean Tolly, and Keep/Gain Leadership just because those seem like the mostā¦important matters to me, generally speaking. Like, theyāre really quite overarching, considering thereās the lingering mystery from CCH1 where Tolly was the main motivator for saving the program, Origami was the emotional core, and assuming a leadership role seems like the kind of satisfactory ending for the trajectory our MC has taken. Regardless of which route we decide to take, the initiative the MC shows (in my opinion) far outstrips what the others have shown, and thus becoming leader seems like a natural conclusion, especially for players who may have either lost or never were leaders until CCH3.
Now, that said, I would also like to throw my weight behind those Path-specific options. While the three that I voted for seem like fine answers for the overarching plot, the more personal path that players got to choose in CCH2 would feel well rounded if these endings were also available for us to pursue. Itās like the cherry on top of a Neapolitan sundae.
And yes, I say all this without pushing for more Hedonist content, RIP but heās just not as important, thematically speaking, as everything else Iāve mentioned.
I would like to see what Nilās long game is. He she they it, appear to know far more than they let on.
@Eric_Moser not sure if itās been asked already but how were you thinking of giving the mc their Zenith ability like will it be latent and something traumatic happens and they use it or will they go to savior? You donāt have to answer just wondering also I think having forcefield abilities would be pretty cool especially if we can then help stoic 
I always saw my character as a idealistic person despite what happened with the dad in the first book but after what happened with Origami, my character kind of āsnappedā and turned brutal. For example, he allowed Crook to harm a thug with a knife when he originally wouldnāt had allowed this.
Put this together with the Dr. Stench route and we pretty much have a hero that wanted to help people but then turned vengeful with the full focus of taking out the Dozen by any force necessary. Even if they have to be killed. If this somehow brings the character to the fatherās killer then so be it. So I picked the Stench and kill Manipulator options in the poll for this reason.
Origami, I would even throw all other choices away to bring back my sidekick.
I like that marrying the RO is thrown in the bucket with the other options, itās standard procedure to have happy romantic ending as granted, but the dilemma of personal happiness X heroic act is very iconic of superhero stories.
The leadership seems lackluster compared to the others, it doesnāt really matter to me who is the leader as long as the team is standing united. Now if the opposite would be a break, things would go more interestingly.
A few other choices I donāt think are good for such a late exclusivity, Iām talking about the Zenith/Tactician/Stench paths, IMO itās late now to tie in more content to them since it would mean replaying two games for the other ones.
Having taken a look at your code for CCH2, I feel that the path to taking/maintaining leadership in CCH3 should be similar. Rather than have an active subplot of the MC taking leadership, have it be more of a passive thing based on both your competence and how much of a team player you are.
I like the suggestion of making it easier for the Zenith/Tactician/Stench paths to achieve the goals you have attached to them in the poll while still allowing for the other paths to achieve the same goals with enough investment. My favorite playthrough is that of a ruthless tactician as team leader, and he sees the need to return stoicās powers as a number one priority.
I like the idea of making the MC work for their romance, especially considering many of the ROās are insecure (Tress, maybe DG if you count her drug problem), apathetic (Stoic), or potentially at odds with the MC in the future (Stunner if he ultimately sides with Prestige, Crook if the foreshadowing is not a red herring). As it is now, I think a big issue with romances in CCH2 was the separation of game mechanics and storytelling. Mob/Synergy is a pacifist, but is perfectly ok with maintaining a relationship with an MC that is completely ruthless. Tress is so focused on teamwork, but is perfectly fine with sticking it out with an MC who would never even consider taking one for the team.
Youāre a great writer and youāre clearly mindful of the fact that you can always improve. Iām confident that however you decide to proceed will be the correct way to do so. Even if that fails to be true, youāve proven that you try to be a good person and that whatever you choose to do will be done with the best of intentions.
Oh my gosh yes!!! The first ro i chose in this series
I feel like Iām one of the only ones who want to help the Hedonist. I mean⦠I KNOW heās a bit shifty, but he really pulled through for the MC and the school in the end.
team Hedonist yay! Love this character despite all of his⦠quirks (well I mean Iām also a teacherās pet butā¦iTs NoT tHe poOint)
Oh man, I would pick helping the Hedonist recover in a heartbeat⦠if he wasnāt dead in my playthrough
So I picked killing the Manipulator as a goal instead ĀÆ\_(ć)_/ĀÆ
So, in order of excitement and pure interest (you truly, truly, made it difficult to choose three, here are my canon secondary targets:
- Befriend the Manipulator: Iām going to be very in the minority here, but I found her fascinating. Firstly in her insane psycho persona that caused the death(?) of Origami and threatened to destroy Speck, but in Book Two I found her even more so. To have gone from the underdog up-and-comer of the Dozen, to then have such a powerful being literally tear your arm off I think is a huge shock to her psyche, and thatāll change her. I want to know what she was like before the Dozen, and how her new vengeance fight with the Dozen will go.
Also, side note, I wonder what would happen if we befriended the Manipulator, but saved Origami from the Zone.
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Saving Origami from the Zone. Not much to say about this, just want my little sister back
But also, rescuing someone caught in an alternate dimensionā¦also very cool. Might give us more insight into what exactly the Zone is, and how it resonates with powers like Crooksā? -
Help Stoic regain her powers. Iām biased on this one, Stoic is my main RO choice, so of course Iām gonna help
But itās a similar (I use the term loosely) situation to Manipulatorās, sheās gone from having a literal forcefield around her to being able to experience the world outside of her little bubble. Experiencing that after so many years seemingly trapped is gonna change her, and when she gets her powers back and maybe becomes a little less apathetic sheāll be an absolute force to be reckoned with. Mixing that power with enthusiasm and some empathy and there we have it.
So I have a question, do you think that the dozen should be taken alive or should you seek vengeance? Just wondering
Yay! Team Hedonist!
