Community College Hero 3: All Things End (Poll on Post #1248 re: romantic short stories)

present day eren aka centipede eren

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Ah yes, the kill everyone eren

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Alright, this is off the topic at hand a bit but I’ll just shove it in for anyone wants to read it.

People have different perspective on the three paths you can choose and the explaination seem pretty solid but some just downgrade whatever path they don’t like, I’ll add my own perspective.

For me, the “Tactician’s path” is the most reliable, the “Zenith-Power path” is the most powerful and the “Dr.Stench path” have the potential of being the most useful.
Now, I’m not declaring which one is the best, again, it depends on perspectives.

I’ll explain.
The “Tactician’s path” is using your brain which doesn’t require taking extra steps like the other paths (wearing armor, channel your powet, ect…), it does take a lot of focus, more so than using your power i dare say, and a iron will to not panic. This path is obviously using every advantages you can get which help your team work more closely, creating combos, exploiting weaknesses.
Down side is obvious, you need a team, and although you don’t need to directly involved, you will still be a dead weight against powerful foes.

The “Zenith-Power path” is the most powerful 'cuz with the war against villain, no doubts you will run into Powered Individuals and nullifying power is going to be a big help. You can defend yourself with your enhanced physical abilities. And from the first awaken, you can nullifying multiple people so if you can reach back to that point with training to keep the nullification as much as you want, you could potentially unstoppable.
Down side, you’re predictable and nullification only work on Powered Individuals, so the choices of how to handle a situation is limited.

The “Dr.Stench path” is “potentially” the most useful, only potential 'cuz the armor right now is kinda suck. You’re basically DG wearing armor, and you know what “can” happened to someone who wore armor against Lady Ash. But with enough upgrades and equipments, it can do almost anything. Increasing your strength, speed, accuracy; flying, camouflage, EVEN ADD THE TACTICIAN’S PATH INTO IT!! ,ect…But unless you get access to the big toys, i doubts you can take one of the Dozen. But at that point, It’ll be incredibly versatile, open up lots of options while the Power Path is mostly face your foes head on.
Down side, like everyone knows, the armor right now isn’t going to cut it, you can’t even help your team with your knockout gas without risking hitting them, so either you have to fight alone to even use the suit purpose or fight along your team and hope your armor strong and durable enough.

My favorite is still the “Zenith-Power path”, not because i think it’s the best, but because it’s my goal from the beginning, and beside, it’s kinda funny reading the first encounter reactions when you use your power!

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@Kasami_Gi I believe Zenith is the most useful overall against other superheroes, and the one who makes the most sense thematically. Tactician and Stench have two mortal flaws that you pointed out:

  1. Tactician, if you don’t have teammates, you have to rely on your brain. All of the Dozen would have a field day with you if they caught you alone.

  2. While the Stench armor is good for protection and good at neutralizing with gas, if you are caught without the senior, you are dead. Likewise, if Lady Ash were against you, you would get the Wombat treatment. If anything happened inside your suite, by the time you took everything off either the battle would be over or you would be dead.

With the Zenith power, you can’t beat the Dozen 1 on 1, but you can bring them down to your level, at least temporarily. Neutralizing Lady Ash and Blue Morph, the only grade 10 villains would be a massive advantage. The problem would be Monstrosity X and Low Life. You can’t nullify a gorilla punch in the face.

But being able to neutralize the powers of 9 Dozen members (not counting MX, Low Life and Dr. Shock who is obviously dead) is huge. Imagine if we manage to control our powers and can disable 9 of them at once. You just need Downfall to work as janitor and clean the trash.

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I cannot wait for book 3. So many possibilities I can tell you this Senor Moser when you release this game and I buy it it will be getting multiple playthroughs. I was hoping that in addition to the nullifier power we would be getting one of our powers mentioned at the beginning of the series. That in my book would kind of have made everything full circle. May the Force be with you. End Of Line.

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I def agree with this, as I’ve said before everything has a merit but I mostly picked tactician since I like to play with fire, and by fire I mean MANIPULATOR
I just dislike dr stench bc it doesn’t look and sound cool, that’s all, I wish I could have a gun doe.

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But ngl I think tacticians would find a way to defeat these idiots, I mean, its called tactician

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I agree that Stench is really lame. His neutralizing gas is a carbon copy of DG’s powers. I prefer the superpower path because its the only one where you become a true Zenith and fits the story thematically. From normal human to super human.

You can physically lose your tactician vision and your stench suit, but your powers become part of who you are.

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I agree, my favorite has to be the zenith path, but the Dr. Stench path is pretty cool too. You get an armor that belonged to your dad and it has many things that are on par with low level superpowers.

I wonder how the MC could be able to become a grade 9 hero in any of the paths though, since being a 6 already feels like a bit of a stretch. This book will definitely be really cool to read.

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hmm… i guess for the grade 9 power level path, the most obvious way is being a zenith, as… you know, that it’s tend to get stronger as the user train it.

i mean look at C-wom progress at the start of book2 and Quickie after the captured by wyvern scene. i gues at the end game, MC nullifier will get a range and duration boost at very least.

as for the dr.stench way, you may ask wyvern where to get those sweet armor xD and maybe install some high end stuff to become somewhat “Nosy Iron Man” lol. or at very least, increase the suit gasses arsenal with some sci fi gasses that give some cool effect or buff :v

and for the tactician path, i’d rather left Mc to be team player rather than grade 9 power house xD
but some more Nano Bot Tech might do the trick to utilize enemies identified weaknesses.

its all speculation on my part, but hey, speculating is kinda fun y’know xD

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So in the end, Zenith-Power is what we need right now to fight foes this big of caliber, your father armor (which could be good) is just not enough, and Tactician is what your team need, someone who can rally everyone together.

And after everything is over (if it ever will),

Your Zenith-Power would grow (obviously) and if you reach Grade-9, your power can be used on more than one target and the timer on losing their power increase (again, it seem obvious). But what if it isn’t your final form? What if it can reach Grade-10? To the point where you can discharge other’s power permanently? I doubts it but It’ll be beyond overpowered!

Dr.Stench’s Armor! Oh boy, i can’t stop complaining about how this piece of metal won’t cut it! But it won’t cut it! Don’t take it as offensive, i like the idea of you taking your father’s mantel and use it for goods. But with the law about Zeniths, you won’t even have a butter-cutting-knife on it. But still, this thing has potential, it need more upgrades and equipments! “Upgrade people! Upgrade!” And like a comment above said, you could turn into an “Improvised armor made out of random stuffs from an abandoned toys factory” type of Iron Man!

And last but not least, the Tactician. You don’t need a well oil-ed team to work with, that’s why you are there, to lead them, to inspire them, to help them understand that quote “Team Work Makes The Dream Works”. But even in a team, you will be the target if the opponent knows you’re the one giving order or just defendless. You are the brain you can learn how to fight like martial arts to atleast held your own ground, but that won’t be enough even if you’re against Low Level-Zenith, but still you can give yourself a chance with a few upgrade on your costume, nothing like armor but enough to enhance your strength,ect… and you’re smart and resourceful enough to do it! With that said, you’ll basically turn into a “Not even close but still atleast decent” Batman.

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Me over here just thinking, wouldn’t it be funny if there wasn’t even a traitor, but the whole “I trusted the wrong person”, was just Crook showed up to the fight drunk and wasn’t able to really help. Lol.

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i doubt @Eric_Moser would add more emphasis on a path more than the other, so if you go on the doctor stench path you’d most likely get an upgrade but don’t forget your physical stats would most likely save you from getting beat to a pulp

that’s a robin :joy:

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much like the stake out mission in book 2 :joy:

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Press (x) doubt,

Just kidding, tbh tho martial arts is good but batman is OP for a college student, the idea is somewhat of Waver Velvet but without magic but with martial arts

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Considering how the power grades are measured, I’d say that the Dr. Stench armor would be the easiest way to get to grade 9 (capable of defeating 1,280 standard humans).

The suit not only gives quite a lot of defense, but also has the projectiles, that unlike Dirty Girl’s smoke, run out but have quite a long range and can be very precise, so it sounds ideal for dealing with powerful enemies (not Lady Ash though) and also big groups.

The power nullification is by far the coolest path, but it’s completely useless against non-zeniths like The Wyvern (and yeah, some zeniths like Low Life too), and if you’re outnumbered, even against standard humans, being a combat expert can only do so much.

Same with the tactician path. The nanobots have limits, so even if you know your opponent’s every weakness, you’re still just a standard human with a great expertise in martial arts and power combos. You’d have to be able to really exploit every foe’s weakness to win, which doesn’t seem easy even if you have your team, especially since you can’t just analyze everyone and hope they are all unaware of their own weaknesses or they don’t attack first (Shizukani, for example, seems to have the skills needed to finish you off before you can even put a plan together)

So I guess like people have said, the three paths are pretty balanced. I wonder how much of the story will change depending on which one the MC takes.

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let’s just say…
a robin

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Tbh I dont see how the tactician path let’s us become a 9th grade hero.

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Anyway what Zenith Ability did you thought the author would give our mc?

I thought it would be power mimicry like that one character from the TV show heroes he can copy and reproduce every other person power that he comes in contact with

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