Wait was it revealed that tolly is mega cat?
Oh no her power is good for fights if sheâs capable enough, like whip but more manageable or again, like bootleg luffy
waitâŚWHAT?! Dean Tolly is Mega Cat?!
But tactically tho, dg is on my top list, only if she was more of a physical fighter
Idk someone mentioned it above
Honestly its a real good balance for DG since her powers really doesnât need her to be in CQC, but god if she did become more of a physical fighter while mixing in her powers then Iâm sure she would be a real issue to deal with
was it confirmed by Eric? cause if so then one of my theories just got torn apart
I donât know yet, maybe we should ask the others xD
But yes, same thing that makes the mc Op is that heâs a physical fighter, which makes all the power routes plausible, a bit OP too
Like, who want to fight against a bootleg dazai?
Or who would like to fight against a smelly tony stark?
Or better, who would like to fight vs bootleg vision?
the Diabolical Dozen perhaps?
i mean this is literally endgame, even if the MC is OP they have to deal with the Dozen who have powers that are on par with some of the strongest fictional heroes we know of.
im just hoping that we can get our "Iâm the child of Dr. Stenchâ moment
Yeah, maybe before we knock off ash or maybe before escaping a near death scenario
I was just thinking about that scene from the princess bride where Inigo says âmy name is Inigo Montoya, you killed my father, prepare to die.â and i can so imagine the MC doing something like this, dont know why
Just gonna make a comparation of all 3 âpower setsâ(I might be mean), so based on what eraser head can do, we can safely say that power nullifying is pretty op, if you take into account that eraser head is a batman-level martial artist that is, that is not the case with our character BUT, all paths receive an strength, speed, and agility enhancement, with that said, Iâm gonna say Dr.Stench path is the most weakest one we can take and a lame one for a super armor⌠That sounds harsh alright? Let me explain, a super armor that can only expel gases, no matter how varied, is not a super armor at all, it suits a shitty villain way more than a hero, I know in cch most heroes are street level(spiderman-batman-captain america levels) so nothing on the hax levels of ironman, but a simple armor with integrated neutralizing-bullets(the ones that police use in protests when they donât want to kill people) hidden arm electrified batons, integrated grappling hooks, a listening device and a short-time jetpack wouldâve suited our hero a lot more, and I do not consider this too op when some of the enemies are planet-destroying level, in the case our hero was out for retribution, then the armour couldâve had straight up titanium blades and machine gun caliber ammo, and with all that this path would still be the weakest, why? Because this is the only path that depends on you wearing the armor, if they manage to get our hero out of it then thatâs it, game over, the power nullifying path is not as strong as it seems either, sure you can nullify the abilities of the enemies and still have the higher ground due to your enhanced physical abilities, BUT, if they manage tp get you in a power-nullifying prison, or some of them can nullify your abilities themselves, via their own powers or a technological device, then thatâs it, this leaves us with the strongest path, the tactician path. This is the only path that has uncancellable enhancend physical abilities, it receives the same physical enhancements as the z power path, it has the same effects as the z power path because thereâs no difference in nullifying and knowing how to exploit your opponentâs weaknesses, in addition to this our hero receives the genius to coordinate all the other heroes in the vicinity and thinking of all possible power combos in mere seconds, to this add that he can pull his own weight because of the enhanced physical abilities and he can choose the best opponent for his set of abilities while choosing the best opponent for the others too, in the other two paths there may be the case of important people dying even if you yourself survive, due to them facing the wrong opponent, with the tactician path that doesnât happen, our hero also doesnât lose his/her enhanced physical abilities in a power-nullifying prison, or a nullifying device or power, for them to remove your implant they have to open your head, and itâs also unlikely that theyâd know about it in the first place, there may be the case that they may disable it through a dampener device, but in a situation like this our hero still has his tactical genius to order his teammates! In the case of the two other paths our hero could be rendered powerless but also heâs quite stupid, so Iâm gonna say tactician path for the win, zenith path is alright, and stench path is underwhelming
Didnât it kinda already mentioned that in the Zenith path, MCâs power nullifying wasnât activated cause theyâre negating themselves (the nullifying ability)?!? Wasnât that that the reason that MC had to go to Saviour to fix that problem and get 'em activated?!?
So, I donât think MC can be nullified by external tech anymoreâŚ
Lol I sometimes wonder if there are any differences like their effects and the gases between DGâs gas/air (whatever it is) and Stench gas powersâŚ
I mean I think MC with Stench Armour can practically (from what I got) use all types of gasses DG produces naturallyâŚ
Itâs all balanced essentially, in the z path you can act alone, but with little protection, itâs not proven you can last a hit from monstrosity x, while on tactician path you need someone to help you exploit it in case itâs essentially impossible for you to do so, since essentially youâre still powerless, you just have the brain to spot weaknesses, for the stench path I take it you have additional armor and adds survivability, if there js a chance to train physically then you might have a slightest chance to survive a meeting with monstrosity x, and btw, eraserheadâs quirk canât erase mutation quirks, or metamorphosis type of morphs, and you know, the tactician path was essentially from a criminal too, so what do you expect? Might have some drawbacks too, the stench armor has a crappy description but it has the highest endurance imo, which says a lot cinsidering that most villains can kill you before a single page went by.
I didnât use it since it doesnât fit my idea of retribution, and mostly all I used was tactician path, and a detective with tactician path but, you see, environmental attacks probably wouldnât work vs monstrosity x, and mostly if youâre alone monstrosity x would probably wouldnât budge, and lady ash, take into account that you only held her back bc sheâs playing, and that manipulator took her by surprise, and black bullet, yeah if you could defeat a psychic on her peak with environmental attacks then you might be insanely lucky for a psychic to let that slip. The nullifier can probably pull off a one man army or a 1v1 vs one of the dozen, given you take them by surprise, to be fair, I still feel that the nullifier has the highest raw power, the suit being the second, and the tactician being the last, given that tactician route needs you to work well with the team to shine, a tiny niche could be added to beat someone 1v1 but it requires a lot of materials and stuff you could use for environmental attacks. Or probably Eric could add an option to train a certain martial art discipline so you can hit on vital spots
Lol I thought someone would argue that DG and MCâs Stench powers are not similarâŚ
Do you what would be an even better ideaâŚ
Making path trees for each characters demise 
