Actually, Dr. Hover could be amazing in close quarters. Think about it: he can essentialy fly in straight line. Pretty useless, right?
But what if he didn’t fly? What if he used his power to jump? It’s never been said it has to be a line toward the sky. With some analytical training, he could use his powers to bounce off walls really fast and use hit and run tactics. Moreover, he could lauch himself in a direction and then interrupt his hovering midway to throw his opponent off.
There’s no useless powers in the Afterthoughts, just badly used ones:
-Quickie: too narrow minded. First law of enhancement powers is to have some kind of training to back it up. He can use it up to three seconds (six with Cap Cal’s training), but he doesn’t need to. What if he used it on one part of his body? Perhaps he could use it for 0.1 second, just enough time to punch someone and knock them out. His biggest weakness is the fact he insists on using the three seconds at once.
-Hi-Jinx: didn’t really get what her power was. It seems she can partially morph her body. That would be amazing for stealth if she wasn’t… Well Hi-Jinx.
-Friendzone: pretty obvious; investigation or interrogation. Although if she learned how to create fear, she would be more versatile.
-Pink Cavalier: does he actually generate the bombs? Because if he used something else than glitter, he could be dangerous. Otherwise, just give him a stun gun to support his stunning capabilities.
-The Spiked Gladiator: same as Pink Cavalier.
-Bouquet: I literally had to look at the game to remember they existed. Can’t say anything about them because I don’t know anything (up to their gender).
-Rain & Shine: their abilities were already highlighted.