Gah, i’m replaying from the start so the save is up to date and to see tweaks in the earlier part of the game, and i had to revise my character setup with the training changes during the first week. That took me waaaay too much thinking. xD
While at it, spotted some bug in this release. From the prologue op to the first challenge match, for the time being:
Spoilered for length
image file characters.png
is missing
in 1-1_meetcoaches.txt
#Styled messily.
*set hair_style "messily"
hair_style
should be set to "styled messily"
#Yep, I'm a junk baller. @{tutorial_mode [[i]+Agility[/i], [i]+Agility[/i], [i]+Endurance[/i], [i]-Serve[/i], [i]-Strength[/i]]|}
//...
*set tactics + 3
*set endurance + 3
*set agility + 3
*set finesse + 2
*set serve - 3
*set strength - 2
option hint doesn’t match attribute changes: not all changes are listed and Agility is listed twice.
*if weights_position < 4
*set coach_relationship %+5
*set Rayyan_friendship %+3
*set strength + 2
//...
*elseif weights_position < 6
*set coach_relationship %+4
*set Rayyan_friendship %+3
*set strength + 1
//...
*label reaction_from_team
*if weights_position < 4
*set strength + 2
//...
*elseif (weights_position < 6)
*set strength + 1
strength bonuses are applied twice from the same test, which is probably not intended
Tobin, standing a couple of feet away, gives you a wink. "Tiny and mighty. You, on the other hand..."
*if nicknames
//...
#Just Hulk is fine. Set "[i]Hulk[/i]" as my teammates' nickname for me.
*set team_nickname "Hulk"
Tobin, standing a couple of feet away, gives you a wink. "Tiny and mighty. You, on the other hand..."
extra copy of last line in this branch
in 1-2_secondtraining.txt
*selectable_if ((tired_drill > 3) or (endurance > 25)) #I'm tired, but this is where my superior endurance gives me an edge. Suck it up and [i]run[/i]. @{tutorial_mode [[i]Endurance[/i]]|}
not sure but should probably be and
instead of or
in the check, because otherwise high endurance is required only if MC is relatively fresh but plays no role if MC has failed drills hard and is exhausted
#Go all out.
*set strength + 1
*set condition - 4
//...
#Focus on improving my technique to generate more power. There's no reason to go all 'King Kong'.
*set strength + 1
these options provide the exact same gain, but one costs 4 condition and the other one doesn’t.
#Focus on improving the strength of my service-returns.
*set finesse + 1
should be increasing value of strength
not finesse
*selectable_if (not (asexual)) #Step in, enjoying the brush of skin. (♥)
*set tobin_friendship %+3
*set tobin_flirt true
*set tobin_romantic %+5
*set tobin_dance_flamenco "Flirt"
//...
*selectable_if (not (asexual)) #Feel my heart quicken at the proximity. (♥)
*set tobin_friendship %+3
*set tobin_romantic %+5
*set tobin_flirt true
*set tobin_dance_flamenco "Flirt"
//...
both these options have identical effect on variables and their text is identical as well. not sure if this is intentional or the latter one was supposed to be less touchy variant?