I do not care much for polyamory stuff but an opportunity or two for a threesome would be interesting. college people love their wacky stuff and are also VERY horny so it could fit in well.
replaying with a concentrated effort to somehow not romance sam has turned my attention instead to max, that charmer, very crushed that theyâre not a love interest but i hope within the game at some point they get a nice partner T_T
Wow. I never even watched or even glanced at a tennis game before but this game is really good. This same concept but applied to other sports would kill it just like this game will. College football origin story. College basketball origin story.
Honestly did not expect to enjoy it that much. Very surprised and impressed.
Every single time Iâve replayed this game at the beginning I told myself âthis time I will use the passwords and I wonât replay the matchesâ and every time I end up playing all the matches anyways because theyâre so much fun
Iâve never played nor really watched tennis and yet I think this is the only IF game where I have fun playing through portions that have me looking at the stats page that much lol
Thereâs nothing better than beating two upperclassman in 6â3, 6â2 straight sets back to back
Hey, love the story so far⊠Just have an â3 am brain ideaâ floating around my head but i think it will be funny if one of our enemy in tourney or exhibition match be a goofy weeb that start playing tennis after watching some tennis anime or tennis manga and when in the match they will start shouting their move like when they smash they will shout something like * meteor smash* or Angel tear drop when they do drop shot etc
and have anime/cartoon protagonist syndrome that start monologue in match that we can choose to ignore it lol. And because tennis is like chess, shouting your move is like showing your plan so to compensate it the enemies will have unique playstyle or techniques and also have certain point of physique that make the unique techniques work for themâŠi think this kind of match will have a lot of comedic moment and the reaction from the crowd and your teammate will be really funny lol⊠Thatâs all the ramble i have⊠Have a good day
Couple of semi-serious bugs in the doubles match script:
*if doubles_score_cornell = "3-2"
*set doubles_score_cornell "4-2"
*goto win_doubles_match_cornell
Winning a game while at 3-2 immediately wins the match rather than go through the 7th game and so on. It also breaks a little content down the road (comments from coaches etc) because the game reasonably doesnât expect this score at the end of the match.
*selectable_if (not (doubles_match_strategy = "strength and agility")) #Stick to playing a more physical game, ramping up the tempo and power of the rallies. @{tutorial_mode [[i]Strength[/i] and [i]Agility[/i]]|}
That not() will prevent the player from sticking to the same tactics, if theyâve selected âStrength and agilityâ earlier.
A bit more generic feedback: it might be a mistake to use fairmath (%±X) for elements like MCâs condition and class performance. This is because --due to how fairmath operates-- it effectively caps these attributes at ~80 (condition) and 70-odd (class performance) as the percentage changes for 20-30% remaining range of the bar are so small they result in no actual increases. Using plain math (±X) with manual check/cap for exceeding 100 would probably work better, in the sense one could actually fully rest, or have the class performance increases actually have impact. Theyâd also allow for better control over change amounts, vs whatâs now effectively a crapshoot (e.g. script calls for 18% condition gain, the actual gain is something like 3% if that)
This is a game that I somehow forgot about and missed 5 updates for, and I had forgotten just how interesting the writing is on this. I just did an entire playthrough without even checking the time once, and Iâm glad to have rediscovered it.
choose sam
sam is top tier ok im biased
but this is more for @burninglights why wasent the roomate included in a potential RO? i remember the first time i picked this up and read it was trying so hard to match with D and find out they werent a thing.
anyway thankyou for this! i always wait for more haha Sam is love haha
They donât make a show of it but they arenât completely indifferent to MC flirting with other people, especially in front of them:
#I can't help but slip Sam a private smile.
*set G_romantic %-3
*set Sam_romantic %+5
Gâs character has hiding their real emotions behind that crooked smile at their core, they wonât be exploding in your face about it, especially when youâve at best just kissed a couple of times.
Had heard about this game for some time. Finally got around to playing it and boy it is so good. Really excited to see whatâs next.
Yeah sam is great then again Iâm super bias towards the best friend to lover trope. Canât wait for some more scenes with Sam and povs with them.
i went with FemMC and sam being FSam i dont know it just feels right, and add Gâs little quips⊠she grew on me
A random feedback thing before i forget: being able to select your activities on weekends is very nice, and itâs a bit of a bummer/feels somewhat unreasonable when opting for an event or picking up extracurricular effectively blocks it. I feel like itâd work better if the player was given 2 âblocksâ of 2 activities on these days, one for morning and one for evening. The optional event(s) and/or extracurricular would then replace one of these, but still leave some room for input in shaping MCâs days.
If thereâs a concern that having more slots would allow MC to do âtoo muchâ, itâd be balanced by each activity having condition cost. So if you have MC trying to do all the things for prolonged time without taking time to rest, theyâd exhaust themselves.
edit: also, a minor bug/overlook in the 4-1_weekbeforefirstmatch script: thereâs some checks for late_to_courts variable for some text variations, but the variable itself is never touched regardless of playerâs choices, so itâs always at 0.
edit2: not sure if a bug: wishing at the bridge for âtennisâ or âeverythingâ increases MCâs tennis-related attributes by 1 except for endurance which is left as-is.
edit3: in 2-3b_jackschallengematch:
#Swipe at it desperately when it comes my way. @{tutorial_mode [[i]Serve[/i] or [i]Agility[/i] + [i]Strength[/i] or [i]Finesse[/i]]|}
*if (((serve > 27) or (finesse > 27)) and ((strength > 27) or (agility > 27))) or (beast_mode)
The hint doesnât quite match how the attributes are grouped in the actual check (but the hint grouping makes more sense, so perhaps it is the conditional that should have finesse and agility swapped?)
edit4
In 3-1_firstweekend:
*label sat_morn_activities_choose
*choice
*selectable_if (sat_morning_activity_number = 3) #Head to the photography club taster with $!{G_name}, even though I have no intention of actually joining. [[i]Half the morning[/i]]
this option never gets enabled, since the variable which gates it, (sat_morning_activity_number) is initialized at 2 and then only decreased. As a result the player has to join the Photography Club âfor realâ when given the chance, or they wonât get the associated scene.
Also, despite what the option says, the photography club scene takes entire morning, not just one activity block. Same for that matter for the morning activities with Tobin/Rayyan (so much for the âit wonât be longâ, Rayyan)
edit5
in 3-2_finalchallengematch:
The weekend is here again.
*if (not (photography_club_session))
You spend most of Saturday--
*goto weekend_activity_choice_saturday
*else
*goto saturday_photography
This check will currently always fail, because photography_club_session is only set to true through the unaccessible option mentioned above. Either it should be also set to true when the player signs up for the club during the fair, or the check should also test for club_activity = "Photography"
edit6:

Donât know if intended, but the 2nd and 3rd options canât be viewed, despite being implemented in the script: the options jump to the next scene instead to the root of this hub, and the variable which in theory should control access to each option in order isnât updated in the second option to unlock the 3rd.
edit7:
in 3-4_lockerroom Tobinâs Saturday POV scene includes variant(s) which address Friday dinner development, or lack thereof, even if thereâs no partner swap⊠but if MCâs partner is Rayyan then Rayyanâs POV takes precedence and Tobinâs POV never fires. Not sure if this is intended, but it potentially leaves the player missing this bit of Tobinâs perspective, which is a bit of a shame.
edit8:
in 4-2_fridaymatchdoubles
*choice
#My gaze keeps drifting over to ${G_name}, more than once.
*set G_romantic %-3
*set Sam_romantic %+5
The reactions are reversed: the one with Sam should be taking hit, and the one with G increasing
edit9:
in 2-3b_jackschallengematch
*if first_set_score_jacks = "5-2"
*set first_set_score_jacks "6-3"
*goto win_firstset_jacks
the score should be set to "6-2" instead.
Just played CT:OS again. Been awhile since I realized there was an update on it (my fault entirely)!
College Tennis: Origin Story was even more fantastic for this turn of events/updates!
I played once more, flitting between m!Sam or m!Rayyan, blundering into old faithful m!Tobin.
My god.
I wiped my entire file save(s) after bumbling into m!Tobin again.
Restarted; focused on a Charismatic, Endurance > Agility > Strength player profile who was ALL IN with m!Tobin.
My. God.
Bombastic cheekiness!
The angst (and I am generally one who is of the highest skepticism when it comes to âangstâ) and the tug-n-pull between an unsure, openly vulnerable, and quite suddenly insecure m!Tobin, who is trying to do the ârightâ thing; to do the âgoodâ and âmatureâ thing.
This is what whirlwind romances that doth protest too much are made of; forget stardust molecules and opposite-sides of the track! I want more Tobin in general!!!
So gosh darned well earned in terms of romance.
Winning your preliminary doubles matches to determine your initial ranks and pairings. Having Rayyan vehemently oppose your coachâs decision to pair your rank with theirs; exchanging heated words; getting ultimately shot down.
Then having Tobin come to the rescue, having your back, and then the two of you succeeding in your first official Doubles match? That locker room scene?? Rayyan visibly regretting their decision???
This was onlyâŠONLY an update so far? It felt like a whole story and a half for being a (WIP).
Well done. Well done. Well done. I got fed and expired from the food coma.
TOBIN!!!
Aw, thatâs a nice detail.
And I understand that they havenât gone through much of a relationship progression yet (I thought I went into deeper detail on my opinions on the matter, but apparently not? Probably just me and my memory loss again lol) but basically:
I know that Gâs relationship with MC hasnât been defined yet and that G has had physical relationships in the past, but it just seems strange to me that the others have shown visible signs of jealousy whereas G hasnât. To me, people are emotional creatures, and even if you donât act upon jealousy, itâs an emotion. It happens.
BUT, that line of code certainly helps. Iâm glad that it does affect our relationship, because thatâs a realistic way to go about it. The romance in this game is phenomenal, and Iâm impressed more and more every time.
I just finished the demo & had a blast. You made a game I know next of nothing about interesting. Your glossary really helped with understanding my characterâs playstyle and interests. All the ROs are super interesting. I loved that you intersperesed real life and college with the game. I never felt like I had to latch onto my chosen RO immediately to get together with them.
I did notice spots where sentences were repeated (I think one of them was in the first challenge game). I should have noted where they occurred so I could be more help.
I will definitely wishlist and buy when the time comes! TY for an enjoyable evening.
After replaying the demo for the third time (look i wanted to tweak my MCâs build a tiny bit, ok) thought iâd put a drawing generator through some paces, to help me visualize what the major characters are like. Figured iâd drop them here, maybe someone else finds the results interesting or fun:
Cargill women's team top 6 (with Max in 6th spot)
Sadly only Rayyan, Tobin and Max get more detailed descriptions in the game, so the other 3 are a bit of âfill in the blanksâ affair, poor Jacks in particular. Oh well. Tried to capture their relative heights too.
Ack, my saves are gone for some reason⊠oh well, time to play the game again from the start for a refresher~ Definitely worth it!
Dash saves are stored in your browser. If you cleared cache/cookies, it erases them.



