I found trying to make little tools like this a fun way to learn to code and test my skills. I did a clunky rock paper scissors ages ago.
And Dodge those Bullets Neo amused me. (I’m sad it’s down.) So I think part of the fun of creating this sort of thing is trying to iron out the code, make it more streamlined and workable, but also getting it to do stuff like rename the sides of the dice.
For me, the thing I’d like most is to be able to roll six sided dice, perhaps multiples thereof. To play a simple game with an opponent, where you both roll 2D6 and whomever rolls highest wins, that sort of thing. That’s more interesting to me than being able to rename the sides of a dice, because with a little dice contest I can see it having a purpose in a game.
Even if you’re fighting different opponents and each has a different set of criteria you need to beat them. Like for one you need to get doubles, and one you have to roll 7 exactly, or perhaps you’re looking for snake-eyes, or maybe it is just highest wins. And then I’d add stuff to keep track of how many times you try. And of course I’d have to work the code so you can’t cheat by back and forth-ing to the stat screen. Only maybe I’d add in a method where you could cheat in the game.
Heh even a heads or tails tournament!
BUT that’s just what I’d do. And what Eleckar wants to do is great, and I’m sure you’ll get there and iron out the difficulties.
Oh! I shouldn’t be allowed to rename all of the sides of the die the same thing.