rinari
544
I’m using the latest version of CS-IDE, so I’m guessing if the save script needs to be updated for Dashingdon, that’s something I’ll have to ask dashingdon?
I’m only using *sm_init, and my user who’s reporting the problem is playing on mobile browser if that means anything!
Please I need help! Every time I play a game, for some reason it doesn’t allow me to save my progress anymore. It keeps showing me the image below.

Please, what should I do to resolve such from occuring again because it shows that in literally every game I play.
Probably the author of the game forgot to add the piece of code that allows saves. You should contact them.
CJW
547
Have you recently changed the browser / operating system, or device you are using?
No, I have always used google chrome. So I don’t known what happened.
I beg to defer because the game I played last night allowed me to save. The moment I refreshed the game for a restart, it started showing that image for all the games I play[ed].
Gower
550
It is possible that the author made a change to the startup file and deactivated the plugin in order to run tests and then didn’t reactivate it when finished. I have done this dozens of times. If you wish to see if the problem could be on your end, post the link of a game you are having trouble saving, and others can check to see if they can save as well.
2 Likes
Oh, okay. Thank you and have a good day!
Jacic
552
I’m having trouble getting this plug in to work. Am I missing any extra code?
I put the file in the web folder.

Added script into the mygame index folder.
And changed the storename from null to something else.
When I start it up, it says that the plugin is disabled because there is no storename detected? Anyone know what I’m missing? Thanks 
Myrtle
553
I’m going to take a wild guess and say that the name needs to be between quotes? As in:
window.storeName = "test_game";
4 Likes
Jacic
554
Yes that was it thank you!
I’m getting a blank save box though now and the old command (sm_init) doesn’t seem to work. Is there a new command to put in the startup file now?
Edit- Oh I see, it remains blank until you actually input a save rather than having save slots. Got it now 
4 Likes
I was trying to install the plugin locally, so I could test locally the save system available on Dashingdon. It seems like the latest version is different - there is no *sm_init command. I am downloading here: https://github.com/ChoicescriptIDE/ChoiceScriptSavePlugin/blob/master/README.md
Is the older version (compatible with Dashingdon) available anywhere? Was anybody able to make the save plugin work both locally and on Dashingdon?
UPDATE: I just grabbed the two js files from Dashingdon and it seemed to work locally too.
3 Likes
CJW
556
Though I would highly recommend migrating, I appreciate this is tricky for @dashingdon to do, due to the breaking changes. Would it be possible to make all games uploaded after {date} use the new version, and allow others to update via a dashboard option when they’re ready?
3 Likes
Will this plug-in work with compiled games?
2 Likes
CJW
558
It should do, but it wasn’t doing due to a bug. Well spotted. I’ve pushed a patch now.
4 Likes
I’m not sure if I’m being slow or not when it comes to this, but I am unsure how save plugins should be set up. I’ve been looking at the topic for it and I’m still confused of how I should implement it in a game. I learn more visually, too, so that kinda makes it difficult for me to understand how to put things together. If anyone has anything that may help with this personal problem of mine, I’d really appreciate it.
Thank you.
3 Likes
spoano
561
I’m in the same boat, I have one demo someone asked about using the save system for it and my demo I should be ready to release a demo with, people would definitely want a save system for it as well. I have some storyline to add to the first one and plan on updating it when ever I finish it, but I also have to figure out how to code something also, so not sure when I’ll jump back into it heavily. Hopefully soon though. But I did want to learn the saving by the time I update. I know it doesn’t work in CSIDE only on dashingdon but I have already made changes to my game so I couldn’t just figure it out and update it with the save now.
I love the save system and it works well on my PC but I’ve triple checked to make sure all the code is in the right place which according to the link it is. But when I upload the save system doesn’t travel over? Is this save system only for the author’s testing? or am I missing something?
CJW
563
I think you can just tick a box and make it “work” on dashingdon.
Possibly the same as the above? To use the save system on dashingdon, you need to enable it per game (I think).
1 Like
spoano
564
For some reason the plug in won’t work when I try to download it (probably my internet) and I’ve tried the *sm_init codebutni haven’t done much research on what all I’m supposed to do, I know there’s a walk through but I keep forgetting to look it up before I release a game. And I’ve been busy on beefingup storyline so I get too lazy to look it up 