@jeantown’s Guenevere has a *restore_password function that’s useful to look at - but I believe it requires adding a line of script to the game files
@Lordirish does pretty good examples of inventory systems - there’s one in Norif I: The Lost Raven but he might be able to say which is the best example for code
@aetheria did a great job with visuals in Lunchtime at St. Expeditus
I don’t think there’s anything available to look at yet from Chronicles of Mornland - which has some kind of multiplayer function.
: )
I’ve been trying to find games with developed code around randomisation, grammar matching etc. (I offer my mini game Wilson until a better example is suggested)