After some thought I have decided to offer out myself to help writers with their choice script code. I have never offered out a service before, so what I write below is what comes to mind as I write - so is therefore subject to change at a whim.
- Outside of choice script I am proficient in SQL and a bit of Python.
- I am proficient with choice script, see the following for examples of my code (Random choices, Gender selection, Quest/event hub, Relationship checker, Clock and time tracker).
I also have a WiP with some complex mechanics which I hope to share soon.
- Building robust and re-usable modular components in code (ideal for individual game systems/mechanics).
- Managing the game flow through code (for example, if a player revisists the same scene a lot, building it dynamically to respond to the current game state).
- Bug hunting and fixing.
What am I offering?
At this point I am offering help in designing game systems and mechanics (for example, an event system or a relationship manager). These would be of limited scope and time requirement (I’m thinking 1-4 hours work). I am looking to take your concept, existing code and story and help you design and write a discrete set of code which will slot in and provide you with the required functionality. At present I am not looking to charge for this kind of work.
Depending on the system being built, I am not going to wire it into your entire game. If the code needs to be configured and called in multiple scenes, I will set it up so that you can easily do it - but it is for you to do that code work.
I am open to larger scale projects and ongoing code support for individual writers - but this would not be free.
I am not going to code your whole game for you (at least not for free).
I am not going to design every detail of the mechanic or your game for you - I will (more or less) build what you tell me to.
I am not going to solve all your tiny problems that can be solved by reading the available documentation.
What do you need to do?
Feel free to ask questions in this thread. If you would like to engage my services, just drop me a PM.
Your requests should be specific, please do not message me with “Can you build me a quest system please”. I am expecting you to have considered what you want the system to do/look like and how it will integrate within your game.
I would prefer that you have already attempted the code for the mechanic and have at least a skeleton of that code available.
You should, at the very least, have a functioning WiP that the new mechanic can plug into.
In other words, I am not interested in building a mechanic in isolation for a game that only exists on paper or in your head.
As an example:
"I am looking to build a quest system for my game. The idea is that I have a core scene that the player returns to periodically. This scene will offer 3-4 standard options every time, but I also want to offer random options that are triggered through variables. As the player progresses through the game they will make decisions to unlock these new options (for example, inviting a character on a date).
I have built what the core scene looks like, but I am having trouble working out how to track which events are available, which the player has done and getting them to appear randomly."