On the broad question of what social change is going to be feasible in the gameworld, I was recently reading some research from my old day job (in the only-sporadically-successful social-change-triggering industry) that provided further evidence for and a nutshell summary of my perspective:
In other news, it’s snippet time, and I’m going to go against my normal instinct and share a big advance spoiler about something some readers really care about…
where the Auche/Earith elopement is going
When you tell Auche to be ready to leave at your word, he’s consumed by a frenetic restlessness: constantly pacing, drumming on things with his fingers, rattling off long, repetitive stories of childhood to his huntsmen and stable hands. After you warn him about drawing attention, he retreats so utterly into himself that you barely hear a word from him for days.
You’re beginning to worry the boy will give the game away—and then at last you hear that a pair of traders have arrived from the Hethe, their mules laden with caryds and pistakios. Even from a safe distance, it speeds your pulse to recognize Alless and Hucel under the Chesnery Oak. After selling some sacks of nuts to Maurs, they amiably refuse his hospitality, saying they’ll make camp closer to the bridge on their way to Gelley.
As planned, that’s where you meet them with Auche and Earith after midnight. Hucel is on watch, and shakes Alless awake before hurrying up to you. She looks almost giddy with excitement at being chosen for a mission that brings her in close proximity to you. “$!{addressu}: always an honor to serve. How long do we think we’ll have before the hunt is on for our new friends?”
At your questioning glance, Auche leans down from the saddle to clasp Alless‘s wrist in greeting. “I left a letter for my mother, saying that I’d be riding out toward the Rim for a few days’ hunt.” There’s a noticeable tremor to both his hand and his voice. “She’ll be angry that I didn’t take a retainer, and she’ll send them after me…but it should be some days before they seriously question where I’ve gone. And they won’t look south, not at first.”
“For my part…” Earith shifts in front of him, clearly uneasy both on horseback and in the stolen clothes she’s wearing. She won’t have worn dyed cloth before in her life. “Around sunset I told my father I was feeling unwell and would go out to find some herbs. Tomorrow they’ll look for me, and worry that I’ve hurt myself out on the moors. Hopefully it’ll be a day or two before they ask the kuria for help.”
“So. A little time, but we shouldn’t press our luck.” Alless 's tone is brisk, matter-of-fact. Only someone who knew her well would both sense and take seriously what that briskness hides: an utter determination to protect this runaway as she was once protected. “It’s a bright night, and this road isn’t bad. We should make the most of the hours before moonset. The two of you will need to wait till we’ve reached safety in the Rim to have anything like a proper wedding night.”
The young lovers just nod, wordless and wide-eyed. While Hucel readies the mules, you take Alless aside for a quick word.
*fake_choice
#“Be gentle with them. They’re terrified.”
Alless gives a sympathetic bob of the head.
#“They’re a stronger-willed pair than they look right now. Get them as far from here as you can, and they’ll find their balance.”
Alless grins and nods.
*if (earcomm < 3) and (aucomm < 3)
#“Don’t tell them they’ve joined the Commotion until you’re safe in the Rim. @{((earcomm = 1) or (aucomm = 1)) I’ve denied it, and we don’t want them panicking.|They’ve likely guessed, but…}”
Alless nods at once.
*if (earcomm = 3) or (aucomm = 3)
#“They already know we’re rebels…but don’t make too much of that until you’re safe in the Rim. Don’t want them panicking.”
Alless gives a wry grin.
#I keep my voice just above a breath. “If you run into trouble…save yourself and Hucel first.”
You can hardly hear Alless’s somber reply:
“Aye, ${addressu}.” The four of them head off moments later, with Auche and Earith still too deeply disconcerted to thank you properly, or say more than a fleeting word of farewell.
As you’d expected, when you @{((ird_focus = 1) or (ird_subfocus = 1)) head up to the estate the next morning, you hear about lady Alasais’s anger at her son for going off hunting on a whim. As another retainer mutters, “With all that trouble in the Rim, the young kurios should have known better than to try his usual japes.” But there’s no sign of panic, just Visier Huntmaster sent off to find and return Auche to the manor.|wander down to the helot camp the next morning, Brasque looks more worried than usual. But when you ask if anything’s the matter, he forces a smile and shakes his head. Of course he’d not want rumors starting that Earith might have turned fugitive. Whoever he’s got out searching for her, they’ll all be discreet for now.}
Another night passes, and a second tense day, then a third. You spend the whole time feeling like you’re holding your breath, waiting for the general hunt to be called out for one or both of the missing youth. By the fourth day, murmurs are spreading rapidly @{((ird_focus = 1) or (ird_subfocus = 1)) around the estate, and from elder Brasque’s worried look you think he’s almost given up on finding Earith|through the helot camp, and in the Chesnery you hear the first comment about young kurios Auche’s foolish hunting trip going awry}.
It won’t be long before people start drawing the obvious conclusion—especially if Auche’s horse Bayard reappears. You’d agreed that he’d let the beast go free somewhere on Ueron Lemouratou’s lowland estate, since keeping a fine mount on the road would occasion too many questions, and leave a stronger trail of memories for pursuers to follow. If Bayard wanders back to the de Irde stable, or is brought back by some lowlander, that should throw the village into pandemonium. Not much longer…tomorrow, perhaps…
*page_break
In the middle of the night, you’re awakened by a gentle tapping at the door of your enclosure in the stable loft. “Good${woman} ${ird_name}?” The whisper that comes through is strained, but it’s unmistakably Auche de Irde.
You don’t remember getting up or moving to the door. Clapping your hand over the boy’s mouth and pulling him inside feels like an instantaneous reaction. Mouth pressed to his ear, you breathe, “What went wrong? Where are the others?”
When you lift your palm enough for him to speak, Auche just inhales and exhales raggedly for several long moments. He looks like he hasn’t slept since you parted. “I…I’ve made a dreadful mistake, good${woman}. I’m sorry. I can’t…I can’t go through with it.”
“You what?”
“I left them on the highway. Your friend Alless chased after me. Went back after a half-hour when it was clear I wasn’t…” Tears are streaming. “They’ll be safer without me. She’ll be safer without me.”
*label coldfeetch
*choice
*hide_reuse #“What by ${oath} are you…?” I have to fight to keep my voice low. “You said you loved her. You said you’d give up anything for her.”
*set coldfeettick +1
“I do love her, Angels forgive me. I meant it all!” Auche’s face contorts. “But…the canal, the road, the low country. The crowds, the filth, the noise, the Alastors . I’d seen it from far off before. But being afoot and helpless in the middle of it all…being part of it…?” His lips twist further, from despair toward disgust. “Angels, I’d be no help to her there. I can’t even look out for myself there. I couldn’t make a home for us in, in…well, anywhere but here. But she said we couldn’t return.”
[i]$!{oath}, he’s never truly left Irduin before.[/i] And he’s just barely sixteen.
*fake_choice
#“She was right, boy! There’s no coming back from some decisions.”
“I fear you’re right, good${woman}.” The tears keep spilling from his eyes. “So…I don’t know what to do.”
#“You abandoned Earith because you thought the outside world was @{helot beneath you?” He’s a noble, all right.|[i]ugly[/i]?"}
“I don’t…I’ve never hated anything as much as I hated that place.” There’s vehement horror in Auche’s whisper. “As soon as I stepped into it, I knew I couldn’t make a life there.”
#“I understand, lad.” I take a deep breath to calm myself.
“It wasn’t easy for me either when I left the Rim, Auche. @{(srfeel < 4) I still hate the riverlands myself.|} @{srfeel To look around and see nothing untouched by human hand, anywhere…that’s awful. But|That many people were never meant to live crammed together into the same place. But|The sweat and stink, the constant thirst and only muddy water to quench it…it sickens me. But|The riverlands [i]are[/i] awful at first, but you can get used to it in time. And|But the crowds and filth aren’t the whole story, even down in the riverlands. And} if you’d only stayed with my friends, they’d soon have brought you to better places. Ones more like Irdu…”
He’s shaking his head. “I’d not have survived that long, good${woman}.”
“Ah, ${oath}, boy, don’t be so…”
“You said we needed not to rouse suspicion. And as soon as we were down there, Alless kept ordering me to change my face, saying I looked too much like a noble who’d smelt soured wine for the first time.” Auche spreads his hands helplessly. “I couldn’t do it. I’d have got us all questioned and killed.”
*goto coldfeetch
*hide_reuse #“You [i]can not[/i] return to your family, @{((ird_focus = 1) or (ird_subfocus = 1)) Auche|kurios}. You burned that bridge when you ran away.”
*set coldfeettick +2
“I can’t go back to…her, either!” It’s all Auche can do to keep his sobs hushed. “Never. Not after…breaking faith with her like this. Not after she wouldn’t come back, and I still walked away.”
“You tried to bring her [i]back[/i] with you?” You try not to let your incredulity spill over too audibly. The only thing harder to explain away than a distraught Auche reappearing would have been the two of them returning from their mysterious disappearances at exactly the same time.
“Of course I did.” He wipes tears from his face. “But she said that would just get her killed.”
*fake_choice
#“At least one of you has some damned sense.”
#“Go back to her,” I urge him. “Don’t throw away what you’ve already thrown away everything else for! She’ll understand.”
“She won’t! She shouldn’t.”
#I stay silent. This just confirms what I always suspected: she’s better off without @{aristo his|a noble’s} fickle affections.
After a moment, Auche hangs his head. “I abandoned her. And I couldn’t find them now, even if I turned around and went after them.”
He’s probably right, damn it. Hucel and Alless will be traveling as briskly as they can, wanting to save Earith at least, and keeping their noses low to the ground. Auche couldn’t catch up to them—not unless you gave him some hints that he might use, as you did, to take him directly to ${bandlead}.
*goto coldfeetch
*if (coldfeettick > 1) and (coldfeettick < 10)
*hide_reuse #“You’re @{aristo at the edge of utmost dishonor|about to shame yourself beyond repair}, young kurios. But I’m giving you one more chance. I’ll tell you how to find my friends in the Rim.”
Auche buries his face in his hands. “No. No, ${alias}, I can’t…”
“Stop. You’re stronger than this.” It’s hard @{(cha > 1) even|} for you to say it with conviction, but you do your best. “Damn it, boy, I @{((ird_focus = 1) or (ird_subfocus = 1)) still believe in you|don’t believe Earith could have been [i]this[/i] wrong about you}. You can make this right—and you will.”
His breath is coming faster now. “Back into…[i]that[/i]? Alone?”
“Don’t go by the river road, if you can’t bear it. Strike out across the moors. Your mother’s hunters should be coming back from searching for you; if you can just avoid them, you’ll reach the Rim Hethe. That’s not so different from your home.” You don’t know what the city of Rimmersford is like—significantly bigger than Mesniel, you fear—but maybe going there through the Rim will ease Auche into the change.
He hovers uneasily in the darkness.
*if aucomm = 3
“You’d still… You still want me for the Commotion?”
*goto yesboyyes
“You’re sending me to join the Commotion.”
*choice
#I admit it to him.
*label yesboyyes
You grip his arm. “Yes, boy, yes. I want
*if arrog > 0
every noble I can get on our side.
*if arrog = 0
anyone on our side who’s ready to look at a helot and see a human. To have that already at sixteen?
That’s more than enough to outweigh one moment’s cowardice.”
*label auchewhich
*if (auchecred < 3)
*label coldfeetlock
After a long hesitation, Auche twists away from you. “Don’t. Don’t tell me anything, ${ird_name}. I can’t go west, and I don’t want to know any more about your friends.”
*set coldfeettick 10
*goto coldfeetch
*label aucheinfo
*set auchearith 15
Whispering is hard with an utterly dry throat; Auche tries several times before he can make himself heard. “I’ll go. If you tell me where I’m going.”
You can’t send him to the Hethe—too much risk both to him and to the folk he’d be trying to find. “The Rimmersford docks. To find the bargeman Dussin.” With the old pass-query and the name Dussin knew you by, that should get him safely connected to ${bandlead}. “Tell them I sent you to remedy your mistake.”
When you’ve told him everything he needs to know, the two of you stare at each other for a long moment more. Then Auche is pulling you into a quick, clumsy hug,
*gosub auchevanish
*goto explainaucheargone
#I deny it.
“Don’t think that, lad. You and your dama aren’t the only ones with compassionate hearts toward the helotry. There are plenty of folk who’d want to help someone like Earith without setting the whole country on fire.” You grip his arm reassuringly. “I’m sending you to friends where you’ll be safe—not to take up any fight.”
*goto auchewhich
#I want to keep it ambiguous.
“I’m sending you to my friends, lad,” you persist. @{(aucomm !=2) "In the Rim, even for those who don’t turn rebel themselves, the Commotion distracts the Hegemony. It’s the best place for you to hide, no matter what you set your hand to.|“The Commotion is the smoke that will hide you, as I told you before.} My friends will know how to keep you safe.”
*goto auchewhich
*if coldfeettick > 2
*hide_reuse #@{(coldfeettick < 10) Of course I’m not going to trust him with that—but he can’t stay here, either.|Then I’ve got to send him away somewhere else.} “If you want Earith to survive, you need to flee.”
“If you can’t stomach the @{(coldfeettick = 10) Rim or|} riverlands…I hear the hills of Couvis, to the east, are more like Irduin. Go there for now. Pretend to be a groom—Angels know you have the knowledge for it. See if you can find a place with some noble House.”
Auche’s throat works so hard, it’s visible even in the gloom. “I…I don’t know how…”
“You’ve run from the people I brought to guide you. They’re still trying to get the girl you love to safety. But they’re not yet beyond the reach of Alastors on horseback, let alone Theurges.” You grip his kyrtle. “Your mother and Brasque aren’t fools. By now, they’ve begun to guess why the two of you vanished on the same day. If you come back now, they [i]will[/i] get the truth out of you, and they’ll hunt your Earith down.”
He’s shaking his head now. “They wouldn’t kill her. They wouldn’t hurt…”
“And you think they’ll show mercy to my friends? To all of us who’ve tried to help you?” [i]Or do you just not care?[/i] “For our sake, as well as Earith’s freedom, you need to remedy your mistake now. Go to Couvis.” After a moment, you add pleadingly, “It needn’t be forever. In a few months, I can send Hucel or Alless to find you there. We’ll find some safer way to bring you back to your Earith.”
Pressing his hands to his face, Auche rocks back and forth. At last the whisper emerges from him:
*if (auchecred < 0)
“I can’t. I’m sorry, ${alias}, but I just can’t.”
*set coldfeettick 10
*goto coldfeetch
“All right. I’ll go.”
“As far from the road as you can,” you insist. “For all our safety’s sake, as well as your sanity’s. Hide yourself someplace no one’s ever heard the name of de Irde, if you can find it.”
Auche hovers there for an anguished moment longer,
*set auchearith 14
*gosub auchevanish
*goto explainaucheargone
#“We can’t keep talking here. Follow me.” Out to the mineworks, where I can permanently dispose of the feckless young idiot.
*set auscandal 9
@{(ruthreal < 50) The idea is ruthless to a stomach-turning degree; you hope the darkness hides your shaking hands. But it’s also|It’s} the only way to ensure that Alless, Hucel, and Earith survive. When Auche hesitates, you breathe forcefully, “Too many ears nearby,” and he falls in behind you.
At least the boy knows stealth from all his weeks of deerstalking on the moors. He @{(com < 2) leads|follows} you across Irduin without setting a single cottage astir. You speak again when you’re on the road to the Stannary, lit by the wintry light of the stars and a low moon. “Safer out here, young master. No one walks between the mine and village at this hour.”
“If I were coming back from a hunt, it would be from this direction.” The faintest hint of hope is returning to Auche’s voice. “I could convince my mother, ${ird_name}. I’d just need you to…”
You interrupt, wanting to lose him in the knottiest aspect of his problem. “How would you explain Earith vanishing the same day as yourself, kurios? They’ll not readily believe that was coincidence. Who knows what questions they might already have been asking, and what they’ll have put together?”
While the young de Irde wrestles out loud with what his mother might have deduced, you keep most of your attention on your surroundings. When you’re sure you’re in the right place, you abruptly stop and hiss, “Hush, milord—someone’s coming up the road!”
Too exhausted, panicked, and miserable to question your ears, Auche hurries behind you into the brush. He’s completely unprepared for you to seize him and shove him past you as hard as you can. A scream breaks from him as he topples into one of the old open mineshafts that pepper the landscape.
But it’s quickly cut off, and no one but you is anywhere near enough to hear it.
*set ruthreal %+15
*fake_choice
#[i]Fool of a boy. You left me no choice.[/i]
*if helot #Any time I kill an aristo, it makes me feel alive. Do to Them as They’ve done to so many of us.
#I’m overwhelmed by a sick vertigo that almost sends me toppling after him.
#As soon as I’m back on the road, I start running as fast as I can, trying to empty my mind of what I just did.
[…]
#I can’t stop the boy from going home. @{(irdgoal > 3) But I’ll use it to splinter Irduin further.
“You’ll need to explain Earith’s disappearance, then.”|“If your honor means anything, you’ll say nothing of me, or Yare, or Earith. Spare her that at least.”}
*if (irdgoal > 3)
“What? $!{ird_name}, I…” Auche is utterly taken aback. “I hadn’t thought I’d say a thing about it. Surely…”
“That’s impossible, young kurios,” you cut him off. “It’s too obvious, the two of you running off at the same time. Even if you deny it with your tongue, they’ll see it in your face. And then they’ll hunt along your backtrail to try to catch her. They won’t tell you they’re doing it; but they won’t let your Earith alone to risk another scandal.”
“No. That’s not…Dama wouldn’t…”
His protests are feeble, and you press on over them. “The only way to protect her is to tell them a version of the truth. Tell them you took a fancy to Earith, and took her off into the moors for a few nights’ pleasure. Tell them that when you were done, she was trying to insist on being your concubine back in Irduin as well, and you knew it would cause scandal. Tell them you went swimming with her in the Irdewater…and when a current pulled her out of her depth, you let it take her.”
“[i]What?[/i]”
“Convince them she’s dead, and they’ll stop looking for her.” After a moment, you @{((ird_focus = 1) or (ird_subfocus = 1)) add, “They talk about you taking everything lightly, as if it’s a joke. They’ll believe you’d take Earith’s affections lightly. Even her life.”|add drily, “All you have to do, kurios, is convince them that you’re no different from a hundred thousand other young nobles across the Hegemony.”}
“Dama will [i]skin[/i] me. Our whole life, she’s told us to value chastity, especially with our lessers.” Auche’s voice is broken. “And Brasque…Brasque will hate me.”
“If your mother lets him know.” @{brasquedeirde And how could she not tell her secret half-brother, desperate to find his daughter?|You wonder if she will, if her ideals would carry her that far.} “Even if he does, isn’t that a price worth paying to ensure Earith’s safe? You always told [i]her[/i] you’d sacrifice your honor for her sake, young milord.”
After a long silence, the boy whispers, “Very well,” and disappears down the stairs.
*set ird_unity -3
*set auchebetray +3
*set auchedidit true
*choice
#Now all I have to do is make sure the rumor reaches the rest of Irduin.
*gosub aureapprum
*set auchebetray +3
The coincidence is obvious enough that asking, “Wasn’t that around the same time young kurios Auche also vanished out onto the moors for a few days?” suffices to set off a cascade of murmurs.
You don’t mention the Irdewater or drowning to anyone but Auche. The rumors that run through the @{((ird_focus = 1) or (ird_subfocus = 1)) house drudges|helot camp} thus tend to accept that Earith died in a fall, but speculate that Auche was immediately behind her, arms outstretched, when she did.
And as far as you can see, elder Brasque isn’t pushing back on the rumors.
*gosub brasquerum
*set ird_unity -5
*goto earithgonerum
#There’s no need to take the risk of spreading it myself. I’m sure Alasais will tell Brasque.
*goto noaurum
#I’ll already have distracteed Alasais, who’ll be focused on trying to amend her son’s reckless callousness. That’s enough.
*label noaurum
*gosub aureapprum
It’s a plausible enough accident, and the de Irdes have a good enough reputation among their helotry that no one (to your knowledge) publicly speculates that Earith’s death might have some connection with Auche’s ill-advised hunting trip.
What elder Brasque himself concludes, you’re not sure.
*gosub brasquerum
*page_break
*goto minesab
*else
“Of course,” Auche breathes, with almost equal earnestness and relief. “Of course I won’t betray any of you. I’ll tell Dama that…that I was thinking about running away, to avoid being sent east to fight Halassur. But that I couldn’t face it in the end, when I saw what the riverlands were like. So I came back.”
It’ll do as an explanation of his shamefacedness and secrecy, you suppose. “And when they ask you about Earith?”
“I don’t know anything about what happened to her.” He forces a shrug. “I’m as surprised as anyone to hear that she’s gone. I hope no mishap has befallen her.”
“Like an accident at a pit or chasm on the moors.” Those happen often enough to be plausible. “Not that you should suggest that—too suspicious. Let them come up with the idea, and then let that be the story that spreads.”
“I will. I… Thank you, ${ird_name}. I’m sorry. But thank you.” Auche sketches a clumsy bow before vanishing down the stable steps.
*set auchebetray -5
*fake_choice
#[i]$!{oath}![/i] With the moment’s crisis past, I’m suddenly so angry at him I can barely breathe. [i]He betrayed her, and all of us![/i]
[i]Faithless, feckless ass of a boy![/i] The last thing he deserves is to be allowed to walk peacefully back to his family after abandoning Earith. But there’s no better outcome you can bring about at this point.
#I pity the boy. Earith’s in good hands now; but he’ll never escape the shame of his weakness this week.
He’ll always live with the memory of his cowardice and promise-breaking to the girl he claimed to love. That’s a heavy burden.
#I’m just worried that his mother and Korren will worm the whole story out of Auche sooner or later.
And it might well be sooner. You’d be a fool to put any confidence in Auche’s strength of character, after tonight.
*goto minesab
Edit: damn the new forum post editing window. Fixing the misfire now. 