Choice in Games: Webvideos by Extra Credit


#1

So Extra Credits recently completed a series on choice and agency in video games. While not every point might be relevant for Choicescript games, there are a lot of good points raised. Of particular interest to me were the illusion of choice and its relation to a game’s narrative, and how to deal with negative possibility space (those moments where you made a choice and it turned out to not really be meaningful) in a positive way without too much extra work.

The links below are in order from the first episode in the series to the last.