I’m also no fan of it (Because the way it is now it is more of an suprise, and I like that) and I think also that Rohies reasoning to make Zeus and Hades more difficult to get makes sense.
I don’t know if surprising’s the word I’d use. I wasn’t surprised I got Poseidon because I read the FAQ(?) of the thread. Still, I’m not a fan of prophetic dreams in general or the parentage being randomized. I want to have the choice to have three separate playthroughs with three separate parents. If it’s random, I could get stuck with Zeus three times in a row or something. I like it being dependent on choices made for the MC and think it’s fine that Zeus/Hades are more difficult. Not crazy about the murder, but that’s just me.
More difficult!! I think is inverse. I found so stupid not kill the guy that is trying to killing me. I don’t know if you has being attacked by a criminal i hope not . But for experience I tell you You do all you can to survive more if the guy could pick the dagger again and attack again. In role I can’t let my character dropped a dagger Yolo near an assassin sending to killing her . It’s stupid “TAKE ASSASSIN I WILL DROP THE DAGGER HERE TO MAKE YOU PICK AGAIN AND RETURN KILLING ME LATER ALSO YOU COUL BACKSTABBING ME BEFORE SUICIDE”
Well, I did criticise and discussed the decision, vehemently even. But when an author asks the people to let a topic fall I do so (also if I remember right that discussion got very close to railroad the thread).
I don’t know how plausible that scenario is. From what I saw, the MC beat him silly and he didn’t strike me as nearly tenacious to make a counterattack. Which, he didn’t back stab my MC ever. It seemed very overkill to stab him, since he was already beaten. (Annd, if they’re sending groups of people to kill her, what’s one guy who wasn’t even that impressive?)
The guy is a damn demigod in training he was possessed that’s why he killed himself instead try to kill you . It’s a test . However your character don’t know that in role it is the stupidest thing you could do. In defense first thing you are taught is NEVER LET A POTENTIAL WEAPON NEAR AN ATTACKER IT DOESN’T MATTER HOW BEAT HE LOOKS
Why not just take it with you then? Why not just run the hell away? Also there are other ways to take an opponent out, especially when they already are on the ground. Granted those ways can also end up deadly for your opponent, but slashing someones throat is a pretty save way to kill someone. Some people may rather play a character that just can’t (consciously) kill another person (yet).
The choices are let rhe weapon or killing him. I personally would choosing incapacitated him instead killing him however several assassins has been tracking us and luring us as rats during years a High stressed character could in anger and adrenalin killing him without thinking HE IS AN ASSASSIN NOT ELMO
He’s a demi god? So? MC’s the “damn” creator of everything. Even if they weren’t, they’d be a demi-god too, which would still make him unimpressive. You keep bringing up defense like murder’s fundamental. I don’t know who taught you, but I’ve never heard a self defense instructor promote it, especially not as a first option. You wanna play a murderer, fine, but it’s not stupid to do something else.
honestly we all discussed about the sense or nonsense in that scene as soon as the decision became important for the father choice (“strangely” enough no discussion before that), for a short time it was even reverse that you had to not kill the Seeker to get Hades or Zeus as father, what ended with someone stating that this way that paths would not be guarded from the majority of players in their first playthrough (because anyway everybody is playing nice), what actually was Rohies intention - if I understood that right - when she took this decision for which she anyway had an variable to bring some random element to the decision. And so it got changed back.
It is random and the main reason was so that the majority of players would not end up with Hades or Zeus as father in their first playthrough. I will not discuss if really the majority of players choose the “good” path or not (the last time ended not well, lets not repeat that…I also will not discuss if it really is bad or good to kill the Seeker, because that’s something everybody has to decide for themselves…and it most likely would end up ugly, like discussions about morality tend to do). You just had the bad (?) luck to end in the other group. That’s it.
What kind of self defense classes are you taking? Cause I’m pretty sure none of mine have ever talked about that, mainly cause your attacker will already have a weapon. You can’t control that XD
I do agree that pocketing the weapon to toss later would make more sense than dropping it. But at the same time, it could be seen as a statement. “I am not you, I don’t kill” or “I don’t even need a weapon to win”
in the first place, the MC is able to beat the Seeker while he’s armed. If he picked it up again to attack, the outcome would still be the same.
Like you said, it’s a test. The right answer is whatever your MC can live with.
You didn’t understand my posts. Defense never teaching to killing grabbing the weapon incapacitated the attacker and run to safety. However here only choice is
A Let the weapon near a not unconscious demigod training in combat or killing him. In role my character don’t know about essence or crap. She is a mage not trained in combat scared and afraid anger after being tracked and hunted like a human doe. It is not a happy scene where she is acting without her life threat.
In my classes of defence first teaching is trying to nule the weapon. Why because in Spain there is no guns all is knifes or blunt weapons. Incapacitate the guy and run
I understood your posts. They were very pro-murder which is something I find internet-people overly excited for, but whatever lol. This now sounds like you’re talking about what’s good for your character, which is cool, but not really for a generalized thing. Agree to disagree.
I like that viewpoint a lot. Very dramatic.
You maybe don’t know me so I would explain I talk IN CHARACTER . So please, don’t assume my personal opinions from that, it is very rude. This is a FICTION not a real-time choice. I am not pro assassination or death penalty all the contrary.
I thought it was obvious this was murder in fiction. That’s what I was talking about. I figured you were talking about your character and don’t think I said anything that was a personal attack or whatever.
You accused my posts to be pro murdering. I even said that it where a choice to pick the weapon and run I will choose it . So no pro murdering at all. But if choice is let the weapon nearby an assassin sent to killing and tracking me sorry my character wouldn’t let the weapon yolo there. So it’s more in role for my character in anger adrenalin and after being several times attacked killing him with the anger and that. It is easy forget yourself when someone is attacking you and trying to kill you more if they have being pursuing you years.
I just don’t wanna be a Percy Jackson kinda guy. I hope it’s decided that, while killing the seeker or not still matters, it is mostly your stats that decide the father.
Please don’t make this into more than it is. No one accused anyone of anything.
Ok no problem Accused is not a good word in English too literal. Read said. And no I am not angry or anything. But I have to cut that comments beforehand ended with random pm trolls calling me psycho or whatever.
The design intentionally favors Poseidon as father. I don’t think that will be changed no matter the whining. In the worst case that will only lead to the author being so fed up with it that in the end we get one canon father and that’s it.