Children of the Gods (Important poll #12306)

And stay in character, even if you know choosing an option is stupid.

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I don’t understand the aversion to playing evil characters. This game is actually a departure from my usual play style; usually I love to play the psychopathic characters who have no sense of remorse or empathy. People don’t like that?

Many people project characteristics of themselves into any playable character in a game. Some have “red-lines” they won’t cross, even when playing games and even if role-playing in them.

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So I have to be paranoid, selfish, possibly cruel, very greedy and even steal dessert from the mouth of babies? …How will I live with myself!:laughing:

It will probably be like a RP Challenge for me. Be a Meanie, get the achievement. My complusive side always has to finish everything.

@Sherlock221B I tend to roleplay as myself or as someone sharing my main characteristics, because it makes it easier to immerse myself in the story. And once I do that, and if the writing is good, I get emotionally attached to the characters. And then reverting to being bad gets hard.

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I play different characters depending on the game. When I played Star Wars: the Old Republic years ago, I went balls-to-the-walls with my Sith Inquisitor, gleefully murdering people and corrupting my former-Jedi apprentice. But that was because I choose to play as a Sith.

Without a preset condition like that, I normally play as good-to-neutralish since I’ve learned through years of gaming that being nice and not punching annoying reporters in the face can lead to rewards later on :stuck_out_tongue:

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Because they imagine themselves doing that action and they don’t want to? I can do that as well, but the character is a fictional version of me; I can get away with stuff. I wouldn’t murder or torture somebody in real life. But fictional me can and I won’t face the repercussions. Why pass that up?

@RanchoJoe so what you’re saying is…if you’re nice to people, you’ll be rewarded? Why has nobody ever told me this, this could have helped me so much in school.

Through the phone.

Evil is never stupid! It’s FABULOUS!

Only time that happened to me was the deal with t romancing Alison in Psy High. No matter what I did, I just couldn’t resist Alison’s confession of love.

I just couldn’t be mean to her!

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I guess one can take that as a difference between personalities (maybe the difference between T and F in the Myers-Briggs test?). Some find it easier to detach themselves from what they’re reading/watching/playing while others get pretty invested in works of fiction. I can flip-flop between both (read: GTA) but sometimes I can’t help getting really emotional about something (Dobby’s death reduced me to a sobbing wreck years ago)

Lmao, yes, being nice does reward you at some point. It’s not as tangible in real life but games tend to give you very clear rewards for not, say, murdering the first town you walk into. I’m nice in games due to pragmatism and meta-gaming. Those NPCs will be worth something in the future :stuck_out_tongue:

Of course, that’s not to say that I don’t honestly like some characters. It just makes me pretend to like some others I don’t like as much (like Aeson)

@Sherlock221B I feel like we probably touched on this a bit last night :smile: some people (like me) just have that annoying moral compass, always. Like I know it’s “just a game” but I somehow feel as if my actions in-game represent how I am in real life and I can’t divorce myself from it.

Ever try being mean to Arthur in Guenevere? It feels like I’m kicking puppies in the face :cry:

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Like @RanchoJoe mentionned before, when the past and the personnality of the MC is left to me, I play usually neutral good characters.
In addition, being good or rather not murderous/traitorous means that you can get deeper “interactions” with the NPC, who in turn serve to deepen the work of the author and your understanding of the world they created, rewarding you for not being a douche!

Maybe it’s because I am older now, but even in games, I do not feel the desire to get away with stuff. I get no fulfillment from the whole evil behavior.

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Some may project their entire self; some may project only certain qualities, beliefs or characteristics. A Christian may only play Christian values in a character because the actions of a character under their control is still under their control.

Perhaps you can get away with something but if you do or not really depends on the writer and coding done. Some might feel its a forgone conclusion that the writer would address the fact tht if she allows torture, she will provide repercussions.

Also, it is the tester’s job to bring these types of issues to the writer/programmer and at least give the author/developer the chance to address these issues. When I test, I try to break the game just so people who do something they would face repercussions.

In your example, if I did not tell the author that allowing torture without repercussions was broken, I’d be remiss as a tester.

Often gamer’s that take your practices to the extremes often find the exploits others don’t and they also often make wonderful testers to test a product for that very reason.

Exactly this. This was my mindset with Skyrim. When I learned that NPCs can suffer perma-death, I was exceedingly careful not to let anyone die to the point that I put the main story on hold before I triggered the quest that introduced dragons (like, the third one) so those dang lizards won’t fire breath NPCs to death. That meant doing all 200+ hours worth of side quests without ever using dragon shouts.

NPCs are nifty for exposition and world-building :smiley:

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I agree. It would be really hard to be mean to Arthur. That’s why I never tried.

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I’m assuming you’re the F then, since I’m pretty much the personification of the T. It’s easy for me to differentiate simply because I know that it isn’t me doing it. That’s literally all of the rationale I ever need. It must be nice to get emotional about things that don’t happen to you personally. I don’t even get upset about things that happen to me personally ever; if somebody close to me dies, I can rationalise it through realising that they were old and close to death, and they would have likely suffered more had they not died. That’s all I needed to stop feeling bad about my grandfathers death. That’s one of the reasons my mother called me a robot. She didn’t speak to me for over a week.

Again, I wonder what that’s like. I’m so adept at removing emotions from the equation, it’s virtually impossible for me to think that way unless I actively force myself to. From this, you can probably guess that I can be mean to Arthur; in one playthrough he almost hated me because I scorned and insulted him at every turn. And laughed at him. It was fun. Again, it isn’t me being mean to him so I don’t feel bad. I’m practically never mean to people in real life; I just ignore everyone until they leave me alone. Which is also a strategy I adopted in Guenevere to make Arthur sad. That was more fun because it was more me.

@Zolataya that’s a good point; since I can divorce myself from the emotional aspect so easily, I can do every aspect of the game quite easily if I so choose. In this game I prefer my MC to be morally good but that’s from a decision of my own, not because it’s reflective of my personality. It isn’t, but I often play on the morally light parts of my personality to make a pretty good MC. This is why I enjoy games.

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I will create in 1 minute an rp character for introduce ruthlessness to all of you hippie happy pony club players :wink:

Sunny Smile Angelis never learning too much at school, she was so excited talking about clothes and the new quaterback she was super popular and cheerleader she even knew could magic and could punish that stupid Daihatsu for cheating with her gf Lindsey. How she dare? She even was sorta faithful with Lindsey sort of … I mind John was the quarterback so of course she has sex with him… Lol Sunny was totally fine to be the future queen…

Thej the shit happened and she stopped of having pretty clothes and money… like she were a vulgar human. And that off trend seekers going for her … She killing that bastard. And she liked it… she was like a badass Buffy. … So she arrived at Olympus and there is no cake no fuk*** party and they put a stupid Chipmunk in her room." IAM THE FU*** SUPER MEGA GODDESS WHERE IS MY GOLDEN ROOM" she would be a diva faking being so cool with popular people and gods while being a bitch with the rest commoners are just trash and she is a diva!! Allure and zero intelligence. She would don’t care about gods or political. She is just center in herself and becoming eternal life young . Jealous and greedy.

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But… @poison_mara… I like being a ruthful member of the hippie happy pony club :frowning:

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Aphrodite Junior? Is that you?

Also I replayed the WIP, with a very angry, very self-serving MC, who felt like he never again wanted to be hunted down and be afraid for his life. Now I feel so mad…

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Aphrodite is intelligent Sunny is not. I based her in Lindsay Johan and drunken Bridney Spears and little Nicole Campbell angry punching assistance personal

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Yes, I have an F personality. However whenever I take the test, my E, F, and P traits aren’t that much stronger compared to the other ones, which explains how I can still relate to those who, like you, are of the “opposing personality type” and see how you interpret things differently. (My Intuitive trait, however, completely dominates the game)

The way I think of the difference between T and F is, if people are presented with a course of action they don’t necessarily agree with, Thinkers are more likely to respond with “I don’t think that’s a good idea” or “That makes no sense” while Feelers may respond with “This doesn’t feel right.”

@Nyxerie

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I can’t bear to have an unintelligent MC in any game whatsoever. I just can’t, that’s the ONLY deal-breaker I ever have. They have to be smart, otherwise I can’t play as them. I can’t handle stupidity in real life, if I had to be it, I would probably explode.