Depending on when it’s done, I’d be happy to help. I actually prefer doing technical-based betaing, rather than content, because content-based betaing fills up my inbox like crazy.
(I swear I have over 300 unread messages in one of them, but there hasn’t been an update in over a month)
(I say depending on when it’s done, because I’m private beta-ing like 4 games right now for content/technical stuff, as well as working on my own shit, which involves hitting myself over the head each time i screw up my own god fucking damn fucking code god what the fuck, so, like, I’m gonna be pretty busy for the next few weeks. I should be good by the beginning of July, though?)
[quote=“Sherlock221B, post:4478, topic:15482, full:true”]
Yet another? I was under the assumption we were having a debate, but if I was offending you personally then I had no knowledge of this. And once again, you bring your argument into this despite the fact that it may be in the minority. [/quote]
It is an extremely common one in the nation in which I live. It may or may not still be in the minority, but it’s proponents are an increasingly large part of the population as the years pass. Otherwise there would not be such a big debate over that poor gorilla who was shot and killed to prevent risk of serious harm to that 3 year old boy who climbed a 3 foot barrier, climbed over 4 feet of bushes, and hopped into a moat to get to the gorilla. I believe the decision to kill that gorilla to immediately eliminate risk to the boy was a reasonable one, but there are a lot of people who strenuously disagree.
What the world believes varies from culture to culture and from age to age. One generation’s demonized sin is another generation’s civil right. I sense the tide turning on the issue of pets in my country as time passes, just as the tide has turned on so many other issues.
Excellent. A point of agreement.
Pain does harden people. I’m not arguing it doesn’t. Nevertheless it doesn’t just harden people. It also causes those who suffer to learn how to cope with pain without being paralyzed by it. Not everyone reacts in the same way, and not all coping mechanisms are equally effective. But after a point, it isn’t really necessary for many people to harden any further because what they feel has become manageable. So it isn’t necessary to go totally numb. At least that’s been my experience.
I have no idea how this would work, and I’m sure there will be plenty of more experienced people who will volonteer, but If you need anyone, I am in.
I am always willing to sacrifice myself for science!
I know a few INTJs and wholeheartedly respect them because I find their rational outlook on the world enlightening. I love learning lots of random things and those kinds of people are great to be around for that reason. The only thing that is a bit bothersome is from a dominant feeling perspective, it’s just so hard to look at the world in such absolutes(if that’s the right term).
At times they can come off as a bit cold to me. Making decisions (for me) is incredibly hard because I have this insane moral compass that makes me feel like I HAVE to do what feels right to me. I can’t take my personal feelings out of the equation. Which is probably a pretty dangerous way to be, but that’s why the world is so lucky to have rational thinkers like yourself to balance us out and keep us in check so we don’t do anything too crazy. It also explains why I can’t ever play an evil MC in any game. I always end up doing the right thing, dangit.
Honestly, I have absolutely no emotional connection to that scene. I felt there were far more emotionally hard-hitting scenes in the show, and this one just doesn’t do it for me.
When I first read it, it shocked me, but that was about it. It shocked me. Didn’t really make me sad. Characters that I had a true, lasting connection to dying, though…
Did this for Skyrim. At one point I had to choose between keeping a moral character and sacrificing an innocent NPC to an evil god so I can get a cool item.
I would have saved the NPC. Even in the Dark Brotherhood questline, I had to make up stories for the characters so that I didn’t feel like I was murdering an innocent. They needed to be bad people.
@Rohie promise me i don’t have to murder innocents in this game to make it to the end pls
So first off I want to say that as a longtime lurker, I love this WIP. It is always interesting to see different people’s takes on how mythology is actually a part of reality, how they portray different mythological characters and how they make the pre-existing ideas their own.
Secondly @Sherlock221B want to say that I am an INTJ-A as well and as such a rare type it is really cool to see another one around.
I’m gonna spoiler this because it may be offensive for some
there are different levels of evil, though. I imagined child molesters/abusers as the baddies I was killing. Not “I stole some sweetrolls from the guards so I could eat,” ya feel?
It is essentially the right term; most everything has to be in absolutes because if something isn’t fully determined there’s no way to know if it’s right, and being right and knowledgable is king.
And I come off as cold to practically everyone I meet as well; it’s a staple of my personality. But what you and everybody else calls cold, I call the ability to make decisions where it is needed; even if I want something more than anything else in the world, that doesn’t mean that it’s right. To make an irrational decision to us is literally the worst thing you can do; rational thought is what makes us intelligent, which makes us the brilliant creatures we are today. The affinity for being completely rational and basing our lives around it is why INTJ’s have the highest collective IQ’s of any personality type. That’s not me bragging, that’s proven. Although it is me bragging a bit.
And I love being evil in games for that reason; I’m able to divorce myself from the feelings because it’s just a game and had no real-life consequences. For me, that can be the be all and end all. I need nothing more while you still have the morality nagging at the back of your head. It’s quite useful, I will admit.
@ashestoashes018 I’ve just read your post and that must be a similar problem for you as well. You have to imagine child-molesters and murderers and only then can you kill the NPC’s, but all I have to do is think ‘I need to kill him to progress further. Therefore, he must die’. That’s literally all the rationale I ever need in any game. Because it’s logic.
@RanchoJoe Thanks! Also @Rohie if you need a beta tester I can help with that. The only thing being that as I am beta testing more than one game I don’t know how quickly it would get done. All I would have to know is which path you would like me to play.
Thank you for the offers. I went by who inquired first, (@Sherlock221B, @RanchoJoe, @ashestoashes018 and @Nyxerie). I’ll message the beta testers with more information at a later time. Thanks again!
Also, I took the quiz, and it turns out I am an ENFP. Too preoccupied to analyze, but it seems accurate enough.