haha, I only paused for dinner. I’m actually about to get back into it.
Scripting my game is my “fun” activity of the day. It’s actually moderately relaxing. I can flesh out the world that’s in my novels inside of something that’s completely reader-oriented.
It’s fantastic.
And when I finally figure out the one fucking issue that has been screwing everything up? Magnificent
ANYWAY cool.
Also Re: the FAQ – I 100% suggest it.
You could spoiler certain bits out, EG
Frequently Asked Questions
How to get a specific god as your father
Strength as highest for Poseidon, Allure as highest for Zeus, Wit highest for Hades OR don’t kill Saxon, which automatically gives you Poseidon
How does godly DNA work?
Answer
Who are the ROs?
Aeson, Adonis, Calypso, Avery, Sage, Santiago
No, that was a general example; not from anything you said, I’m just talking on the part of a hypothetical audience. [quote=“Sammysam, post:4261, topic:15482”]
That’s the most common reaction. Not “oh well, they may end up in a similar situation, may go out of my way and my normal plans to help them also in future”?? How often did you see people react that way? Helping someone and then going back to what you did before seems honestly like the most typical reaction you can expect.
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Yes, you’re completely right. In the real world. My point was if a situation arises in a Hero Trial, the circumstances of which could literally kill somebody, then people would be more inclined to continue helping; if somebody’s life is in the balance in a scenario where it’s just you and that person along with some others, you may be more inclined to help. It reminds me in part of The Hunger Games; you may save somebody’s life, but if you let them go on their merry way after that, it’s likely that they’ll be attacked and die at some point soon after that, rendering your help moot. The entire concept of the Hero Trials reminds me a little bit of The Hunger Games.[quote=“Sammysam, post:4261, topic:15482”]
Though I wonder at what point you would consider someone morally compromised.
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Morality is tricky, which is why we’re having this discussion. But if somebody is more willing to ignore the desire to help someone in need over saving their own skin, I would consider that selfish, which in turn compromises traditional morality. I wouldn’t consider it ‘wrong’ per se, just…morally compromised.
I really can’t decide if my MC Celeste should go Team Player or Honorable Hero. I mean she has (honestly) the highest allure & wit stats possible with Poseidon as her dad but along with that she is probably the shortest/weakest out of all his children.
I feel like she would be way too much of a wimp to willingly survive on her own if she has the option to cling to everyone else.
If you’re choosing to make her a wimp, then I really think that being a Hero is out of the question; Heroes are courageous and brave like Aeson, so I think that it probably wouldn’t go down as well if you choose to make her a wimp.
If you’re a Team Player though that doesn’t necessarily mean that you have to be a vital part of the team; in every team there’s always that one guy/girl/other gender pronoun that does nothing and stays in the background; maybe that could be your MC. Maybe that could be your Celeste.
That’s actually something I doubt. Even in a situation like the trials (though the more dangerous and deadly part seem to be the death matches, as killing the opponent seems to be only expected in that cases) wanting to save yourself and not having to take care of another person are pretty strong motivations to let people just go their way. Also what when you helped someone in obe instance but doubt your capability to protect them for the rest of the trial? When they die on their own one can at least deceive oneself that they have no part in their death. Or if you have a reason to think that you are more likely to be targeted by others (because the Essence is the only one who doesn’t have proper training for the trials, so maybe someone thinks they could be an easy target) Do you really put others into danger too? Just for the arrogant notion that you could protect them?
That actually is one moral stance that nags me to no end, and the reason is that people that ignore self-security because they think they would be capable to help someone else end so terribly often as people who need to be saved themself. And it makes for people that professionally help others and know how important it is to prioritize the own saftety over the one of others - because how does it help anyone if two people end up dead? - have partly so much more work and more dangerous work because of such stupid people. Sorry that’s not selfish, it’s reasonable and I’m sorry you just really hit a nerve here >.<
No, I understand that. It’s also a sentiment I share; notice that I said it compromises ‘traditional’ morality. Because it does, doesn’t it? Traditional morality dictates that helping somebody in need is the right thing to do. You’ll also note that I also said I don’t consider it wrong, just morally compromised. Which I don’t; I don’t subscribe to the belief that not helping somebody makes you morally wrong. I base my own morality around circumstance; if the circumstances dictate that helping somebody helps me more than it helps them then I will. However if it’s better for me to not help them, then I consider not helping to be a logical, reasonable action. Because it is. [quote=“Sammysam, post:4270, topic:15482”]
Do you really put others into danger too? Just for the arrogant notion that you could protect them?
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This was actually a bad example on my part, because one of my main MC’s has Strength as her highest stat, and my other main MC has Wit as her highest. With these, it’s extremely likely that I could help; Thora (Strength MC) is a warrior who has over 70% Strength at this time and not only that, she has a genuine desire to protect the ones she chooses to protect out of harm. That alone would make her almost unstoppable, and as the freakin’ Bearer, I would think that there aren’t many people in the Universe better suited as a protector than me. But even if she does endanger others in the process then she would probably be more likely to think logically, but at the end of the day her knee-jerk reaction to seeing somebody in distress is to help them. It isn’t out of some form of arrogance or overconfidence in her abilities, she’s just a prime example of the ideal that in particular circumstances, instincts will unfortunately override logic every time, even if it isn’t in people’s best interests to do so.
I guess it’s more complicated than that. She would certainly help someone if the situation were dire, but that doesn’t mean she wouldn’t be peeing her pants the entire way! Running for her life on her own changed her. She was able to do it, but definitely wasn’t happy about it–especially when no one else was around to watch her back. She’s very grateful for the people around her now, as she’s pretty people-oriented.
So basically for my Celeste–Honorable Hero is something she would like to strive to be but would probably end up settling for Team Player. Because being alone sucks guys her toast was literally for everyone to live. I just hope choosing the latter strategy won’t lock us out of helping other people (if that’s what ‘making sacrifices’ means)
Maybe you could do a whole ‘Rising to the Occasion’ type game. Similar to some hero movies, the character is a wimp at first, but then rises to become a true hero. So she’s a wimp at the beginning, but then uses her trials and tribulations to become the true hero she’s always wanted to be.
If not, you could still do a betterment scenario, but remain in the team. A team is very co-operation related (duh), so it could be the sense that the team moods and forges her into a true hero. If you went down that route, you could probably have an interesting middle-to-end where the team inevitably dissolves and she goes back to being scared until she bucks up due to what the team taught her.
Just ideas; you can put all sorts of spins on these.
Well, considering that distinction I guess I agree with your assessment of the lone wolf archetype being better off compromised. Most probably have a sense of morality that does not align with traditional morality. But I would argue that the average person from next door is certainly not better…(people rather recording accidents instead of calling the emergency number/doing first aid is a prime example)
Well, for her playing hero probably would work out well then. Someone who doubts their own capabilities more will probably think twice before they group with others, even when they just helped them. At least that’s what I would think.
-shrugs- I guess that’s the good thing at choice games, as long as the game allows it you can play fame whore heros and idealists and antisocial loners and loners out of deliberated choice.
Oh no, I understand that. See, it’s scenarios like that that I consider to be wrong. There’s doing nothing because fear is overriding your system, and then there’s doing nothing because you don’t have the humanity to care. [quote=“Sammysam, post:4274, topic:15482”]
Someone who doubts their own capabilities more will probably think twice before they group with others, even when they just helped them.
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I like to think that Thora isn’t naïve in how she thinks of others, she isn’t naïve at all; she just prefers to see the light in people rather than the dark that she sometimes may have to look at. It’s a drawback, but it’s one that she’ll learn from. People are inherently suspicious, I’m thinking especially suspicious of a 6’3" warrior who could knock over a boulder. People may think like that because they’re thinking “what could I have to offer to somebody like that? What do they really want me for?”, but Thora got where she was because she refuses to shy away from a fight or from those who may need her, and unfortunately doesn’t realise that not everyone is as heroic as she is.
I’ve always thought that archetypes while being fine as a broad stroke type of thing create somewhat one dimensional characters. Nor am I entirely sure that tricking someone is unheroic in the classical Greek context, as Greek heroes besides Hercules tended to have a cunning plan beyond “Hercules SMASH”. Theseus has a series of labor’s where he turns his opponents wrongs upon themselves, and tricks his opposition to become king of Athens, Perseus uses a mirror shield and Hades helm to protect himself which are tricks, Odysseus is pretty much synonymous with sneaky, Bellerophon kills the chimera with a trick and then drops stones from on high to defeat the Amazons.
Exactly for all greek heroes cunning was a theme. It was christianism which started understanding cunning as a bad un moral thingy. Any Greek heroe consider by today’s standards is a freak bastard totally un moral. We are totally spoiled with modern comics heroes were they save people in situations where police and ambulance service saying there is better judgment call the specialist forces and just wait.
With regards to the Trials, I assumed since Aeson said we’d be competing as one person that we’d be on the same team. How come (from what we’ve seen so far) that isn’t the case? Are the Gods still treating us as different people so not to give us an advantage?
Oh i know [quote=“poison_mara, post:4283, topic:15482”]
. It is Zeus you can’t do it anything too degenerated compared to him lol.
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Lel thats so true. Maybe before killing him it would be awsome if we could turn him into a stone to throw around and step on xD
Edit: Or an animal and make him our pet! Steril of course No man part to make other animals or human/ gods preggers