What about this; If you die too early, you have the choice to go back to a established checkpoint (which the PC didn’t know existed) or you can win an achievement for dying in a dumb way (of course, since the game I have planned isn’t too fighting-focused, I don’t have many ways for the PC to die early, so I don’t really need a stupid amount of achievements)
I was thinking about this since even if you don’t die early too early on the game I have planned, you still die more than half-way into the story, which… may be a bore to replay just because a plotwist caught you by surprise. You still kind-of have a penalty for reloading (If you’re a completionist) so I think it kind of balances the whole thing out nicely.
Thoughts?
- I wouldn’t mind it in a game
- I wouldn’t like it
- I wouldn’t like it but I wouldn’t mind it