@_jl
Yeah it must have been. I think you’ll be pleasantly surprised if you read the finished work, because the initial demo is about a tenth of the quality as the soon-to-be-published version is:P
It’s mainly to fit for different personality types. I give the reader an option of the main reason why they’re a demon hunter/huntress. Is it because
1.) You hate evil beings and want to eradicate them
2.) You enjoy the gold that comes from the career
3.) You want to protect the innocent and make the world a better place.
I think the best way to get a different version of the story is for the reader to go back and play it again, instead of choosing “go back” for every choice box, and eventually picking the option that he/she deems best. That takes all the fun out of it.
@fantom and @_jl
Initially, I debated on whether or not to allow readers to choose either a hard, intermediate or easy mode, but I think it’d take the challenge out of it if the reader chose intermediate or easy. A challenging story makes the reader feel as though he/she has truly earned the desirable ending, as opposed to having it given to him/her.