@Harian Just personal opinion here. I’d suggest doing away with checkpoints altogether and just making it a little bit clearer that the PC might die in the situation if they continue on this road. That way, they’ve made an informed decision as to whether they want to proceed. If they don’t die, it looks epic and possibly established a new enemy. If they do die, well, as long as they go down in a blaze of flaming glory, I don’t see the problem.