Checkpoints in a stat screen?

I don’t know if it’ll interest you, but I used to have a custom save system that worked with native choicescript. I’m not supporting it anymore, but it’s pretty stable and I know there are some published games that use it.

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Hi @cup_half_empty

I appreciate it, mate.

I remember looking at Softly when making Green. I went with checkpoints because they were ‘official’ and perhaps easier to get help with, although very new at the time.

I applaud the work here and have seen massive IF folks using it! This would be something for me to experiment with in a new, small project, rather than at the end of a large one.

The thing is, I already know how to use checkpoints, not gracefully, and am pretty much burnt out with trying to learn new things—it’s just hectic right now. Because the game is large, changing things, swapping things out, takes loads of time. I just need to settle on something and ride on.

I’ll have a deeper dive into Softly when I am on more stable ground, for sure.

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