Checkpoints in a stat screen?

Okay, so far, using *redirect_scene seems to work. One odd thing is that, after using it, the next time I press the Show Stats button, it reloads the current page I’m on. It doesn’t go back to a previous page; it just reloads the current one, though stats seem to be updated normally according to the current run. If this is the only issue, it won’t be a problem; you merely have to press Show Stats again, and everything functions correctly, as far as I am aware.

I haven’t used a go_sub. I am anxious about an unused return hanging over my head, since I will be entering other gosubs and hitting other returns. I had issues with this during Green, though it might just be me not understanding things. Perhaps restoring a previous scene mitigates this?

@WaveHarvest Appreciate that you were the one who first mentioned *redirect_scene in the bug thread.

EDIT: Regarding unused *returns, after a go_sub – this might sound ridiculous; it’s just a worry I have.

EDITEDIT: What I am currently doing is redirecting to a standard scene from the stats screen to where each restore point is stored under a *label.

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