# Character Archetypes

**URL:** <https://forum.choiceofgames.com/t/character-archetypes/59107>\
**Category:** General\
**Created:** [June 29, 2019, 4:52pm UTC](https://forum.choiceofgames.com/t/character-archetypes/59107 "2019-06-29T16:52:50Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Gower](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/gower/32/21972_2.png) [@Gower](https://forum.choiceofgames.com/u/Gower)\
**Post date:** [June 29, 2019, 4:53pm UTC](https://forum.choiceofgames.com/t/character-archetypes/59107/2 "2019-06-29T16:53:40Z")

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I’d like to push this discussion to one of these two threads:

> [@What are the common tropes/cliches you see in CoG games (and other games) that you like (and don't like)](https://forum.choiceofgames.com/t/what-are-the-tropes-cliches-you-love/22482):
>
> As we all know tropes are part of every story, and they’re basically storytelling tools that can be used in every way under the sun, including being played straight. And we all have our favorites. Personally, I’m a sucker for the Power of Love/Friendship/Empathy/Willpower idea, that allows the hero(es) to prevail through their obstacles thought love/friendship/etc. I also love a good happy ending, if that counts. What are some of your favorite tropes played straight?

> [@Tropes and stories you hate](https://forum.choiceofgames.com/t/tropes-and-stories-you-hate/41281):
>
> What are tropes you hate or that annoy you in stories? Both in Interactive Fiction and in other literature

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