BREACH: The Archangel Job - (Released! | Discussion) New Discord

I just started brianstorming about random weapons and apparel. What about a helmet/mask that breathes fire as a way of intimidation and good torture devise.

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Nope, I’m sometimes more motivated to write this game than doing my schoolw… oh wait, I don’t have schoolwork anymore, nevermind. :laughing:

Nope. Already tried. Would be too hard to code since it uses a different type of reloading and incredibly impractical…

Though honestly, practicality wasn’t much of a priority…

Already have a double barrel shotgun. There’s also a triple barreled shotgun that shoots armour penetrating tungsten rocket slugs… if you can find it…

As for the anti-material rifle, I already have plans to put them into the game, but instead of the M107, it’s the M95 Barrett. (Becuase bullpups~)

This is already going to be part of the WWII weapons pack

Too hard to code into the game. But Ben is working on a magazine-fed crossbow.

Hmmm… yeah, why not?

… I can make it even more deadly…

Rushes to Ben and see if we can make a deadly Nerf gun

I’ll… uh… give it a proper name, later. :sweat_smile:

That… would actually be really hard to code in since you can also use it as a weapon or a distraction device…

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I actually had my MC buy that from Greg the moment she could afford it… better safe than sorry… so far no one’s tried shooting her in the face :sweat_smile:

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It’s a 1 in 100 chance with only about 9 different times where you can actually get shot in the face. So far, no one’s experienced it…

That moment where you’ve written something so hard and no one either talks about it or even knows it exists… :sweat:

But hey! That’s the beauty of a game of choices!

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I, um, actually have my game play set to the easiest setting and have the ā€œdice rollā€ (as I call it) deactivated so I can focus more on the story when I do my playthroughs :sweat_smile:. Sorry :sweat:.

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It’s alright. I’m happy enough to know that people actually like my game! :blush:

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Honey, we LOVE your game!~😁

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And thus I will continue to write!

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Yay! More awesome game to come!~

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You said it would be hard to code but not that you couldn’t or wouldn’t put in game.
P.S. I actual did get shoot in the face and my MC was not wearing the special bullet proof mask.

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Who are you purple smiling thing what did you do to max!

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I’m thinking about it… and Ben will have the last say since he’s the one who will code the actual thing.

Where was this?

… Was it Kaidan?

Just trying out something different. I just thought that my old one looked a little bit too… depressing.

At first I made the smile into an open one… but then I wanted to be fabulous, so why not make it purple.

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Well it does look very happy…and indeed fabulous!

Also don’t know if you’ve seen it tho but when i picked the option of just taking my gun with me it says i bring my shovel as well… kinda hard to hide a shovel i guess.

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I actually prefer your original smile (looks like Gabe’s mask) . This purple one looks demented, but I find myself liking it the longer I look at it (Violet is my fave after all :grin:) maybe you could make the smile wider or creepier as time passes by or as you update (geez that sounds weird sorry)

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it does grow on you if you look at it long enough right?

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Here’s my first batch of feedback, @MichaelMaxwell. I hope there’s something useful in there.

I’ll be back later with more…

Specific Stuff
  • Option appears to tell Mouse about our work for the FBI after both calls from Reville, even though the MC is a vigilante, not undercover, and hasn’t turned informant.

  • I was hoping for a chance to give the kitten back to Raquel after the attack-that-shall-not-be-thought-too-much-about. Will this be a possibility later?

  • The option for Very Easy difficulty is missing when changing difficulty after viewing the tutorial. (the info on the different difficulties is also different than elsewhere)

  • Difficulty descriptions in the pre-game menu needs an update.

  • Would be nice to have your current incognito status shown in the stat screen. Also an explaination for how it’s calculated.

  • One single training session with Kaz makes you go from a fit and athletic build to being big and muscled. Really? In one day? That’s some seriously effective body-building…

  • The lack of increase in the reputations make me wonder what they are even there for.

  • Could there be an option for tea as your drink of choice in the prologue?

  • If I play on default easy difficulty my luck status is 1, if I change it and then change it back, before starting the game, it’s 2.

  • I prefer the smiley and chains prologues.

You were smart enough not to continue sawing. Thankfully, the cops left, and you had to wrap everything up. Though you didn’t get a chance at the other safe, all of your partners survived, and for that, you got away with $8,500.

  • Wait, I thought I did open both safes? That’s why I had double money, right?

  • The last option for hair style says ā€custom coloured hairā€.

The night you asked her for help, you told her that you were doing it for the money, and she was immediately on board.

Though she was hesitant at first, she wanted to help you, and she did.

  • Saying first that Mouse was ā€immediately on boardā€, then continue to say that they were ā€hesitant at firstā€ seems strange and a bit contrary. (Hardened Criminal)

  • I wouldn’t mind more normal name options. Especially since I can’t really use my goto male name for real-world games (Gabriel).

  • Mentioning a weight in the thin body option seems weird, when it’s not necessarily the weight you end up having.

  • More options for being a smartass while interviewed at the precinct would be cool. Or just any options for saying something, without telling on the crew.

  • Oh, and this is a pet peeve of mine: 42 is the answer to the ultimate question about life, the universe and everything, not the answer to life, the universe and everything. A subtle, but very important difference.

  • It seems strange that Greg and Mouse says you don’t say much, if you chose most, but not all, options while having your mask done.

More General Stuff
  • So many missing periods and commas. Pointing them all out gets tedious real fast, and I kinda want to steal your game files and just fix them all, instead. Would be a lot less work. I’m also suspecting that most of them have been pointed out and fixed already.

  • You use punctuation in dialogue to put emphasis on specific words, where using italics would often make for a more intuitive, less confusing read.

  • Gabriel has a lot of stuttering dialogue. It seems to be for a lot of different emotions/reasons, but to me it intuitively reads as nervousness or embarassment, which is confusing, and kinda takes my mind out of the story. It also makes the parts where he’s actually stuttering have less impact.
    Mouse does it a lot as well, but that mostly seem to be embarassed stutter, and so it fits.

  • You write a lot of times, both in and out of romance, that Mouse ā€moansā€. It might just be me, but that’s a rather sexually sounding word, and the amount it was used was disturbing, almost creepy to me. A few times are fine, but maybe change some to ā€groansā€ or ā€gruntsā€ or ā€makes a sleepy soundā€?

  • Lack of punctuation before dialogue tags is a recuring issue.

  • Love the re-naming of trademarks.

  • I would really like to see more (any?) references to customization choices in the game (body, face, hair, eyes…).

  • I like the differences between Avelyne and Edwyn.

Nitpickery:

Prologue - Smiley Part

ā€œAlright, I’ll go through the plan one more time,ā€ your boss, Picard says in front of you to the left in the driver seat ā€œI’ll drive us to the front of the store, you three get outā€

  • Missing comma after ā€Picardā€. Missing periods after ā€seatā€ and ā€outā€

He looks over to the kid next to him ā€œShotty, you’re the first one in keep the cashier away from the alarm under the counter.ā€

He then looks behind to you "Smiley, you and Chains go in back room, handle the manager and make him open the cage,"

He turns to the woman next to you ā€œChains, you will have to handle those safes, and make sure the money’s inside the bagā€

  • Missing period after each dialogue tag/before dialogue. Comma after ā€cageā€ should be a period. Missing period after ā€bagā€. Should probably be a ā€theā€ before ā€back roomā€.

Like, only 3 of them this time?" your boss says in the driver seat

"Yeah, there used to be 7 of them, right? Wonder where the rest of them went," Shotty replied

  • Unsure if ā€your bossā€ should have a capital Y. Missing periods after ā€seatā€ and ā€repliedā€.

(…) breaking your peaceful silence "What are we waiting for again?"

  • This part looks a bit chunky, being so short after some very long pages/slides. Maybe push the dialogue to the next line, to break up the paragraph?

ā€œNo! That’s not what I meant! KFK’s Chicken is awesome, and Mike Donald’s Cheeseburger is equally awesome!ā€ He counters

  • Missing period after ā€countersā€.

ā€œOkay, Okay, I’m backing off, I’m sorry.ā€ the manager mutters calmly as he slowly backs away from his desk after lifting his hand of the phone.

"Now I need you to calmly get off your chair and open up the cage for me." you say in a smooth and non-urgent tone.

"Okay pal, whatever you need." the fat manager says as he slowly rises from his chair and takes out a pair of keys from his pocket.

  • Periods at the end of the dialogues/before the tags, should be commas instead.

ā€œI’ll go get it, Clark! Go buy me some doughnuts,ā€ the female officer beside you screams across the store.

  • ā€Shoutsā€ would be a more fitting choice of word than ā€screamsā€.
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You’re talking about the one you find at the warehouse in the end, named Cerberus ? cause that one was
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Yes…

Well… I do have the red version of this.

But I’ll stick with this for now.

Just don’t stare at it too long, else you might plunge into a trance as it unleashes your inner demons to satisfy your most deepest of desires for the glory of Gabriel and the mighty Archangels…

Oh wow… these are absolutely amazing… most of them has already been reported and answered, but still, I LOVE these types of feedback!

Yeah, but your arm’s not gonna be so click noice after a few shots…That click is your shoulder joint popping…

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Already fixed for the future update.

Already answered. Yes, you can give it back later.

FIXED!

Very well then. ADDED!

You can now view your modifiers and penalty in the Show Stats

Also, fixed the incognito meter…

The game counts each time you exercise. You’ll need to exercise three times before your body changes. Sometimes it glitches and counts twice.

I’m planning on taking them out… they don’t really do much besides the FBI rep.

Oh my, how have I not thought of this… ADDED!

Fixed!

This reminds me, I might want to turn the prologue into the first part of Chapter 1, following the theme of 2 parts for each chapter.

Should I do that?

Fixed!

This was a problem since so many people use the name Michael and Gabriel for their main characters. Hell,my own name is Michael.

But honestly, I really don’t understand why most Hosted Games and CoG games gives you a bunch of generic names for you to choose and then at the end they just give you the option to make your own custom name…

Which was why I chose to make fun of the clichĆ© by adding in abnormal names that the NPCs can sometimes actually react to accordingly…

I’ve been thinking about re-writing the entire first half of the first chapter since it was made back when I was barely getting the hang of Choice script. Now that I’ve gotten way better at it, and now that I have Ben on my side, I can try to re-write most of the scenes in the first chapter with much freedom…

(I’ve been meaning to do so since the release of chapter 3… so no promises I’ll actually come around to it XD)

Ouch… my geekiness just took a huge hit of embarrassment…

FIXED!

Wow, you made Ben grunt on this one… :laughing:

Fixed!

Yup…

I honestly have a lot of those but then you’d realize that some of them can’t be fixed because they’re coded to continue into another sentence or maybe into another scene or something…

Ah, yes. You can see that I use more of the italics and bolds and both in rising frequency as the story progresses. (Or not, since… you know… this a CYOA game…)

Anyways, if you see anything that deserves a changing let me know!

I would like to just write it off as Gabriel being a stutterer, but nah…

I actually do a lot of stuttering when it comes to moments of uncertainty. Not just nervousness of embarrassment. Sometimes I’d do "um"s and "uh"s a lot, but then the old Jeff Goldblum pops up in my head and I immediately turn to stuttering.

Again! if you see any, let me know!

I honestly just now realized this. For me, ā€œmoaningā€ is when people moan or complain about something, muttering under their breaths sort of thing.

It can also mean someone just muttering in pain or annoyance or very light groaning.

I use the term a lot since I don’t really see it as something sexual… but again, if it really does bother you, then I think I’ll go through and see if I can change a few. :sweat_smile:

(Just went through all the moans I’ve ever written… still don’t see it as sexual… so I decided to leave some of it be.)

It’s the theme of the game, sadly…

I’ll try to go through them and fix them when I see them…

Thank you! We had fun coming up with the stupidest of names :laughing:

I’ve been meaning to write more descriptions and even reactions to your physical appearances. Definitely will keep this in mind when writing!

There’s not many differences besides dialogue, but I try to make the two a separate personality of the same character :sweat_smile:

Ooh boy… Cracks knuckles

Uugh… re-reading some of the prologues and chapter 1 stuff feels so awkward…

Good god, I didn’t realize how cheesy I was back then.

It’s not that easy to just write dialogues out of thin a -finishes writing- Nevermind…

Apparently, just starting a very casual everyday dialogue can really drag on…

2 hours later

DONE! Oh sweet chees, help me… I need a break…

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Go to bed, honey! Don’t work yourself to death!

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