Thanks! It’s currently in the release queue and will hopefully be finished with the review soon.
It’s an optional thing. You can check out the posts above for info on how to use them. They make the game so much easier, but honestly the game is meant to be played in anyway possible. There is rarely a wrong option.
Okay, so I was hunting on the internet for something interesting and then I saw THIS. I’ve no words. Like, it happens SO RARELY for me to find a game I’d call ‘‘pretty okay’’ but THIS. This is not cool , this is f**king amazing. I sat around for 10 minutes, staring at the wall, not knowing what to do with my life, when I reached the end of the demo. Like, I know the demo is much longer than usually (or than I expected anyways) but I still want more.
I can’t wait till the full game release, I just wanna throw money at you. Thank you for creating it soooo much. You just released me from my chronic boredom and I’m so excited god damnit.
Thank you very much for your feedback! Good news is, the next game will have a demo by next month! However, it’s going to be a fantasy-based story which is independent of this one. It’ll be available first for my patrons for testing, but it will be released to the public after a few tests.
It’ll be less than 800k words, but it’ll allow me to unleash the craziness of the stories I’ve always wanted to write.
Well, there’s always my patreon
And thank you for your feedback! You’ve saved me from my ever devouring need for acceptance!
Michael, having attempted to code with ChoiceScript now, I must say I have the utmost respect and admiration for you for making a complex, customizable game such as Breach. Just thought I’d put this here.
Thank you! Though all of that praise and respect goes to Ben as he is the main coder of the game. He is the one who refined the dice rolling system and made nearly everything possible. 80% of the scripts you see in Misc.txt (Which is where nearly all of the codes are kept) is his doing. It took us a long ass time, but we finally did it.