@greekjohn1998, changed introvert to Awkwardness
@Blank, thanks, I corrected those!
@Sempurus corrected armour bug
@Kane_Smith_B_In_K_Pa thanks, I corrected the stone bug (this has proved to be a very pesky bug throughout…). Added option to teleport away, fly away, or jump to a nearby building to avoid the journalists.
@VainCorsair, corrected typo, thanks!
@Blank, @SoBayKid, the scene is now improved, with boss reacting to their opinion of you, and options added for those with telepathy and emotional manipulation powers.
To do list
-Add some more 5 point or 15 point “small powers” (thanks @Sempurus, post #409. For example, "I can identify enemy weak points (fighting +15), thanks Blank).
-Add possibility of port official trying to run away (fly, teleportation, water breathing to catch him, weapons dealer has a mercenary to fight). Possibility to turn them in.
-Add option for MC to invent a gadget? (high engineering and intelligence) High Frequency Blades, Railguns or Gauss rifles.
-More choices of professions (student, scientist?). On the 4th day there should be difference (engineer called away to building, student going to lecture). Thanks @GenecoInheritor
-Add instances of use of engineering, law and journalism to provide extra info to MC
-Re-write some of the dialogues for co-workers, to add flavour (a frequent complaint, so I need to work on this!). More interaction with them.
-Place all powers chosen in the power choosing page, add possibility to clear and choose again.
-Possibility to eventually romance the boss? Having a base? working for a government organisation?
-Mr Watson chapter part II and III (romance Catalina?), Black cockroach sidekick, other sidekick, billards bar (total 5 extra)