Very minor update, trying to iron out some bugs and minor modifications of some sections, tying up various stuff. Somehow a bit of work that was needed to tidy code etc, which will hopefully allow me to move forward with the story in the coming days. I’m also hoping to work on some of the comments in this main thread and the private threads (sorry that in the private threads I haven’t replied to everybody…)
@majinmike I think the option should now exist to use shadow powers during fight with black cockroach (though I didnt alter the rest of the scene, as I think it would become incredibly complicated for various structural reasons). If you do get any other ideas let me know thought! (plus I added you and others to a new private testing thread)
@Ninja1 I hadn’t updated the game, will do so after posting this (note that I only regularly update the private thread, which I added to you now). If you have any other intimidating suggestions let me know. Hopefully I corrected those bugs.
Regarding the feeling of the MC being badly wounded… with a health of 2%, isn’t this obvious? I mean, obviously you should be feeling bad, and other characters are just pointing this out. Then, you have the opportunity to go to hospital at some points… but I also wanted to create this feeling of the MC not always being able to do whatever they wanted due to work constraints, etc. Not sure if this works?
@DontJudge currently I don’t want to add any more powers to the game, there are just too many already… sorry…
To do list
-Place all powers chosen in the power choosing page, add possibility to clear and choose again. Add a number of pre-determined super-heroes (wolverine-type, etc)
-Add some more 5 point or 15 point “small powers” (thanks @Sempurus, post #409. For example, "I can identify enemy weak points (fighting +15), thanks Blank).
-Add possibility of port official trying to run away (fly, teleportation, water breathing to catch him, weapons dealer has a mercenary to fight). Possibility to turn them in.
-Add option for MC to invent a gadget? (high engineering and intelligence) High Frequency Blades, Railguns or Gauss rifles, sprays to stun,
-More choices of professions (student, scientist?). On the 4th day there should be difference (engineer called away to building, student going to lecture). Thanks @GenecoInheritor
-Re-write some of the dialogues for co-workers, to add flavour (a frequent complaint, so I need to work on this!). More interaction with them.
-Possibility to romance boss/Emily? to have a base?
-Mr Watson chapter part II and III (romance Catalina?), sidekicks billards bar (total 5 extra)
-Possible human genome storyline? (post #431)
-Have co-worker have a birthday party? (post #470)
-Change the definition of the MC (san-kyu, ni-kyu, depending on the number of hero points that they have)
-Dream between co-worker and secretary, make them break up?
-Side mission to properly romance the date from the masquerade
-Add side missions for villains
-Add engineering/biology checks to lower HP of enemies (aside from existing checks?)