Have been concentrating on moving the story forward (for those on the private thread, it is now possible to start looking for the Steel Aeronaut, but only on the “evil” path
Otherwise, I added new fight options to most fight. You can now kick opponents (all characters) or attempt to headbutt them (though this last one not in all fights, and in many cases requires the MC to have some sort of armour). Kicking and headbutting do more damage (STR*1.5 and *3, respectively, but require higher fighting ability, or you will get a partial or full failure). However, in most fights you can only try to kick or headbutt once, meaning that there should be some variation in the moves.
I hope that this provides enough possibilities, but if anybody can think of further combat options with existing powers, let me know!