Due to a private request on a different thread I will be adding some more weapons that the MC can acquire during the game. Does anybody have any thoughts on these? Are any more needed? Any problems with the overall balancing, damage caused, or min STR and marksmanship required to use them? (I’m NOT a weapons expert in any sense, so I just put this together using wikipedia and very basic knowledge of weapons from reading comics etc…)
Item | Type | Cost | Damage / Armour | Min STR | Min fighting / marksmanship | Notes |
---|---|---|---|---|---|---|
Knife (energy) | Melee | - | STR +20 | - | - | Channel energy into blade power (+20 DMG) |
Katana (energy) | Melee | - | STR +30 | - | - | Channel energy into blade power (+20 DMG) |
Sabre (energy) | Melee | - | STR +30 | - | - | Channel energy into blade power (+20 DMG) |
Whip (energy) | Melee | - | STR +20 | - | - | Channel energy into blade power (+20 DMG) |
SOG Seal Knife | Melee | 200 | STR +5 | - | - | Available at weapons shop |
LHR Combat Knife | Melee | 100 | STR | Available at weapons shop | ||
Blackjack | Melee | 50 | STR | Available at weapons shop | ||
Bow | Ranged | - | AGI +20 | - | - | Channel energy into projectile power (+20 DMG) |
Gun | Ranged | - | AGI +30 | - | - | Channel energy into projectile power (+20 DMG) |
Beretta semi-automatic handgun | Ranged | 700 | AGI +15 | - | - | Available at weapons shop |
Taurus semi-automatic handgun | Ranged | 400 | AGI +10 | - | - | Available at weapons shop |
Magnum .44 | Ranged | 500 | AGI +15 | - | 10 | Available at weapons shop (at discretion of attendant) |
Kalashnikov assault rifle | Ranged | 1500 | AGI +15 | 6 | 6 | Available at weapons shop (at discretion of attendant) |
M16 Assault Rifle | Ranged | 4000 | AGI +20 | 10 | 10 | Available at weapons shop (at discretion of attendant) |
Uzi submachine gun | Ranged | 5000 | AGI +20 | 6 | 6 | Available at weapons shop (at discretion of attendant) |
Heckler & Koch MP5 submachine gun | Ranged | 4500 | AGI +20 | 6 | 10 | Available at weapons shop (at discretion of attendant) |
Browning M2 heavy machine gun | Ranged | 9000 | AGI +30 | 20 | 20 | Available at weapons shop (at discretion of attendant) |
Lightweight kevlar jacket | Armour | 600 | Armour +10 | - | - | Available at weapons shop |
Helmet | Armour | 200 | Armour +5 | - | - | Available at weapons shop (at discretion of attendant) |
Heavy kevlar jacket | Armour | 1000 | Armour +15 | 10 | 10 | Available at weapons shop (at discretion of attendant) |
Interceptor body armour | Armour | 1600 | Armour +20 | 20 | 10 | Available at weapons shop (at discretion of attendant) |