Changes:
-Bug fixes
-There is now one extra option to talk to boss, and possibility to influence with emotional manipulation. Let me know if there should be any other options?
-Boss now has slightly different complaint, depending on the MC’s intelligence (if >30 there will be a different complaint)
Issues left to deal with
-Add possibility of port official trying to run away (fly, teleportation, water breathing to catch him, weapons dealer has a mercenary to fight). Possibility to turn them in.
-Add option for MC to invent a gadget? (high engineering and intelligence)
-More choices of professions (student, scientist?). On the 4th day there should be difference (engineer called away to building, student going to lecture). Thanks @GenecoInheritor
-Add instances of use of engineering, law and journalism to provide extra info to MC
-Re-write some of the dialogues for co-workers, to add flavour (a frequent complaint, so I need to work on this!). More interaction with them.
-Place all powers chosen in the power choosing page
-Add option to clear powers and choose again
-Possibility to eventually romance the boss? Having a base? working for a government organisation? become a villain?
-Mr Watson chapter part II and III (romance Catalina?), Black cockroach sidekick, other sidekick, billards bar (total 5 extra)