You didn’t go down the bank robbing scene yet?
I have a world-building question: what are shiro-yukis powers we know none of her powers but always see her on TV this seems unrealistic
Also I would the choice to choose my apartment style and maybe have steel aerounat comment on that instead of just saying I love the way you decorated it
@GenecoInheritor… thats a good point… the game would be super-hard, but hey, it might be possible to make it! I’m thinking that I might re-code the part, and make the text refer to the MC as an i-kyu, ni-kyu, san-kyu or yon-kyu, depending on the number of points spent… I might try to code that in a later update (I’m waiting to catch my next flight, but want to concentrate on moving the story forward during the flight).
@Blank, good point also. I’ve already got her in my head as she is going to make an appearance in one of the late game branches , but its true I never described her in the text. Will also modify that in a later update. Good idea also about the apartment, I’ll code that it also!
I was just looking now at the results of the railroading part. It seems that many people feel the game is rather railroaded (which is the famous dilemma in all interactive fiction…).
Anyway, just wanted to know what do people feel are the worst moments of railroading (like, when you feel the game is really railroaded and some other choice should be possible… note that I cannot promise that I’ll implement any changes, but who knows?)
Probably each time the steel aeronaut escapes also quick question did the same bodega get robbed twice if you go out on patrol?
For starters, why must we start as heroes?
Actually it’d be interesting to get some backstory for that. If DC universe Is anything to go by most people who suddenly get powers go into villainy.
cose glowy rocks…are glowy lol
Sorry about lack of replies and progress, end of term in Japan, so up to my neck with stuff… hopefully progress on the game will resume in August, during the summer break (who knows, maybe even early next week, depending on how much progress I make this week on marking, etc…). Anyway, last feedback was much appreciated, and I started to turn some stuff in my head about how to incorporate all the comments…
When you enter their dream,is it possible to have a choice to give them a nightmare?
And in that first time the captain asks for help,is it possible to have a choice to not go at all?
Figured out the nightmare part.
Sorry for the long silence… in between one thing and another I have made no progress during the last few weeks, but I’m hoping to have some time to work from this next week, and make some decent progress! (I will also then start to reply to all comments on the public and private threads)
Hey big fan of the book looking forward to it’s release. But I also got some critsium and recommendations.
First off I’m not a fan of the dialogue, it’s to straight forward. You have the I’m a dick and better then every one else line, the dismissive line of dialogue where your character just dosent care, and there’s the I’m supper humble and have no ego line. I personally think the game would do well to mix these up a bit, have sarcastic dialogue tree or a cocky nothing can take me down line. Right now it’s hard to play a character that’s not ether a dick, dismissive or meek.
And secondly, the games characters are some what un-interesting. Such as Charlotte, there’s just no charcter building to her. I have no clue who she is why she’s my friend and possible romantic interest. I think your book would benefit greatly from some character interaction or even just some background information.
And finally, the battles that you encounter are boring and anti climactic. There really just spam one attack that works and win. If I would offer my opinion on how these should be done, I’d recommend making them more narrative focus over game mechanic focus. Such as in other supper hero games such as the hero rise sires. In the game you chose a action you wish to take in the battle then based on your stats it tells you the result and effectiveness of the action. In my opinion it’s a far more engaging and interesting way to handle combat.
For the record these are just my opinions as a huge fan of choice script games and I’ve never actually tried to write anything like this in my life. Best of luck to yah bud
The time bubble sounds like a good idea, I think of it like the powers from the game Quantum Break. The abilities in that game were amazing and executed so well. If this was implemented, it would be worth using this power.