Real life was busy during the past two weeks, so I didn’t manage to get much time to work on this, but hopefully things should speed up in the next week.
@Hello_to_you, if I implement “inventor” type powers this may change, but at the moment the gun and blades basically are allowing you to enhance the damage to these weapons.
@BigSmoke @Chaosteress, sidekicks will be implemented, and they will play a role in the story. Essentially, they will develop though these side missions that I slowly want to implement…
@TheSarah thanks for the suggestions, I will implement most of them (added to the “to do” list below, though it is going to take me some time. The only part I probably wont is choosing the powers, as I want to make clear to the player that there is a wide choice, and re-coding this part would be a nightmare at this point…
-Bug when using telekinesis to move box fixed
-Changed slightly the description of the woman that you get from the black market dealer if you use telepathy (@BigSmoke) .
-Add possibility militaristic costume
-More choices of professions (student, scientist?)
-Make fight scenes longer?
-Include explanation of what the abilities do (" Maybe also make it more clear what the professional skills do like if I choose to learn about medicine will that be enough or do I need a certain level. I think it makes more sense to have it be limited to 3 choices like medicine, hunting, martial arts and then another 3 choices later on tech, rhetoric, journalism and put in parenthesis what each choice will do ex. journalism (you learns about crime reports faster and have extra information on superpowered individuals) since you don’t really use any of the abilities just yet.")
-Re-write some of the dialogues for co-workers, to add flavour (a frequent complaint, so I need to work on this!)
-Add some dialogue from co-workers wondering why MC is so badly hurt.
-Look at possibility of influencing boss with mind powers
-Change the description of why the MC is being shouted at (if high charisma/intelligence they should refer to frequent absence, little work done, etc). MC feels as if nothing they do matters (so there should be some room for that)
-Suggestion for powers: ability to mess around with Richard as payback (splash the coffee in his face or if you control fire you can boil his coffee to burn him, if you have appropriate power).
-Place all powers chosen in the power choosing page
-Add extra time manipulation powers (personal time manipulation (speed up, slow down MC))
-Add speedsters (many people requested this)
-Add mechanical armours?
-Water powers are underpowered. Manipulate acid (“acid blast”?). Freezing floor (stun), Acid (painful stun?)
-Suggestions for powers from @Chaosteress (Message #45)
-Add option to clear powers and choose again
-Check extra power suggestions in post #100
-Rework some situations (showing, not telling, post #78) “For example, you said that not everyone is willing to accept powered individuals and simply want to experiment on them. Have the reader encounter a group of people who are vocal about their distaste for superheroes. As the MC walk through an electronic store, have a segment show up on a TV on how scientists believe that these powered people should be “examined” to further understand them, sugarfrosting their speech to hide their shady intentions.”
-R#2, add a bit more to the world building, a little bit more detail and colour.
-Ask more clearly the player to define his orientation?
-Possibility to eventually romance the boss? Having a base? working for a government organisation? become a villain?