Continued going through comments and issues from post #63 (sorry, progress will be quicker once I’m finished with Highway Wars…) to post end. Next I’ll go through comments by judges from CSComp, and start to address some issues on to do list below. That’s it for today, then I might manage to squeeze in an hour or two, and I’ll be off for Tokyo Halloween (an amazing carnival-esque celebration!)
@markamadeo, thanks for the reporting of the bugs, I hope I solved them all. However, I cannot find the “bank robber” problem. Indeed, what you say is correct, but I failed to find the bug. Can you try to confirm and send me a screenshot, if possible? (I’m not doubting you, just I cannot find the exact problem, did a control +f of all *set hp commands, but couldn’t find it. Did you by any chance get the stone and increased your constitution? (this modifies your hps also!) But, we said we are talking about the Steel Aeronaut robbing the bank, right?
@markamadeo, for the scene with the boss I was going for a Jonah Jamesson (Peter Parker’s boss) character. So yes, somehow infantile and aggressive… This is indeed exaggerated, but I agree I have to improve this scene, as many people have mentioned issues with it.
@BigSmoke, @Chaosteress (and others) I’ll probably end up adding these powers, as many people have requested them by now (will do that in the coming days, hopefully)
@MossHeart, @Thunder originally I was considering it, though in the end I didn’t do it. I’ll add it to the list of things to do
@Thunder… about your second post… (will say no more…)
-Fixed a bug that didn’t let the MC used distance weapons charged with energy
-Hopefully corrected the bug with the second newspaper?
-Added option to solve final scene based on MC having strong armour (only available for armour >29, otherwise the armour protects you from the bullets, but not entirely, and you have to go through dodging option, or others)
-Changed stats screen to Marksmanship and Money
-Changed first pre-made name to “Adam Smith”
-Added extra options when encountering port official (mind control, non-threatening option)
-Added extra comments after bank option, to say what MC thinks of “victory”
-Added melee weapons to shadow powers (request from @MossHeart)
-Added ice powers (armours, ice blast)
-Added option to choose costume and appearance (let me know if you have any other suggestions)
-Place all powers chosen in the power choosing page
-Add extra fight component to first encounter with Steel Aeronaut, if MC can teleport or fly
-Re-write some of the dialogues for co-workers, to add flavour (a frequent complaint, so I need to work on this!)
-More things to do before confronting the Steel Aeronaut (this is what I’m currently working on…)
-Add extra time manipulation powers (suggested by many: speed up, slow down, freeze time. Ability to inflict and cure wounds)
-Look at possibility of influencing boss with mind powers
-Change the description of why the MC is being shouted at (if high charisma/intelligence they should refer to frequent absence, little work done, etc)
-Suggestion for powers: ability to mess around with Richard as payback (splash the coffee in his face or if you control fire you can boil his coffee to burn him, if you have appropriate power)
-Option to pin down aeronaut in ending scene if you have control over gravity.
-Suggestions for powers from @Chaosteress (Message #45)
-Reconsider writing scene with boss
-Post #63, issues with scenes: 1. First encounter too easy to win with Steel Aeronaut. Increase amount of fighting. 2. Possibility to stay at work for second encounter or allow MC to stay late at work? (rethink some scenes) Recheck post and think about this
-Fix the decimal points with HP (this is a recurrent problem in my games, I’m trying to find a solution to it…)
-Check costume changing descriptions (post #63)
-Add possibility of building a powered armour or improving gadget (in spare time, maybe through use of mechanic points… this could also be how the MC wastes his time at the office… mmmmm)