Best SOI/GOI Walkthrough for age 14

#1

All the walkthroughs for Sabres and Guns have you starting at 18, so I’m just curious if anybody has any walkthroughs for characters that started out at 14?

#2

There is no “best” in my research - only what you minimize in loss. Within the Walkthrough thread for the 18 year old, there are a few posts that discuss the various outcomes with 14 year olds. if you bring up that thread and use the search function, checking the box that says search this thread, it should bring you a list if you search “14”.

If I remember correctly @Estel_Edain talks about his characters often

3 Likes
Sabres of Infinity Walkthrough
#3

To save Elson in the training charge, the MC needs at least 30 soldiering. Most walkthroughs have soldiering as the lowest stat, since an MC who’s friendly with Cazarosta and practices sparring can make up for having soldiering lowest (and the runegun can further boost soldiering). A 14 year-old, however, who has soldiering as his worst stat typically won’t reach 30 soldiering in time.

Saving Elson in the charge is necessary to take command of the boarding action (unless a charismatic MC stops the charge, which comes with significant penalties to reputation and relationship with Cazarosta). Saving Elson and leading the boarding action help with reputation and with the MC’s relationship with Elson (which needs a boost for Elson to listen if the MC proposes his own plan to bluff the enemy camp), so saving Elson in the charge is pretty important. There are three ways for a 14 year-old to do this:

  1. have charisma or intellect as the MC’s worst skill during training: this stat will end up pretty low (and even so, if soldiering is OK then the MC needs to train with Cazarosta or choose “I don’t need friends, I need to improve my skills” to reach 30 soldiering);
  2. have the banecast sword as a gift (which means missing out on the book and the uniform: the book ends up giving +15 intellect, and the uniform boosts charisma, which is difficult to raise);
  3. coming from the Eastern Plains (the option I picked for Sir Louis d’al Sancroix; Aetoria provides better bonuses, but it makes sense for a Cunarian to join the Royal Dragoons at a young age).

All three of these choices have downsides, compared to the standard 18 year-old Aetorian build (like my Sir Alaric). Sir Louis’s personal stats of 55/32/70 do not compare favourably to Sir Alaric’s, who finishes Guns with 51/60/70. (Sir Louis’s charisma is enough to see Garing’s plans and propose the deadbolt, but not enough to mentor Lord Renard.)

This was a detailed look at an important early challenge for a 14 year old: reach 30 soldiering to save Elson, without hurting other stats too much. Obviously there are many other challenges during both games. If there are any specific goals you have for your 14 year old character, I can offer a few suggestions on how you might achieve them. I can also give you some more details on how I developed Sir Louis, if you’re interested.

3 Likes
The Dragoon Saga (Sabres of Infinity, Guns of Infinity, Lords of Infinity) - General Discussion
#4

I would love to see how you developed him!

#5

This is too detailed, but here’s my guide for Sabres:

In the prologue, observe the men training outside and try to offer an excuse (boosting charisma is necessary to get Cazarosta to talk about himself). Louis d’al Sancroix is a 14 year old Cunarian, with books as his gift. “At your service” to Cazarosta, and ask him about himself. Be bad at soldiering, good at academics, and OK at charisma, then train with Cazarosta. Save Elson (with your high intellect, you can patch him up before the banehealers arrive). Onboard the HMS Victorious, pick up some fighting tips from the Marines. Take command of the boarding party, avoid the banefire trap, and be cautious if you want to avoid losing health (though it won’t ultimately matter since you’re healed back to 50 after the forlorn hope).

In Noringia, the choices are a question of personal preference. You could earn 5 crowns by playing Quie, but I have my idealistic young Sancroix explore the town, refuse to give any money to the enemy, and respond to Lanzerel’s advice by thinking that killing civilians might be a bitter necessity. I try to keep Sancroix’s idealism in the 60s, and ruthlessness relatively close to 50. You can save money requisitioning a horse since you don’t need Thunderer to reach 90 reputation in Sabres, but he might be useful for stud purposes in Lords. I tried different sergeants for my different playthroughs: Sancroix doesn’t have enough charisma to recognize Hernandes’s unsuitability for command, and is attracted to someone with promising ideas. Hernandes is great at discipline and might make a good brevet officer in Lords, but Lanzerel is probably a superior choice (especially since he enables obtaining the Gryphon with bar).

Managing unit stats depends on what you want to prioritize for Guns. 85+ in a unit stat at the end of Sabres converts to 40 at the beginning of Guns; 65-84 converts to 35, 45-64 converts to 30, and lower than 45 converts to 25. I try to have my unit stats average 35 at the beginning of Guns, which requires some min/maxing. Sancroix’s unit finishes Sabres with 85/47/65: you can adjust choices if you’re playing with a different sergeant or you prefer a different stat distribution. At Fort Kharan, Sancroix drills his men, benefiting from Hernandes’s unconventional ideas. It’s impossible to capture Loch with Hernandes as sergeant, so the choices in this chapter are personal preference. I have Sancroix extend the baneseal pattern; stealing the extra seals would be better from a min/max perspective, but it doesn’t fit his idealistic character.

I then do cavalry reserve duty: taking muskets with me, using my education to assume command, bluffing the Antari, recommending that Carrecort be cashiered, and keeping the runegun for myself. Skipping the patrol duty chapter is probably the best option (you have longer to train your men in Noringia without making Lefebvre into an enemy), but I like exploring different options in my different playthroughs, so I have Sancroix do patrol duty. I choose the Eastern route, threaten to go to Hunter if Lefebvre does not tell me the truth, search for the other four Grenadiers, and drag them back in chains. Sancroix does not trust the Antari, but this “King’s justice” on flimsy evidence is too much for him. On Hernandes’s recommendation, Sancroix reports Lefebvre to Hunter and is promoted to lieutenant.

Back in Noringia, Sancroix reads the Duke of Cunaris’s books. When he receives his new command, he focuses on disciplining these criminals by appointing the biggest ones as NCOs and drilling them constantly. Satisfied that his men can fight well, Sancroix rents better winter quarters for his men, and refuses to listen to an Antari farmer who may be slandering a Dragoon. When Sancroix is called to serve under Elson, he assures the captain that his supremely well-disciplined men won’t disappoint. While riding out of Noringia, one of Sancroix’s dispirited men threatens his life. Unwilling to risk discouraging his squadron by sending a substantial guard back to Noringia, Sancroix has the attacker quietly killed.

After being reintroduced to Cazarosta, Sancroix favours a plan that would destroy the Antari force. He eats with Cazarosta, sticking to small talk, and then proposes his own plan. He has Cazarosta skirmish with the enemy while Elson talks them into surrendering because of the fake banecast Sancroix’s setting up. Unwilling to face these men again in war, Sancroix has the commander held for ransom while the prisoners are executed. When the Duke of Cunaris reprimands him for this bloodshed, Sancroix apologizes to his feudal overlord, but without any oaths. Sancroix is intrigued by seeing Takaran women soldiers, but reminds himself that Takaran women have many advantages that Tierran women do not have. Sancroix is introduced at Wulfram’s reception with his decorations to a smattering of applause. He hears Hunter discussing the investments which paid off for him, and meets the Takaran envoys (though who you visit at the reception is a matter of personal preference).

If you didn’t buy Thunderer or you skipped the patrol duty chapter, tell the Duke of Wulfram that you’re confident in chances of victory when you report the Antari force (to boost reputation: you want to reach 70 here, but you could settle for 60). Sancroix visits Cazarosta and then spends the evening with Hunter and Hartigan. When approaching Blogia, remind Elson that the regiment’s task is vital. Volunteer to defend the castle with Cazarosta, and convince him of the tactical merit of joint command. Insist that Wittelbrook tell you the truth, and convince him that deserting is folly. If you skipped the patrol duty chapter but otherwise you’ve been following this guide, then you should have your men provide covering fire, since positioning your men so that they have the widest lanes of fire boosts morale (so that you can reach at least 45). Sancroix blocks the passage together with Cazarosta’s men, and sets up barricades so as to do the most damage to the Antari. When ammunition runs out, allow your men to leave: only a handful flee, and you should now have 85/47/65 unit stats. Find a way to unhorse and kill the Church Hussar, and receive a large boost to reputation, an annuity, and a knighthood for defending the castle: “Arise, Sir Louis, and find glory through battle!”

6 Likes
#6

And his story continues in Guns:

When facing the Antari, choose options that rely on soldiering or intellect, and agree with Hernandes’s proposal. Tell the duke that your sergeant is working on addressing the root causes. Sir Louis has a strained relationship with his father, Baron Sanloren, is close to his mother, and has a younger brother and sister. He sends five crowns back each month, and he can wear armor on a case-by-case basis or never wear armour. He attaches himself to Lieutenant Sandoral, offers rewards to speed up reloading, and finally decides to learn Antari. While he’s receiving his assignment, Sir Louis is intrigued to hear from Garing that these cannon have percussion fuzes. He orders his men to maintain normal readiness and fires a parting volley when partisans attack. When Lady Katarina complains about your decision, don’t pick “The Antari were luring us into a trap” (this boosts your relationship with Katarina, but I want Sir Louis to stay just below 50 so that he isn’t invited to participate in the secret mission; refusing the invitation results in a significant penalty to your relationship with Katarina). Send Sandoral ahead to hold the bridge: you should be at 62 discipline and 99 strength at the end of chapter 3.

Try to bluff Lord Marcus: you’ll fail, but he likes an officer with spirit. After receiving the ransom for Lord Josef, send all your income back to your family. Sir Louis supports sainting Hunter (who purchased his promotion to lieutenant), but this may backfire in Lords. Sir Louis starts work on his memoirs, looks at Garing’s plans and invests 2000 crowns (you should be left with 48 if you bought Thunderer), and then continues work on his memoirs. I try to ensure that idealism is below 65 here, so that his memoirs aren’t too idealistic. Unit stats are high enough that you don’t need to attend to your men, and Sir Louis doesn’t have enough charisma to call a staff meeting (having Sandoral take over training gives only minor benefits, and personally taking over or having Hernandes take over hurts your lieutenants’ development). Volunteer to lead the forlorn hope with Cazarosta.

Don’t wear armour, and either re-order your men or find the safest approach to the breach. Leave the wounded behind (this hurts loyalty, but boosts your relationship with Cazarosta so that he doesn’t wear a pleasant mask when you talk to him later). Disarm the trap by dislodging the baneseal, personally defeat the enemy gun crew with your runegun, and counter-charge. (You should lose 12 strength from the forlorn hope and another 6 strength from your men fighting under Sandoral, ending up at 81 strength.) If ruthlessness is slightly above 50, you can pick that Havenport’s decision to hang men is needlessly cruel, to try to get ruthlessness below 50 (Sir Louis would support less severe punishment to restore order, like flogging). Your charisma is too low to mentor Lord Renard (unless you chose self-improvement instead of learning Antari in chapter 2), and your men didn’t maintain discipline during the sack, so you can’t honour them. Agree to be Blaylock’s second, congratulate him, and invite him to seek your counsel if you want to mentor him. Don’t request replacements. Sir Louis would like nothing better than be Lord Cassius’s friend (don’t compare Tierran to Takaran women), since he’s full of interesting perspectives.

Ride with your men, where you’ll hear about the book Hernandes is writing. Help Lewes with a counter-charge (after sending Lord Cassius to the rear), and tell Lewes you just did your duty. Take the eastern route for Lord Cassius’s safety. Show off where you fought at Blogia: your subordinates will learn from seeing the battlefield. Have each troop commander buy fodder for his troop from the locals. At the banquet, tell Castermaine that you would trust Lord Cassius to handle himself (this is different from when you were escorting him, because you’re no longer responsible for his safety—and you won’t be on good terms with him if you’re always saying he can’t do things). Women officers might provide an advantage in a generation: Lady Welles has captivated Sir Louis and her argument has swayed him, though there would be practical obstacles to having women lead in battle. Sir Louis allows Sandoral to attend Lady Welles’s salon, and to continue attending the salons if he tells Sir Louis about the reforms being discussed (together with supporting women officers, this is a major hit to reputation). Sir Louis also drafts a publick declaration of support for sainting Hunter.

At Mhillanovil, stop the enemy cavalry with a volley, use a plan that costs neither men nor time, and stay focused on orders when some men start to loot the camp (assuming you have 60+ loyalty, the penalty to reputation for letting them loot is pretty small). During his free time, Sir Louis continues work on his memoirs, and he convinces someone from Castermaine’s staff to provide the Dragoons with firewood. Back near Kharangia, ask Cunaris whther he’s sure you’re ready to be brevet lieutenant-colonel (receiving a very different response from when you executed Antari prisoners), and tell Reyes that you’re happy Lewes is well. During the war council, Sir Louis requests to be excused and tells Cunaris that he can apply his talents elsewhere. The evening before the battle, visit Lord Cassius and your men (to let them know you wish them well), since those are free actions. Sir Louis also visits the Experimentals (for a drink) and Cazarosta. If you’ve followed this guide, Cazarosta shouldn’t have his pleasant mask on, and he’ll describe how the Saints speak to him. Sir Louis is attracted to Welles, and could visit her instead of the Experimentals or Cazarosta, but that scene doesn’t contain much, and Sir Louis is conscious of his mediocre charisma and unsure of how to court her during war. From a pure min/max perspective, visiting the Experimentals (which boosts your relationship with Lewes, and Sir Louis is interested in reforming the army) and Lord Marcus (where you can share your experience, boosting your relationship) is probably best. Upon returning to his tent, Sir Louis objects to Lord Cassius’s idea, but after hearing an answer to every objection, agrees to let Lord Cassius accompany him tomorrow.

On the battlefield, guide Welles to the 5th of Foot. Perhaps artillery will supersede banecasting one day; war has changed. Don’t reinforce Hartigan, and send either Cazarosta or Garret to reinforce Lord Marcus. Tell Lord Cassius that victory is almost certain. Have the guns support the Experimentals, while you reinforce the 5th of Foot, and commit everything to a flanking charge. Hartigan is the only named casualty. After finding out that he owes almost 2000 crowns in interest, Sir Louis argues for clemency (but not excessive mercy) for Keane, and then buys a lieutenant-colonel’s commission (gambling, perhaps foolishly, that the benefits from becoming lieutenant-colonel will outweigh the problems from needing money quickly to pay his interest). Sir Louis tells Cazarosta that he must see to his family’s debts (alternatives include seeing family again, though that lowers ruthlessness, and inheriting a seat on the Cortes to change Tierra for the better) and tells him that it’s a marvellous idea to stay in the army. He asks Lady Katarina why she did not tell him her family name, and when he hears what happened at Januszkovil (despite some moral discomfort) he is impressed that Royal Intelligence found a way to win the war, and tells her that it was a victory well won. This should boost your relationship with Katarina to above 50, so that she grins as she says farewell. Sir Louis finishes Guns by reflecting that if Lady Katarina has Cazarosta’s trust, she might be worth trusting.

4 Likes
#7

Here’s the final result:


(This version of Sir Louis requisitioned a mount, so subtract 100 crowns if you want Thunderer for stud purposes in Lords.)

Sir Louis has the Cross of St Jerome, the Gryphon of Rendower (but no bar), and the Meritorious Service Oder.

Here are some other details:
House Sancroix’s debt is 16165 crowns, and Sir Louis needs to make an interest payment of 1990 crowns this year. He had a strained relationship with his father, is close to his mother, and has a younger sister and brother. He invested 2000 crowns with Garing, and his memoirs (in which he attempts to truthfully depict the war, without excessive idealism or cynicism) are as advanced as they can be at the end of Guns.

Sir Louis is on very good terms with Cazarosta (hidden relationship stat is 79) and Lady Welles (75), whom he hopes to marry. He is on good terms with the Duke of Cunaris (67), Lord Cassius (67), and Lieutenant Lewes (respect is 5). He was on decent terms with Elson (59) and is on decent terms with Lord Marcus (60) and Lady Katarina (51). The king likely sees him as a relatively promising young officer (Royal = 30). On the other hand, Lefebvre and Carrecort likely hold grudges against him from his actions as young cornet, and Keane has no reason to think kindly of him after having received “clemency.”

Sir Louis has drafted a publick declaration of support for Hunter’s sainthood. His lieutenants are used to acting relatively independently (Ltauto = 4), and his sergeants are competent in their own right (Sgtauto = 2). Blaylock and Sandoral might turn to him for advice. Sir Louis is a recent convert to believing that women should become officers, and he also thinks that some baneless might make good officers. Sir Louis still believes in fighting for Tierra, but he recognizes that war has changed, and the Tierran army needs reform.

5 Likes
Sabres of Infinity Walkthrough
#8

I had played Sabres and Guns way back in 2017, but since Lords is coming, this year, tried to give a rerun by which I found a path, which increases all your stats and allows you to achieve all 5 achievements with a 14 year old character at start.

People will likely think what is the benefit of playing a young character over a old character. As Lord Cataphrak has said older characters will get penalties to soldiering and health starting from Lords, it is perhaps best to start with the youngest character. Indeed, penalties to health already start from Guns.
( After leading Forlon Hope in Guns, a 14 year old character gets health to 50, while a 30 year character’s health gets restored to 40, with 18 year and 25 year old get health restored to 40 ).

Without further ado, let’s begin.

1)Observe the men.( U get +2 soldiering)
2)Try to offer excuse( U get +2 charm and -4 reputation. Don’t worry, by end of the book, u will get 95 reputation, and reputation >=90 always gets scaled down to 50 in Guns. So actually, u don’t lose anything.
3)Choose or enter your name and surname.
4)Select the Eastern Plains. (Get +5 soldiering)
5)Select age 14.( That’s the whole point, isn’t it? U will get -5 to soldiering and intellect)
6) Select a set of books.(Get +10 intellect, now. You will get another +5, later)
7)”Cornet {name} at your service”.(Get +friendship/relationship with Cazarosta.)
8)Ask Caz(Cazarosta) about himself.(Get +relationship). Other questions have no consequences.(optional)
9)Go to sleep.
10)Regimen impossible.
11)I do all right in academics
12)I have become friends with many fellow officers.
13)Look for Caz
14) Practice sparring with Caz.
15)Stay behind and try to help Elson.

Next chapter.

(U have Soldiering 32, Charisma 52, Intellect 35, reputation 36. All other stats are irrelevant.)
16) Brush up on knowledge of League of Antar.
17)Take command
18)If you’re following this guide, Caz will allow.
19)Hold up the boarding party.
20)Be cautious.
21)Win your 1st decoration, the Cross of St. (Something)

Next chapter.

(Your intellect has increased to 41 and rep to 46)
22)Elson has become your friend, Choose any. I like to leisure, go to the Officers Club and play Tassenwerd to win a little amt. of money.
23)Select a sergeant first, select Lanzarel.
24)Buy a horse from merchant, buy Thunderer. (Thunderer horskill is 75, while Faith I think is 40 or 50. This means u can pretty much do stunts with him in the next books. Also helpful at Blogia)

Next chapter.

(Rep has become 52, unit stats are 30 each.)
Note: From this chapter Idealism/Cynicism and Ruthlessness/Mercy stats start. I will attempt to keep Cynicism as high as possible without getting negative relations with Elson. Your mercy will be high anyways, if u follow this guide. This is because u would have to give away a payoff if your Idealism is high enough, also u will get a small penalty to Morale in Blogia if your Idealism is high enough. Also I would keep the discipline low because then u will get a bonus mutiny scene, where u can further increase your loyalty.
25)Gain the loyalty of your men
26)Utter foolishness.
27)Damn the horses, ride at full speed.
28)Set the seals exactly as Hunter says.
29)Care for horses, block road, cut firing loops
30)Mount up and charge.
31)Split money fairly i.e. second option.
32)He used his noble birth.
(Your intellect has increased to 46, due to reading your father’s books. You’ve also gotten ur 2nd decoration.)
33) Request cavalry reserve duty.( You can also choose the first option, but don’t seek promotion.)

Next chapter

34)Ask questions, then select no questions.
35)Take infantry muskets
36)To be prepared for anything.
37)That this moron will get his men killed. Deal with him
38)3rd option. I am assuming command.
39)I am a better leader.(Other options will decrease rep with your current stats.)
40) Bluff the Antari
41)Do what u want with Carrecort, preferably 2nd or 3rd option. I think 1st option gives penalty to rep
42)Keep the weapon. ( Your soldiering increases)
43)Return to patrol duty.

Next chapter

44)Pick the Eastern route.
45) Stay out of it.
46) Convince Lefebvre
47)Offer them assistance
48) keep quiet(Get money, if you are not much idealistic)
49)Seek promotion.

Next chapter

50)Requesting promotion was a mistake.
51)Remain at Duke’s service
52)Ask to read his books.(Gain +10 Intellect and relationship with Duke)
53)Pick men from old patrol.
54)Give them light duties.
55)Intercede on your men’s behalf.
56)My men stand as ready as ever.

Next chapter

(Sold 47, Charisma 52, Intellect 56, rep 59, unit stats discipline 15, Morale 30, loyalty 50)
57)Keep an eye out
58)Return the man to his tent.
59) Choose any(twice)
60)I haven’t decided
61)Eat with Cazarosta
62)Stick to small talk( Gain +4 soldiering)
63)Use your own plan.
64)My plan will get everyone killed!

Next Chapter

(Rep 55, Discipline 10 Morale 30, Loyalty 60)
65) I would have Caz do it
66) You should do it
67)Take commander captive, allow rest to leave.

Next Chapter

(Win all 3 decorations)
(Rep 67, disc 10, Morale 45, loyalty 75)
68)Reassure Elson, then go home
69)Take a look, then, I select last option…. Feminist views will come to effect in later part of Guns and Lords
70) Name, rank, regiment, titles, everything.
71)I introduce Hunter to Elson
72)Speak with Caz, when Elson stops, “Perhaps he’s right”
73) Join Hunter and Gaffigan, and claim light infantry to be most dangerous.

Next chapter

(Rep 71, all other stats same)
74) Absolutely sir, I am confident
75)I’m lying off course.
76)Choose any
77)Try to cheer him up or remind him the vitality of the regiment’s task (both will give boost to Elson relationship at current stats)
78)Elson is right
79)Choose any(twice)
80)Can we still win?
81)Hide in a castle, no chance
82)Convince Lanzarel to speak to the men
83) Rally the men
84)All options will give same results, at the current stats, except the 1st option. If u fail, try again, I tend to use the horse option.
85)I do not like it, but orders are orders.
86)Play the epilogue, however u feel like.

END

( This walkthrough is aimed at providing the best stats for a Guns start with a 14 year old. There could be better and balanced stats as far as the Unit stats go in Sabres, but in importing in Guns, they will be lost because any unit stats >=85 come down to 40 in Guns, whereas the least stats is increased to 25, whereas any stat >=45 is brought down to 30 and >=65, brought to 35. Also u will loose your staff sergeant if Morale <60.)
U can win all decorations in Guns, starting with these stats.

I will upload the Guns walkthrough after Lords is released, because, there are many decisions in Guns which will take effect in Lords and without knowing the import adjustment, it will be unwise to call a walkthrough, best.
:white_flag:

10 Likes
#9

this is the most i got after capturing lady aleksandra i started as 14yo

Lords of Infinity
#10

How did you do this? @Kmgao

Kindly post it here

#11

just follow Saints-of-the-Red’s guid

i did the Forlorn Hope

1 Like
#12

@Kmgao
It gives these stats at end of Guns
Soldiering:55
Charisma:52
Intellect:56

if we go on partisan hunting

How did you get more?

Moreover, how did you keep health at 75, i.e. What was your horse, since, Thunderer decreases health to 65, at Sabres only, following Saints-of-the-Red’s guide.

Also, did you do Forlorn Hope? If yes, how?

I am really curious as my primary MC is 14 years old.

@Brian_Appel He didn’t, he did the Secret Mission and captured Alexandra

#13

alright at the start you focus to get more charisma +4
then chose The Eastern Plains then books as gift
befriend caz kill solder keep int and rise charm
Practice sparring and marksmanship with Cazarosta then help elson then learn about antri
now you got 41 int 54 charm and 30 soldery
take commend hold and be cautious
go with elson and Play Tassenswerd
get Lanzerel then chose Requisition a horse
drill your men then go with Damn the horses
Set the seals exactly then care block and cut
Mount up! then By regulations
Request cavalry reserve then chose all then Infantry muskets
expect a bit of fighte
He must be dealt with /Lieutenant Carrecort
I am a better leader.Bluff the Antari.
if mercy chose 2 if ruth get 3
Keep the weapon for myself / Seek promotion
Remain at the Duke’s Service / Ask the Duke if I could read his books
I pick the men from my old patrol
The men need discipline above all else
Surely I can intercede on my men’s behalf
A light punishment would be best
They are a bit rough
Perhaps he has won their tolerance through his exploits in battle.
Captain Elson if mercy / Cazarosta’s plan.if ruth
Eat with Cazarosta.I stick to small talk
now your stats should be 56 int 54 charm 49 soldery
Actually, I’ve got a plan
I would have Cazarosta do it
I think you should do it sir
chose to deal as mercy or ruth
if ruth talk about tactical
chose all from up to dawn
Take a look / chose your answer
Have them give my full name as well as my regiment and rank, let them remember me. +2 rep
Introduce Hunter to Elson.
Join Hunter and Hartigan in their conversation.
Question why Hunter then Declare the Antari infantry
Speak with Cazarosta. = lose 6% rep but rise caz relation
I cannot say I have confidence that we shall come out of this victorious
Find Cazarosta
Spend some time with Elson
Seek out Colonel Hunter and Major Hartigan and let it drop
Try to cheer him up
I remain skeptical
Fear not gentlemen
Cazarosta is right
Hide in a castle while the rest of the regiment fights for glory? Not a chance!
I try to convince Lanzerel to speak with the men on my behalf
I re-arrange my men into a better formation
The enemy has been bloodied, and my formation is still intact. It is time for us to cut our way out.
ride with elson


these are my final stats at soi
NOW WE GO TO GOi
our mission is to lose as much men as possible and

With cunning / I’ll rally my fleeing men
You’re right, Staff-sergeant / Very good, Staff-sergeant
We’ve already identified the root causes, and my Staff-sergeant is already working on it."
What difficulties + What are you here for?+ Good day to you, Sir Caius
important to be lonely with good relation with your father
Excitement; I want to know what news my father has sent to his most beloved son.
Mother is dead + I am an only child
if you will invest send only 5 crowns if not send all to your father
i will invest but iam not int above 65 so i wont see the problem (dead bolt)
important I shall decide on a case-by-case basis
4th Troop, under Lieutenant Findlay.
We need the extra time to train and make ready.
I find some way to speed the reloading process
Self-improvement; I seek to improve my skills in all aspects.
My squadron is the best in the regiment, I swear it.
ask all out or nothing at all iam not good at coding so idc
any choice is good you wont squier render
Order the men to maintain normal readiness
Lieutenant Findlay! Dismount your troop and run that rabble down
I send a detachment to rush ahead and hold the bridge for me
Back down
ask+ask+ask+ Inquire
I believe that we shall have victory but at a great cost
send all to your father no more needed
I cannot make any guarantees, but I can at least say that I am in favour.
I want to make sure my men are doing well + I shall take over training and institute my own approach.
I focus upon drilling the men together and maintaining good order among the ranks.
I would like to see how Lady Katarina is faring
In fact, I did / DONOT CHOSE (“Must you be so maddeningly evasive in your answers?”)
there is no need + I would hope earnestly to gain her deep affection, perhaps even more
if you will invest chose garing if not write memories
I volunteer to lead the Forlorn Hope
How have you been, Cazarosta + How do you mean? What predicament
Why do you want command of the Forlorn Hope so badly + Could I not convince Havenport to allow us both to take part?"

my decision not to wear my armour and knightly sword was the right one.

I re-ordered my men to make the best use of their personal skills.
There must be some other way!
I discreetly hang back and let one of my men run ahead and trigger the trap.
I’ll try to kill the enemy gunners with my pistols from a distance.
We’ll have to pull back to more defensible positions immediately
Needlessly cruel.+ Do you mean to cling to this childish rubbish about heroes and villains forever
Inquire further + Persuade Blaylock out of this silly nonsense
It’s not worth the trouble; I don’t request replacements.
I would like to spend my time getting to know Lady Katarina better.
Major Kmgao d’al Aloazery, Royal Dragoons. At your service, sir.
Even giving a commoner a brevet officer’s rank goes too far.
Very good, we’ll lend a hand
Agreed. Your Excellency, you must go to the rear
No, I will take charge
I’ll lure the enemy in, then hit them with a counter-charge
You might thank me by not behaving like such an uncouth lout.
“Let us be bold and take our chances; we go north.”
Might I not ask you to simply trust my judgement, as a friend might?"
I order my men to mount up and throw the enemy back across the river
I would trust His Excellency to handle himself
chose according to personal view
In fact, I am rather partial to paperwork.
I’ll not upend the entire patrol schedule just so that one junior officer might attend a salon
I’ll pledge my support
His Majesty has a plan, and we must have faith in it
My sorrow is great, but I might still do my duty
I shall be wanting to fight this battle in armour
We can stop them with a good volley or two
I have a plan
I’ll deal with the looters later; my orders come first
He isn’t the only fellow who can make back-handed compliments.
when dealing with loch do what you want
I shall finally get around to learning the Antari language.
now start to destroy your men
“If we cannot obtain fuel without compromising our honour, then our men must endure
If I do come along, what do I stand to gain
For you? Anything
Then I am glad Grenadier Square had the judgement to offer their support.”
It has only been a week + do it or not ( i will only marry her if she is pure)
Then let us see it to the very end, together
I see if any of the men have problems I could resolve
There’s no point in taking risks; I’ll put my armour on.
I’ve no objections
resipe +I form the men up in close order around the gate.
I dont give adam
I’ll compel her surrender through force.
I cannot allow her to escape; precautions must be taken
I needed the ransom she would bring

4 Likes
#15

This is a nice, well-rounded 14-year-old playthrough. Sir Kmgao doesn’t have any exceptional stats, but all of his stats are good. I keep in mind certain significant personal stat checks when building characters:

  • will the MC be able to lead the boarding action (usually requires 30 soldiering to save Elson, so that Caz doesn’t automatically take command)?
  • will the MC be able to propose his own plan (requires 55 intellect)?
  • will the MC be able to call a staff meeting during the siege of Kharangia, for major boosts to discipline and morale (requires 45 charisma)?
  • will the MC be able to propose the dead-bolt to Garing (requires 65 intellect and 30 charisma)?
  • will the MC be able to avoid the cannon during the forlorn hope (requires 50 soldiering)?
  • will the MC be able to mentor Lord Renard (requires 35 charisma)?
  • will the MC be able to be Blaylock’s second without getting caught (requires 45 intellect)?
  • will the MC be able to use the captured guns at 2K, and thus be able to save all but one of the named characters (requires 45 intellect)?
  • will the MC be able to capture Lady Aleksandra (usually requires 45 soldiering OR 65 charisma)?
  • will the MC be able to capture Princess Anna (requires 65 charisma OR at least 55 soldiering)?
  • at the beginning of Lords, will the MC be able to make an impressive speech in the Cortes (requires 55 charisma AND 55 intellect)?

(Obviously not all of these choices are relevant for every playthrough.) There are several less significant choices that require 60 charisma, so it’s a pretty good number to aim for. Sir Kmgao can pass all of these significant checks except for Garing and Princess Anna; I like how efficient his self-improvement at the beginning of Guns is (soldiering passes 50 and charisma passes 55). There are some checks where it’s important to have at least one exceptional stat, and Sir Kmgao wouldn’t succeed there (a minor example: when examining the steam engine on your way to the Rendower club, you need to have any one of your stats be at least 65 to find out more information).

My 14 year old is Sir Louis, who I described earlier in this thread (exceptional intellect, good soldiering, mediocre charisma), but I was wondering whether I could make a 14 year old with better personal stats. This is what I came up with:


Sir Arturo is Aetorian, and has all the medals except for the Secret Service Cross. He invested 2000 crowns with Garing and suggested the dead-bolt. Marion and the Colour Sergeant were the only named casualties at 2K (I should have made different choices there to take fewer casualties), and Sir Arturo has agreed to squire Lord Renard. Unfortunately, it’s not possible to slightly tweak the build and boost his soldiering, so he’s not able to capture Lady Aleksandra or Princess Anna. I don’t think this is necessarily a stronger stat distribution than Sir Kmgao, but it gives different options.

4 Likes
#16

please don’t blame me gentlemen its the 14 yo’s own weakness that made us all
unhappy i ask your forgiveness

#17

How did you manage this with a 14 year old initial?

#18

It’s pretty similar to the standard 18 year old Aetorian walkthrough. I min-maxed to reach this result, so it doesn’t necessarily make thematic sense. I’m also not including choices that don’t really matter or that seem pretty obvious.

Observe men training, make an excuse, 14 years old from Aetoria, books as gift, good terms with Caz, bad soldiering, ok academics and good conversation, practice sparring with Caz. You won’t have 30 soldiering, so you can’t personally save Elson, but you can stop the charge. That means heavy penalties to reputation and Caz, but you can make up for it.

On the ship, read up on Antar and take command, avoiding the banetrap. Play Tassenwerd, and I got Thunderer and Fenton. (You can make different choices for unit stats, perhaps with Lanzerel, and it could also work.) Drill your men, damn the horses and lay out the baneseals according to Hunter’s pattern. Charge, divide the money by regulations, and request reserve duty. Request muskets, tell your men to be prepared for anything, take command, bluff the Antari, keep the gun for yourself, and purchase a promotion to lieutenant.

In Noringia, read the Duke’s books, choose members of your old patrol, drill them, request better lodging (you won’t get it, but this way your men know you tried), and hang the pig thief. When one of your men tries to kill you because morale is low, have him taken outside the camp and have his throat slit. Eat with your men (your relationship with Caz isn’t good enough to get a soldiering boost), propose and successfully execute your own plan, and improve your relationship with Caz by executing the prisoners while keeping the lord for ransom.

Apologize to Cunaris and swear never to do it again. Be introduced with your full name and regiment. At Blogia, stay at the castle, convince Caz to give you joint command, convince Wittelbrook to join you, have your men defend with Caz’s, make a speech reminding them of their duty, and allow the uncertain to withdraw, and use a clever trick to fight the Hussar.

You’ll finish Sabres with 42/60/64 and unit stats of 45/47/85 (which will become 30/30/40 at the start of Guns). You’ll have 50 relationship with Cazarosta, just enough to do the forlorn hope with him. Your reputation will be in the 60s, which means you’ll start Guns with 35 reputation, but you can boost it pretty quickly during the forlorn hope.

In Guns, mostly follow the standard walkthrough. Accept Fenton’s suggestion, tell Cunaris you’re already working on a solution, don’t send money home, pick Findlay, figure out a way to reload more quickly, and improve yourself (bringing your intellect to 65). Tell Cunaris that of course you’ll take care of his son. Maintain normal readiness, and have Findlay run down the partisans and then lead a detachment.

After bluffing Lord Marcus, you can send money home if you want. Visit your men and call a staff meeting, visit Garing, (look at his plans and invest 2000), and visit Lady Katarina (don’t say you came simply for pleasure of her company or that officers’ wives are tedious, and do say there’s no need to apologize). Do the forlorn hope with Cazarosta: wear armour, find a safer approach, there must be another way for the wounded, personally disarm the banetrap, personally defeat the gun crew, and countercharge. You should now have more than 70 reputation.

Mentor Lord Renard and accept to be Blaylock’s second (try to have less than 50 ruthlessness, so that it helps your reputation). Befriend Lord Cassius, ride with your men, ask Holt to go to the rear for the lady’s sake, and hit the Antari with a countercharge. Take the northern route (“The alternative would be no less risky”) and mount up to get rid of the enemy, followed by a nice discipline boost.

At the reception, trust that Lord Cassius can take care of himself. You don’t have the stats needed to successfully argue that Lady Welles’s proposal is admirable but impractical. If you want to boost your relationship with the king and end with very high reputation, you can argue that her proposal will tear society apart. Otherwise, you can agree with Welles and argue that it’s better than baseless officers. If you follow this guide, your relationship with Katarina should be just under 50, so you won’t be invited to go on the secret mission (if you’re invited and you refuse, there’s a significant penalty to your relationship with Katarina).

At Mhillanovil, have the Dragoons give a volley, use a plan that doesn’t lose men or time, and get the looters back in line before capturing the guns. Mentor Lord Renard, and convince the officer to give you firewood. Back at Kharangia, ask Cunaris if he thinks you’re ready, ask to be excused after Cunaris leaves the briefing, and agree to squire Lord Renard. I recommend looking for Lord Cassius (which doesn’t take much time), visiting Havenport and Hartigan, and visiting your men. You can wish them well and then do something else (though you’re not close enough with Caz for him to drop his mask), or since loyalty is so high, you can go in for a significant boost to morale (this decreases the autonomy of your junior officers, but I boosted that significantly through mentoring Blaylock and Sandoral). Let Lord Cassius join you, and be polite to Lady Welles.

If you want your Colour Sergeant to be the only named casualty (plus Marion), send Caz and Garret to reinforce Hartigan and Havenport, and then you have three options. You can assist Welles with a flanking charge (relatively low casualties, and she compliments your charge if you have at least 65 discipline), reinforce Welles directly (large boost to your relationship with her), or reinforce the Experimentals and order them to fall back (larger boosts to reputation and royal–if you ask for a second volley and don’t reload in time, you get boosts as though you had fired a second volley AND prepared to receive cavalry, plus the boost to reputation from ordering the Experimentals to fall back; @Cataphrak this seems like a bug: +%10 rep for saving Experimentals, +%15 rep and +%10 royal for requesting a second volley, and then +%10 rep for receiving the charge; also, for some reason having Lord Cassius around stops a low soldiering MC from dying when he leads a downhill charge in armour). In the epilogue, I recommend buying the promotion to Lieutenant Colonel.

3 Likes
#19

So, I few questions:

  1. Do you feel that any decisions made during your playthrough will leave MC at a disadvantage versus the “standard” build in Lord’s?

  2. In your personal opinion, is the 2K path more or less advantageous than the Secret Mission as far as where the MC will be in Lords? Will being complicit in what was done be a factor, do you think?

  3. I notice that the newer guides don’t do the Patrol Route for Lefebvre anymore. Is that because neither being an accessory to partisan hunting nor betraying is particularly beneficial, or is it just to get more time to train/get the pig thief choice?

  4. Honestly, do you think it will make THAT much difference to play a 25 year old versus a 29 year old?

#20
  1. There don’t seem to be many stat checks that require 40 in a personal stat, and checks that require 35 or less typically don’t provide much benefit. From my perspective the biggest disadvantage of this 14-year-old build is that it fails pretty much any significant soldiering check (whereas the standard build can reach 55 soldiering by going partisan hunting); that’s a huge part of why this MC can’t capture either Lady Aleksandra or Princess Anna. I don’t think there are other important disadvantages (the standard build ends with a higher relationship with Cazarosta, but this build is close enough to get the farewell scene with him in the epilogue, and starting Guns with only 35 reputation doesn’t stop you from finishing with more than 80, so that pretty much evens out due to fairmath).

  2. Aside from earning the enmity of Lord Renard (and his father) if you capture or kill Lady Aleksandra, or being blackmailed by Garret, I don’t think there will be many negative consequences to participating in the secret mission. Prince Mikhail will likely be stronger if Princess Anna survives, there will be more casualties from the middle of the army at 2K, almost certainly including someone who the MC could otherwise interact with (perhaps someone who would be on the Army Reform Commission if he survived), and the MC might be personally targeted by Khorobirit for participating (which could cause problems if the MC invited Loch to look him up). I tend to think that capturing Princess Anna is the “best” ending: 4000 crowns, no deaths of characters you know so far, and the possibility of getting help from RTI in the future (they’re willing to set up a meet to help the MC in Lords if the MC volunteered to do the secret mission). That said, 2K offers the opportunity to improve quite a few relationships (including how the King sees you), half-decent money, the ability to choose who dies (you can pick someone who might offer fewer benefits to the MC than the possible casualties from the middle of the army), and most significantly, the opportunity to squire Lord Renard. It’s not clear how big an advantage this will be, and a low soldiering MC might make a fool of himself while training Lord Renard, but it seems like a major opportunity.

  3. Now that we know that keeping silent significantly boosts the MC’s relationship with Lefebvre (to the point that he’ll get you into the Admiralty Club), a strict min-max playthrough should probably do patrol duty and keep quiet. I’m biased against that choice, however, and also biased towards min-maxing unit stats (which aren’t likely to matter much after Guns), so I really like getting the pig thief scene: aside from the results of your choice, you automatically get +10 discipline, +5 morale, and +5 loyalty from having longer to train your men.

  4. Probably not. Part of the fun of playing a 14 year old is the additional challenge. It can also be fun to roleplay a younger MC, as well as knowing that there will be some benefits in the future.

2 Likes
#21

Another question:

Do you think there’s an advantage to keeping your health at 75% (or 65% for the inevitable hit during the bridge charge/Thunderer loss of control)? And as a follow-up to that, do you think winning the medal is advantageous versus saving your health and not doing the charge/not meeting Loch?