Three months ago, you started training at a Mong Kok boxing gym tucked above a small char siu eatery. Now you’re leaving work early to punch accountants in warehouses and empty rooftop bars.
Yesterday, you traded blows inside the half-abandoned Kwun Tong ferry pier. The crowd cheered for fighters they didn’t know the names of. Technically, you were the victor. You won a glutinous rice dumpling in a thin plastic bag, and a lukewarm Vita lemon tea with its paper straw missing.
No money, no glory, just another night getting hit. But some fighters do things that shouldn’t be possible. Some say a man threw a fireball. Others call it an energy wave, splitting the air.
There’s no final boss. Only basements, abandoned nightclubs, and a city disappearing at the edges.
You’re not here to save the world. Just here to see what happens when you stop sitting it out.
This is a character-driven, slice-of-life narrative about Hong Kong’s underground fight circuit. The focus is on personal growth, relationships and how to find meaning in a gritty city. You’re not the Chosen One. But you show up, day after day, to see what you’re capable of.
Currently it’s 50% complete, with 5 chapters available in the demo.
To play the demo, go here: https://dozendietcokesaday.github.io/Below-the-Skyline-compiled/20251101_Below_the_Skyline.html
Characters:
There are four characters that you can befriend and potentially form an intimate connection with.
Eric “Blazefist” Jiang is a karate practitioner who has energy projection abilities, able to throw fireballs and attack with flaming uppercuts. He struggles with the tension between his traditional martial arts and his energy abilities, trying to balance the harmony suggested by his mentor and the flashy spectacle required by the fighting circuit.
Katie “Pressure Point” Reynolds is an enthusiastic kinesiology student who uses her knowledge of nerve clusters to inflict agonising pain. Her cheerful enthusiasm masks her social isolation and difficulty connecting with others.
Danny “The Dragon” Chan is a self-taught Jeet Kune Do practitioner who has never won a match despite having a large and loyal fan base. His approach to combat focuses on discipline and presence, not victory.
Chloe “Wildcard” Lee is a young woman with an erratic and theatrical Muay Thai style. She enjoys unsettling her opponents with psychological warfare and loves to push boundaries. Rumours say she’s a wealthy heiress, but what hunger drives her to such extreme lengths?
Changelog:
Changelog
1 November 2025
- Improved the prose in Eric’s fight, Katie’s fight, Danny’s fight, Danny’s first subplot scene, and the boxing move descriptions.
26 October 2025
- Tightened up the stats screen.
- Removed Ultimate and Parry from the boxing techniques.
- There’s more guidance on when the player needs to rest and recover
- More encouragement to focus visits on one or two NPCs.
- Various fixes and prose improvements
9 October 2025
- New! Chapter 5: a walk.
- On the walk, you can choose a companion to walk with you, or walk alone.
- Romance content finally!
- Katie’s subplot has an additional scene.
- Danny’s subplot has an additional scene.
- Chloe’s subplot has two additional scene.
- Significant improvements to the prose for the introduction, chapter 1, Eric’s subplot scenes 2 and 3, and Katie’s subplot scene 2.
26 July 2025
- Currently the use of placeholder AI images for WIP games is allowed. However, I’ve removed the character images as a precaution against future changes in policy towards generative AI use.
21 June 2025:
- Added Chloe “Wildcard” Lee fight.
- More story for Eric and Katie.
- Story for Danny.
- Prose improvements throughout. The words weren’t up to the standard I want, so I improved them.
- Fully fleshed out the training montages.
- Fully fleshed out the move descriptions, stat descriptions, choice options, etc.
- Bugfixes.
24 May 2025:
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Rewrote the introduction and chapter 1 to reflect what type of game this is. It’s a quiet game.
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Added Danny “The Dragon” Chan fight. I would REALLY appreciate feedback on one particular part of the fight: how does it land? You’ll know which part I’m referring to after you finish the entire fight. I need to know whether it overstays its welcome.
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Fight system changed. Instead of a “Fighting Skill” based on an average of your stats, each choice in combat will check one or two of your stats. Was a lot of work to change, but it feels like the choices matter much more now! (I hope) All fights now have no randomness.
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Implemented the MC’s personality traits based on your choices. There are three main traits: Analysis, Composure, and Empathy. Play like you want and it will automatically get picked up (there’s a sentence in the Stats page showing your dominant trait). It has small effects in fights. All ROs have a favoured trait, so you need that one to be the highest or almost the highest or they won’t be interested. We’re still a while away from implementing RO content though. All previous content has been revised with this personality trait thing. So you’ll notice a lot of choice options have changed.
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Added more story for Eric’s arc. A visit to a mysterious place!
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Added story for Katie’s arc. If you are a big meanie, you can make her feel sad. Or you can be nice and make her feel happy! Up to you.
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Eric now has only one year of experience in the fighting circuit. More realistic if MC wins.
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You can now gain and use Boxing Insights to increase the power of your moves.
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We now have beautiful descriptions of the MC training hard and resting, instead of boilerplate text.
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Now written in British English. It’s set in Hong Kong, after all.
6 May 2025:
- Victoria “Pressure Point” Reynolds is GONE. Deleted forever. We will miss you always.
- Added Katie “Pressure Point” Reynolds’ fight.
- Rewrote the Eric character subplot.
- You can now save/load anywhere
- Added gender support for male, female, nonbinary
- Added choice to enter your own name
- Improved the prose for Chapter 1 and Eric’s fight
- Simplified the basic training options
27 April 2025: Completely rewrote the fights to be more interactive. I’ve replaced the demo with the latest one which is up to the first fight with Eric. Sorry for reducing the content - I wasn’t satisfied with the previous quality! The content will be gradually returning in an improved form.
11 April 2025: Kevin’s fight is now playable.
7 April 2025: Lily’s fight is now playable.
4 April 2025: added a new fight against Danny, and ends just before the fight against Lily
2 April 2025: initial version, with Eric and Victoria fights
Feedback requested:
- What do you think of the chapter 5 walk? I’m experimenting with a slightly different structure. My hope is that the walk feels very different in vibe depending on who you walk with, but I’m unsure if this is achieved.
- What do you think of Chloe’s character? I worry that she’s a bit too “stock” or “tropey.”
Development Notes:
Development Notes
- The main focus of the story is on the story and the characters - the fighting tournament is more of an overarching framework because it provides an easy source of dramatic tension.
- There are optional romance choices, but these will never give a gameplay advantage. The romance choices are non explicit because I don’t feel comfortable writing scenes with body parts pulsing and vibrating all over the place.
- The structure is a modified gauntlet: there’s a main spine of the fights, and each fight unlocks an optional branch. It’s similar to dating sims and Princess Maker-type games. Each fight anchors a chapter, and what you do before and after shapes what the fight means. Subplots and character arcs branch off from there. You’re not punished for losing fights, and you won’t miss major content for it.

