Also will we be Abel to Play somthing Like Dracula slauthering the Enemy Like the Cattel they are also ig you dont plan to include a real Werwolf ro give me atlest somthing with a Fluffy Tail and Wolf Ears
there’s 2-3 scenes I know that will allow you to do that.
First one will happen at the end of chapter two or the beginning of chapter three.
I wasn’t planning to mention more characters unless I was sure they will fit well once I’ve drafted them out in branch form, but there’s this other one who you can encounter depending on your choices. That one is closest thing to a werewolf but that character can only use 2/4 of those wolf transformation
Do you travel to the past when you die? Or the prologue was unchanging future and were only playing a dead character’s past.
I think it’s a premonition or something because if I’m not mistaken the game tells you that this is your future and to defy fate
It’s your character’a fate. A fixed point that is believed to be unchangeable. So it’s up to your character to make sure that their future does not end there
Yeaaah! That
I see, but I don’t think we can do better than being the strongest vampire in the world. The mc already being the strongest vampire and yet still lost. Unless we can kill the halfing as a child or became a god I don’t think it would be feasible to win that fight.
You just gotta get even stronger than you were before and/or make new powerful allies to have at your side, knowing the future is really strong to be prepared for him. For example, if you use the sword that absorbs the blood of non-vampires when MC assumes he’s a half-vampire he looks confused like there was something about him we didn’t know/something off about the situation- which we can now learn. MC could have also been slacking because they were so used to being the strongest for so long and we for sure aren’t going to be making that mistake now that we know, y’know?
Ok keep up the good work👍
Can we later make a Vampier Like the sibling dies and the only way is turning him?
Yes it’s possible to turn one into a vampire. This other character at the fortress will explain in detail but basically it depends on the age/rank of your title as a vampire. A newly born vampire is more likely to turn someone into a feral vampire which is is quick to die after resurrecting, with a lifespan of few days.
But the higher the rank, the more likely you can turn one that can be immortal.
And Ancient vampires can even turn others to vampires like MC who can even walk in daylight
I saw the polls, but I wanted to say this before taking it. There seemed to be “correct” options in every fight scene. Correct weapons, correct attack tactics. There were very obvious ways to be more successful in combat, and it kind of limited choices in that regard. For example, Wulfric’s fangs seem to be the only weapon that allows you to keep pace with the Daywalker, and furthermore fighting in a specific way when using them allows you to last much longer than normal. Kind of removes the choice of fighting style when one is much more successful than the others.
Also, I should add that the premise for this is awesome. I’ve been waiting for a vampire game that isn’t romance or intrigue focused. About time we got a vampire power fantasy.
This is more of a book kind of IF. The correct choices are probably the cannon choice. These kinds of IF usually sacrifice choices for better plot.
In the end it still the same though be it longer or shorter since this part of the game where we have no say about the outcome only how we get to that conclusion.
Supposedly it really depend on what’s player goal next.
It’s weird though half breed usually is of lower strength than elder vampire, half breed usually jave advantage for something but overall they’re weaker.
I guess I am probably too much influenced by world of darkness vampire.
@Leon_Kincoln @Cryzhentia But my question is then: why have the choices at all? Why not just say, “This is your weapon. This is how you fight”?
Because it’s still variety,
Even if in the end we’re defeated all the same, it’s giving different flavor to the story apparently later there is branching like not going to the basement.
I mean, yes, but usually in games like this by picking different weapons you’d be successful in different ways instead of having all but one basically be failure (I know you lose regardless, but there is an obvious disparity).
Hellu, I read your comments and I am a bit confused. By saying lasting more than the other are you saying you preferred the fight scenes to be equally distributed like how it was in the cathedral with the weapon choices? Because if so. I sort of did it on purpose to simply show how different weapons just have higher chances of succeeding, because the way those weapons are seen in that world, those weapons were not equally made to be on the same lvl. I don’t know if I answered your questions… Also i don’t know maybe it’s wrong for me to see those weapons and choices that way? Unequal?
Oh also, the prologue is basically there to show that no matter what the MC does, whether MC runs or fights, or managed to find a way to be able to use their ice/fire abilities or even calls for backup. the results end the same because of one thing that mc did not figure out at that time.
Vampire Lords all die the same, and the worst part is they die knowing their fate and tried to prevent it like how mc will know theirs.
But since MC in this case is an anomaly (can’t say why yet, big spoiler that one) and Luce as well being an anomaly of a halfbreed (that one will be explained in chapter three at the fortress by a vampire council member). MC has a higher chance to change their fate. But it won’t be easy for mc since that point in time for mc is a fixed point, and all of it hinges on what Luce is capable of doing, that MC did not know about at that time.
And it’s not something big, just something annoying about Luce, because on paper, the vampire lord is easily more superior. But for the vampire lord to have all those weapons, unlocked all three transformations, but is still founded battered and weakened is strange.
Oof I’m rambling off topic now
I do think that making some weapons more successful than others does ruin the experience a bit, yes. If we’re going down the route of weapons being situational, then swords would only ever be backup weapons, and polearms would be the primary weapons. But we see swords being used so often in fantasy because they’re cool, not because they’re the most useful. If you want us to have a specific weapon, that’s fine, but dangling other options in front of us only for them to be inferior feels unrewarding. This is especially true for that blood sword or whatever it’s called. That weapon absolutely screams “vampire,” but it’s just not as good, so I won’t use it.
Also having you die either way isn’t an issue. There are scripted moments in every game.
Noted👌
So to solve this, what do you think I can do specifically, should I make all weapons equal in length? Or?
The sword of magnus will have to be cancelled out because it’s main purpose there was for flavor purposes. To have certain dialogues about questions based on the outcome with Francis and also raised the question if mc defeated Francis or not, and to also foreshadow why MC kept it even after it’s “ability” no longer works