Assassins of Imortallia

@Arcania Which part exactly and how do I get it…the furthest I’ve gone inside the game is at the castle after talking to the bard and when I pick the choice to go through the castle without using arcane art and after seeing the sick king it end there.

Ah I might as well throw in a couple more of the weapons, since they won’t be in chapter three.

@Drini7 that’s not good =/ I’ll double check the coding, how strange…all though there are some secret areas that you can get to with the right stats. An special encounters including the Guardians.

Ah I have found the problem. I named the sections differently then I had them…labeled…

Anywho error is now fixed and you can see to the end of the chapter.

Well I meant new ways of dealing with the bandits than just killing them all right away… getting the chance to show your cunning and finesse, but eh… That’s probably a lot of work for not much benefit I guess.

Found something.

He stands with one hip to the side and a hand resting on it, his hands resting on his hips.

Seems a bit repetitive.

Edit: Couple more things.

“Now that my introductions are taken care of,” he continues, “Your free to speak.”

Should be “You’re free to speak.”

You find your voice and say to her.

He nods her head and waits.

Alois’ pronouns changed from “his” to “her.”

All fixed, thank you @RedRoses

@Shoelip hehe still stuck on those bandits aye =p tell you what give me some elaborate ideas on how else to deal with the bandits and I’ll put some scenarios/after math of what happens in the next update.

Hey found an error when u play as a male and u snuggle up to alouis it says bad label cunning hope this helps please fix

Choke them with their own intestines, gouge their eyes, cut their tongues off and shove it own their throats and bath in blood teach them not to even think about attacking an assassin!

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Ah sorry about that, error fixed.

@Dark_Stalker Heheheh I think that’s a bit difficult to do in the middle of battle.

Btw what do you guys think of Alouis, want to know more of em? Like/dislike? Don’t wanna see em again? OR want to make em a frequent npc.

Not if you stab their legs…

That’s not very nice, but wait…ah thanks for reminding me…nature art…wait wait I have an idea…

Each art will belong to seven elements…mmhmm…fire,water,earth,wind,light, and darkness…mc picks an element…ah yes that’ll solve alot of troubles when imbuing weapons…and strengthening spells.

^ Ignore that thinking to myself again.

Plunge them into darkness, nightmare illusions, kill them all, make them cry blood hmmmmm… blood.

Ah but the mc doesn’t yet know how to. :slight_smile:

I will still make them cry blood. I will make them eat their friends!

@Arcania I dunno. I thought it’d be cool to have some less straight up kill everything options for them. Like disappearing into the trees, then using your stealth to take them out one by one. Or capturing one for information and/or manipulating them to use against the others. Your character is so over the top powerful that straight up combat just feels completely one sided and I ended up just feeling sorry for the bandits. :frowning:

Besides, in every fantasy game you always run across some bandits at some point, and just slaughter them all. I mean, aren’t those bandits people? Don’t they have wants and needs and desires too? I just think it’d be cool if there were some games that inverted/subverted that scene.

@Arcania Is this supposed to happen?

Yeah that’s where the current demo ends for now.

Actually no…allow me to check that. It should go past his bedside by now. It was where the current demo ended but I could have sworn I updated where it ended =/

Ah I have found it. There you may see what happens next. Sorry bout that guys.

I guess I could try to think of some more elaborate things, but I kinda feel like I’m writing the game for you at that point. :-\

If it’s something you have no desire to, not because you can’t think of a good way to do it, but just because you dislike the entire concept, then you probably shouldn’t do it in your game.

Got an error when choosing to kill the duke silently and wake him up.
line 2896:*selectable-if ( essance more than 25 kill via drain

fixed. Sorry about that.